Super Street Fighter II: The New Challengers
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: Fighting :: Street Fighter
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20170826
Super Street Fighter II: The New Challengers
- Patch -
Patch (v6 - Heavy Damage Added) (by Conn & Cubear):
- Code:
https://mega.nz/file/k2ZgTQ6Z#hj6ALusPB8jKAYeFaDon0ydr5L5HGtnlGykkeTDfjTw
Old Patch (v5 - Fixed Bonus Game & Intro) (by Conn):
- Code:
http://bszelda.zeldalegends.net/stuff/Con/ssf2_tnc_patch.zip
- PCM Packs -
Arcade CPS2 Q Sound PCM's (by Relikk):
- Code:
https://mega.nz/file/AyYGWAhA#IzB5CGvj7l_g9Vmr_VSvVL6K5ruz3M6NNyUv4emTQFc
3DO Arranged PCM's (by Relikk):
- Code:
https://mega.nz/file/RyIATRgK#uQN68329c3UHy0SDhycb0-7oAMFnN9rDIr0YY8e13B0
MS-DOS CD Arranged PCM's (by Relikk):
- Code:
https://mega.nz/file/oiZXgKDC#su3wk1IJ-qSZhx4PAYFdNDqosZAXWjF3vtl7L7T6a_s
HD Remix Arranged PCM's (by Relikk):
- Code:
https://mega.nz/file/VuACxTrY#ifn7yfflOF3xAO_H7T44GhKmTUIdophbGlqgiiQJiVo
Last edited by RedScorpion on Thu 22 Mar 2018 - 17:18; edited 1 time in total
Super Street Fighter II: The New Challengers :: Comments
Relikk wrote:They're possibly headered ROMs. Source a non-headered ROM with the file extension .sfc, from something like a No-Intro set. Or you can hex edit your current ROM to remove the header if it has one.
I double checked all the roms. None of them have headers.
Ok I got it to work but I still think there is a problem with the patch because I can get it to work under SNES9x, but the problem occurs when running it under bsnes/higan.
There's definitely no problem with BSNES as I use that. Not sure what the problem is on your end.
Generally: the problem is at your end, the patch works for months for all other people.
Usual problems are:
-headered rom
-no us rom or wrong version (E pal version, 1.0 when it is for 1.1 or similar)
Since your setup works on snes9x you apparently use an old bsnes version that requires the xml.Check whether it is in your folder.
Or update
http://www.emucr.com/2018/01/bsnes-plus-git-20180117.html
Same is vallid for higan and manifest (follow exactly the instructions in the readme).
If anything fails, only sentence left to say is: enjoy with snes9x
Usual problems are:
-headered rom
-no us rom or wrong version (E pal version, 1.0 when it is for 1.1 or similar)
Since your setup works on snes9x you apparently use an old bsnes version that requires the xml.Check whether it is in your folder.
Or update
http://www.emucr.com/2018/01/bsnes-plus-git-20180117.html
Same is vallid for higan and manifest (follow exactly the instructions in the readme).
If anything fails, only sentence left to say is: enjoy with snes9x
Alternative tracks:
Vega, M.Bison, T. Hawk and Dee Jay:
https://drive.google.com/file/d/1QkfUFUSR9Kx9iv1AtFXjJjPPiQzuzlkg/view?usp=sharing
Vega, M.Bison, T. Hawk and Dee Jay:
https://drive.google.com/file/d/1QkfUFUSR9Kx9iv1AtFXjJjPPiQzuzlkg/view?usp=sharing
I don't really know how I should handle those partial pcm sets (like the dkc3 by nonamesd and now these 4 themes)... Alike DKC3 I added these 4 tracks to the first post, however in the future I'd (as usual) prefer when full sets are released.
Nevertheless, much thanks
Nevertheless, much thanks
@Conn My first suggestion is just to leave partial sets in the General MSU-1 area for games without SPC fallback. That is, until completed.
My second suggestion, merge with other similar sets as alternate tracks (mention this in enclosed text files). Much to how Relikk and I do in some sets.
I personally prefer, my first suggestion, In the end, I will do whatever you and the majority prefers.
EDIT: This is something K and I recently discussed for Gradius 3. Merge our two sets since they are similar to some extent (his primary and mine secondary). Took the time to add SPC fallback to the game. Just been a little busy to take some time to update the patch.
My second suggestion, merge with other similar sets as alternate tracks (mention this in enclosed text files). Much to how Relikk and I do in some sets.
I personally prefer, my first suggestion, In the end, I will do whatever you and the majority prefers.
EDIT: This is something K and I recently discussed for Gradius 3. Merge our two sets since they are similar to some extent (his primary and mine secondary). Took the time to add SPC fallback to the game. Just been a little busy to take some time to update the patch.
This luckily doesn't happen too often, but I tend to also prefer the first suggestion to just leave it in the general comments until completed.
I simply cannot merge it to another existing set as alternate tracks since I do not have access to the cloud storage of other people.
I simply cannot merge it to another existing set as alternate tracks since I do not have access to the cloud storage of other people.
Please, is it possible to have a patch for the japanese version ?
If i understood well, is this patch for the USA rom? If it is, is there a separate version for the colors only? I would like to apply it to your MSU-1 v5 hackConn wrote:I do not know if your Msu-1 patch works because I do not know how to apply it
Umm... I attached 2 files in that zip, the ips and the asm with the source code. Simply appy the ips.
Alternatively, simply apply below ips patch, it is your arcade graphics merged with the english msu1 version (non-header).
Or, alternatively:
Proteus, i would love to use your patch, but definitely not on the 50Hz version. Are you going to do a USA rom patch?Proteus wrote:Well, I did the msu-1 test that you did for my hacker, however it does not work in my hacker's current version, it only worked in the old version.
