Super Mario Allstars MSU1 (finished)
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Super Mario Allstars MSU1 (finished)
Project closed
https://www.zeldix.net/t1584-super-mario-allstars
https://www.zeldix.net/t1584-super-mario-allstars
So here's my Christmas present
Non-Header US version, native Super Mario Allstars, means WITHOUT Super Mario World (this is covered by other hacks)
It is beta, so I assume a bit buggy and much maintainance, but I hope you can enjoy nevertheless
If anybody wants to playtest/create a pcm set, here's how to map the tracks:
- Spoiler:
SMB1 and Lost Level start at index $00
SMB2 at index $20
SMB3 Overworld at index $40
SMB3 Level at index $60
Menu at index $80
nt: native track
it: indexed track (hex)
dt: indexed track (dec)
Use the nt to cheat for the music (to map correctly),
e.g., SMB3 dying is nt: 09, cheat with 7e1202-09 in a level to hear it
Use the dt for your pcm, so the it is $09+$60=$69 is dec (dt) 105, so the track is sma_msu1-105.pcm
SMB1 and Lost Levels
CHEAT with 7e1602-nt while playing this game to map the themes correctly
nt it dt loop title
01 01 01 yes ?
02 02 02 yes overworld
03 03 03 yes water?
04 04 04 yes boss?
05 05 05 yes boss?
06 06 06 yes underworld
07 07 07 yes underworld
08 08 08 yes castle?
09 09 09 no died
0A 0A 10 no game over?
0B 0B 11 no fanfare
0C 0C 12 no fanfare
0D 0D 13 yes star
0E 0E 14 yes chime
0F 0F 15 yes chime
10 10 16 yes chime
11 11 17 no died
12 12 18 no gameover?
13 13 19 yes overworld
14 14 20 yes title screen SMB1
15 15 21 yes title screen Lost Levels
SMB2
CHEAT with 7e1de2-nt while playing this game to map the themes correctly
nt it dt loop title
01 21 33 yes Overworld
02 22 34 yes overworld
03 23 35 yes Overworld
04 24 36 yes name select
05 25 37 yes indoors shadow world
06 26 38 yes indoor cave
07 27 39 yes ?
08 28 40 yes boss battle egg monster
09 29 41 no died
0A 2A 42 no game over?
0B 2B 43 no ?
0C 2C 44 no fanfare
0D 2D 45 yes star
0E 2E 46 yes chime
0F 2F 47 no fanfare
10 30 48 no fanfare
11 31 49 no Title Screen
12 32 50 no fanfare
13 33 51 no ?
SMB3 Overworld
CHEAT with 7e1202-nt on the SMB 3 OVERWORLD to map the themes correctly
nt it dt loop title
01 41 65 yes Chime
02 42 66 yes Overworld-1
03 43 67 yes Overworld-?
04 44 68 yes Overworld-?
05 45 69 yes Overworld-?
06 46 70 yes Overworld-?
07 47 71 no ?
08 48 72 yes ?
09 49 73 yes ?
0A 4A 74 yes ? Bowser?
0B 4B 75 yes ? Bowser
0C 4C 76 yes flute
0D 4D 77 yes ?
0E 4E 78 yes ?
0F 4F 79 yes pipe
10 50 80 yes chime
11 51 81 no ?
SMB3 LEVEL
CHEAT with 7e1202-nt in a SMB3 LEVEL to map the themes correctly
nt it dt loop title
01 61 97 yes Level
02 62 98 yes first level
03 63 99 yes ?
04 64 100 yes Toad
05 65 101 yes ?
06 66 102 yes Underworld Level
07 67 103 no Level complete?
08 68 104 yes minicastle?
09 69 105 no died
0A 6A 106 no game over
0B 6B 107 no fanfare
0C 6C 108 no Level Complete?
0D 6D 109 yes Star
0E 6E 110 no ?Warp
0F 6F 111 yes ?
10 70 112 yes ?
11 71 113 yes ?
12 72 114 yes ?
13 73 115 no ?
14 74 116 yes ? Chime
15 75 117 yes Title Screen
16 76 118 yes Battle mode theme
17 77 119 no ?
18 78 120 no ?
Menu
CHEAT with 7e0062-nt in the menu to map the themes correctly
01 81 129 yes Title
02 82 130 yes Game Select
Last edited by Conn on Tue 9 Jan 2018 - 21:51; edited 5 times in total
Conn- Since : 2013-06-30
Re: Super Mario Allstars MSU1 (finished)
What a great Xmas gift. Thanks!!
smokemonster- Wish Fairy
- Since : 2017-03-04
Re: Super Mario Allstars MSU1 (finished)
hey Conn check it out.. i finsihed the pcms,..but maybe is more.. not sure yet.. the link of my video here.
kurrono- Since : 2015-03-22
Re: Super Mario Allstars MSU1 (finished)
Awesome, one bug I noticed:
When ascending to the underworld, the pcm repeats.
Can you list oddities you find?
If you made all tracks listed in the theme table, I see no problem
Overall I think the pcm:s are a tick too loud in comparison to the sfx.
Also, I do not like the SMB1 underworld theme 1-2, SMB3 title screen is also a bit odd.
Other than that, really awesome!
When ascending to the underworld, the pcm repeats.
Can you list oddities you find?
If you made all tracks listed in the theme table, I see no problem
Overall I think the pcm:s are a tick too loud in comparison to the sfx.
Also, I do not like the SMB1 underworld theme 1-2, SMB3 title screen is also a bit odd.
Other than that, really awesome!
Conn- Since : 2013-06-30
Re: Super Mario Allstars MSU1 (finished)
That underworld 1-2 was from that..remastered. on youtube..the title screen on smb3 yea it wasnt from remastered i can change that.
kurrono- Since : 2015-03-22
Re: Super Mario Allstars MSU1 (finished)
Yes i filled all pcms on the table u gave me..alli found it with ur cheating numbers ..changing music and adding pcms...it took me like 4 hrs to do it...when i started yesterday i had 23 pcms ready now its a lot more.
kurrono- Since : 2015-03-22
Re: Super Mario Allstars MSU1 (finished)
One more
1. Stage 1-2 on smb3 was playing smb3 1-1 music ..i fixed it.
2.if u noticed on video de Pick a box mushroom house,the music is wrong..is playing level complete.song..it has do with bank,switching A or Y registers.
3.last one is the Life playing bonus where u can get 5 lives getting a star built..well is playing star music...bank problem too ..
1. Stage 1-2 on smb3 was playing smb3 1-1 music ..i fixed it.
2.if u noticed on video de Pick a box mushroom house,the music is wrong..is playing level complete.song..it has do with bank,switching A or Y registers.
3.last one is the Life playing bonus where u can get 5 lives getting a star built..well is playing star music...bank problem too ..
kurrono- Since : 2015-03-22
Re: Super Mario Allstars MSU1 (finished)
Alright K, please redownload patch from first post in this thread
- fixed theme 13 to non-loop in SMB1 (regular overworld with same prelude is 02)
- hopefully fixed the SMB3 music bank issue
- fixed theme 13 to non-loop in SMB1 (regular overworld with same prelude is 02)
- hopefully fixed the SMB3 music bank issue
Conn- Since : 2013-06-30
Re: Super Mario Allstars MSU1 (finished)
Hey Conn i already the 2 songs u dont like..now im working in normalizing songs..u fixed the problem..
Great work Conn
Great work Conn
kurrono- Since : 2015-03-22
Re: Super Mario Allstars MSU1 (finished)
Nice
guess this project is finished soon, also much thanks to you!
IoG is at 1 hour finished of 2.5 hours in the speedrun I use as a solution. So next project is on the run. Then I take care of DKC3 and pester ArcadeTV because of Demons Crest
guess this project is finished soon, also much thanks to you!
IoG is at 1 hour finished of 2.5 hours in the speedrun I use as a solution. So next project is on the run. Then I take care of DKC3 and pester ArcadeTV because of Demons Crest
Conn- Since : 2013-06-30
Re: Super Mario Allstars MSU1 (finished)
Yes Conn u did like 7 games for me..i got to pay u back in some ..way is cool Conn ..thanks for all those hack..now i got to finish normalizing..13 more and ill upload in google drive.
replacing the old ones
replacing the old ones
kurrono- Since : 2015-03-22
Re: Super Mario Allstars MSU1 (finished)
Not sure I understand your problem so I recommend spending some time studying Kurrono's themelist:
I indexed the native number (nt) by adding a specific hex value (it), since the track e.g., 05 is used in all SMB but playing a different theme (of course).