The current version of my hacker is in the description of this video.
niuus wrote:If it is, is there a separate version for the colors only? I would like to apply it to your MSU-1 v5 hack
Do you mean this?
http://www.romhacking.net/hacks/2735/
niuus wrote:Proteus, i would love to use your patch, but definitely not on the 50Hz version. Are you going to do a USA rom patch?
Pretty sure I used that patch before on the US ROM with the MSU1 patch and it worked fine.
Not the same creator, judging by the username and characteristics of the hack, the one you linked seems more limited.darthvaderx wrote:niuus wrote:If it is, is there a separate version for the colors only? I would like to apply it to your MSU-1 v5 hack
Do you mean this?
http://www.romhacking.net/hacks/2735/
I will give it a try then with the one posted by Conn and then re-apply v5, since the hacker does not provide a patch, only a rom.Relikk wrote:niuus wrote:Proteus, i would love to use your patch, but definitely not on the 50Hz version. Are you going to do a USA rom patch?
Pretty sure I used that patch before on the US ROM with the MSU1 patch and it worked fine.
EDIT: tried the patch with the USA rom, it does not work.
Weird. Maybe it was an earlier MSU1 patch revision that it worked with because I definitely have a working ROM with that patch applied to it. I made an IPS file out of it if you want to use it. US ROM, no header.
https://mega.nz/file/Fv5yxKCa#iK6TsnIcx5niZy8GYS_fXGVSY8jvKw6Q7KxVSEmj4-s
I noticed SNES9X was outputting at 50Hz, but you can use BSNES to force it to 60Hz and it's fine.
https://mega.nz/file/Fv5yxKCa#iK6TsnIcx5niZy8GYS_fXGVSY8jvKw6Q7KxVSEmj4-s
I noticed SNES9X was outputting at 50Hz, but you can use BSNES to force it to 60Hz and it's fine.
If you change the ingame header to country US, it will run on 60 fps. You will get an error screen at the beginning (not designed for NTSC, blabla, but the game runs fine).
Open the rom in a hex editor, go to address 0x101d9, change here 02 -> 01 (01 is US, 02 is Europe):
This address is for rom with header (as he supplies it), if you have a rom without header: 0xffd9: 02 -> 01
Note, all msu hacks are designed for roms without 200byte header!
Example how to use it with the msu patch:
- remove header from rom https://www.zeldix.net/t1662-remove-header
- change 0xffd9: 02 -> 01 for ntsc
- download msu patch, apply from pal(E)/single/ssf2_msu_tnc_eng.ips
This should work.
Open the rom in a hex editor, go to address 0x101d9, change here 02 -> 01 (01 is US, 02 is Europe):
This address is for rom with header (as he supplies it), if you have a rom without header: 0xffd9: 02 -> 01
Note, all msu hacks are designed for roms without 200byte header!
Example how to use it with the msu patch:
- remove header from rom https://www.zeldix.net/t1662-remove-header
- change 0xffd9: 02 -> 01 for ntsc
- download msu patch, apply from pal(E)/single/ssf2_msu_tnc_eng.ips
This should work.
Pretty nice alternative. Thanks, Conn!Conn wrote:If you change the ingame header to country US, it will run on 60 fps. You will get an error screen at the beginning (not designed for NTSC, blabla, but the game runs fine).
Open the rom in a hex editor, go to address 0x101d9, change here 02 -> 01 (01 is US, 02 is Europe):
This address is for rom with header (as he supplies it), if you have a rom without header: 0xffd9: 02 -> 01
Note, all msu hacks are designed for roms without 200byte header!
Example how to use it with the msu patch:
- remove header from rom https://www.zeldix.net/t1662-remove-header
- change 0xffd9: 02 -> 01 for ntsc
- download msu patch, apply from pal(E)/single/ssf2_msu_tnc_eng.ips
This should work.
niuus wrote:If it is, is there a separate version for the colors only? I would like to apply it to your MSU-1 v5 hack
Proteus, i would love to use your patch, but definitely not on the 50Hz version. Are you going to do a USA rom patch?
I will give it a try then with the one posted by Conn and then re-apply v5, since the hacker does not provide a patch, only a rom.
EDIT: tried the patch with the USA rom, it does not work.
Is this how you wanted it? (MSU-1 + Proteus color hack + NTSC hex edit.)
This video also has the four tracks that I made available in the first post.
Cammy OC ReMix theme on T. Hawk stage? Preference or mistake? Just curious.
Mistake and preference at the same time, when I took this song from the source it said it was T.Hawk's arrange, but I saw it wasn't but I liked the melody, so I left it the way it was.
Looking nice!darthvaderx wrote:Is this how you wanted it? (MSU-1 + Proteus color hack + NTSC hex edit.)
This video also has the four tracks that I made available in the first post.
So, i have just noticed that the CPS-2 and 3DO packs include another newer patch, though they are both the same CRC. What is different against the 5.0 patch? Shouldn't it be included in the main patch zip?
They're my packs, but the patch I included is an edited v5 patch to fix some things and to make it more "arcade" like. Here's what I did...
- Some tracks in the v5 patch are set to not loop, when they should. They're fixed.
- The music is continuous between rounds.
- The music doesn't fade slightly at K.O.
The video in the first post is what this represents.
- Some tracks in the v5 patch are set to not loop, when they should. They're fixed.
- The music is continuous between rounds.
- The music doesn't fade slightly at K.O.
The video in the first post is what this represents.
It would be cool if we had an optional add on patch that enables Heavy Damage music when a player is in danger of losing a match.
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