So for example the level music bank of smb3 is indexed with $60, so track 05 (Koopa battle) is indexed track $65. For pcm you need to convert it to dec (dt) then, so your pcm is sma_msu1-101.pcm
- Themelist:
SMB1 and Lost Level start at index $00
SMB2 at index $20
SMB3 Overworld at index $40
SMB3 Level at index $60
Menu at index $80
nt: native track
it: indexed track (hex)
dt: indexed track (dec)
Use the nt to cheat for the music (to map correctly),
e.g., SMB3 game over is nt: 09, cheat with 7e1202-09 in a level to hear it
Use the dt for your pcm, so the it is $09+$60=$69 is dec (dt) 105, so the track is sma-msu1-105.pcm
SMB1 and Lost Levels
CHEAT with 7e1602-nt to map the themes correctly
nt it dt loop title
01 01 01 yes bonus level?
02 02 02 yes overworld
03 03 03 yes water?
04 04 04 yes boss?
05 05 05 yes boss?
06 06 06 yes underworld
07 07 07 yes underworld
08 08 08 yes castle?
09 09 09 no died
0A 0A 10 no ending? wrong is game over..
0B 0B 11 no died?
0C 0C 12 no fanfare ,passed stage
0D 0D 13 yes star
0E 0E 14 yes chime
0F 0F 15 yes chime
10 10 16 yes chime
11 11 17 no died
12 12 18 no gameover?
13 13 19 yes starting overworld twice
14 14 20 yes title screen SMB1
15 15 21 yes title screen Lost Levels
SMB2
CHEAT with 7e1de2-nt to map the themes correctly
nt it dt loop title
01 21 33 yes Overworld
02 22 34 yes overworld
03 23 35 yes Overworld
04 24 36 yes name select
05 25 37 yes indoors shadow world
06 26 38 yes indoor cave
07 27 39 yes boss battle
08 28 40 yes birdo battle egg monster
09 29 41 no died
0A 2A 42 no game over?
0B 2B 43 no full stage completed
0C 2C 44 no fanfare
0D 2D 45 yes star
0E 2E 46 yes ending
0F 2F 47 no fanfare
10 30 48 no slots win
11 31 49 no Title Screen
12 32 50 no fanfare
13 33 51 no falldown
SMB3 Overworld
CHEAT with 7e1202-nt on the OVERWORLD to map the themes correctly
nt it dt loop title
01 41 65 yes Chime
02 42 66 yes grass land - larry
03 43 67 yes desert land - morton jr.
04 44 68 yes water land - wendy o.
05 45 69 yes giant land - iggy
06 46 70 yes sky world - roy
07 47 71 no got the prize?
08 48 72 yes Ice land - Lemmy
09 49 73 yes Pipe Maze - ludwig
0A 4A 74 yes Dark land- bowser
0B 4B 75 yes flute
0C 4C 76 yes pick a box
0D 4D 77 yes flower,star,musroom bonus
0E 4E 78 yes sleeping music
0F 4F 79 yes inside the pipe
10 50 80 yes bonus on clouds
11 51 81 no ahh whistle -? no idea
SMB3 LEVEL
CHEAT with 7e1202-nt in a LEVEL to map the themes correctly
nt it dt loop title
01 61 97 yes Level 1-2 song is a grassy stage
02 62 98 yes first level
03 63 99 yes water level
04 64 100 yes pick A BOX
05 65 101 yes KOOPA FIGHT
06 66 102 yes Underworld Level
07 67 103 no GOT THE PRIZE?
08 68 104 yes minicastle?
09 69 105 no died
0A 6A 106 no game over
0B 6B 107 no fanfare
0C 6C 108 no Level Complete?
0D 6D 109 yes Star
0E 6E 110 no BOWSER DIED
0F 6F 111 yes TOAD CIRES IN CASTLE FOR KING
10 70 112 yes BATTLE STAGE-- BOSSES BOAT LVLS
11 71 113 yes boomerang bros?
12 72 114 yes MINI CASTLE BOSS
13 73 115 no CASTLE KING RESTORED
14 74 116 yes SKY MUSIC
15 75 117 yes Title Screen
16 76 118 yes Battle mode theme
17 77 119 no starting smthing? battle
18 78 120 no P-wings gift
Menu
CHEAT with 7e0062-nt in the menu to map the themes correctly
01 81 129 yes Title
02 82 130 yes Game Select
I indexed the native number (nt) by adding a specific hex value (it), since the track e.g., 05 is used in all SMB but playing a different theme (of course).
So for example the level music bank of smb3 is indexed with $60, so track 05 (Koopa battle) is indexed track $65. For pcm you need to convert it to dec (dt) then, so your pcm is sma_msu1-101.pcm
Conn- Since : 2013-06-30
Re: Super Mario Allstars MSU1 (finished)
Easy to explain smb and lost levels:
1 to 21
smb2
33 to 51
smb3
65 to 120
and title screen intro and game select is
129 to 130
1 to 21
smb2
33 to 51
smb3
65 to 120
and title screen intro and game select is
129 to 130
kurrono- Since : 2015-03-22
Re: Super Mario Allstars MSU1 (finished)
I tested this on my SD2SNES and I noticed that the SPC main theme still plays in the background while the MSU1 theme is playing while on the game selection screen. Anyone else having this issue?
Rahzadan- Cucumber
- Since : 2015-04-05
Re: Super Mario Allstars MSU1 (finished)
Rahzadan wrote:I tested this on my SD2SNES and I noticed that the SPC main theme still plays in the background while the MSU1 theme is playing while on the game selection screen. Anyone else having this issue?
I can confirm that. That's a weird one.
Relikk- Since : 2017-02-17
Re: Super Mario Allstars MSU1 (finished)
hm, I rechecked the code, it went quite complex and I don't know if I can figure that bug out (no debugger, as emulator work).
Can you delete pcm:s 129 and 130 (so you only have spc) and then check which spc is played when? Is it the first menu track after the chatter that starts playing at the logo and continues playing at game select, or is it really the game select theme playing starting after the game logo? Maybe a short video would be nice (taken with msu1 on, but without 129,130 so that the spc is not covered).
Can you delete pcm:s 129 and 130 (so you only have spc) and then check which spc is played when? Is it the first menu track after the chatter that starts playing at the logo and continues playing at game select, or is it really the game select theme playing starting after the game logo? Maybe a short video would be nice (taken with msu1 on, but without 129,130 so that the spc is not covered).
Conn- Since : 2013-06-30
Re: Super Mario Allstars MSU1 (finished)
sd2snes is unfortunately try&error, and I do not own one.
I tinkered a bit, and below patch has a good chance that the issue is fixed, could you try?
I tinkered a bit, and below patch has a good chance that the issue is fixed, could you try?
- Attachments
Conn- Since : 2013-06-30
Re: Super Mario Allstars MSU1 (finished)
Conn wrote:sd2snes is unfortunately try&error, and I do not own one.
What? That is a damn shame, maybe we need to crowdfund you one or something...
qwertymodo- Since : 2014-10-21
Re: Super Mario Allstars MSU1 (finished)
Conn wrote:I tinkered a bit, and below patch has a good chance that the issue is fixed, could you try?
No joy.
Relikk- Since : 2017-02-17
Re: Super Mario Allstars MSU1 (finished)
Haha* thanks... but no thanks I do not play games and if I had a sd2snes it means more work since I everytime need to check my codes also on sd2snes and not only emulatorsWhat? That is a damn shame, maybe we need to crowdfund you one or something...
Too bad. Seems like I really need a video or something to know exactly what is going on where to have a chance. Delete the pcm 129 and 130 (or use mute, empty tracks) and start the game with msu on, so that I know where which spc is played exactly.
No joy.
Conn- Since : 2013-06-30
Re: Super Mario Allstars MSU1 (finished)
I asked Kurrono to counter check and here's what he found:
This sounds different from your finding where you talk about spc playing in the game select (without demo whatching first)Oh oh at 1st is muted..but if you leave it as demo play..when it comesback the title screen it does play spc...
Conn- Since : 2013-06-30
Re: Super Mario Allstars MSU1 (finished)
Yeah I had the opposite experience. The SPC plays along with the PCM the first time after boot, then when it comes back to the title screen after the demo the SPC doesn't play, only the PCM. The process repeats like that, alternating between playing and not playing.
Relikk- Since : 2017-02-17
Re: Super Mario Allstars MSU1 (finished)
It's really completely strange. But honestly, I need a better description if I get no video. There are 2 menu tracks, the logo after chatter and the game select.
Rahzadan speaks about the game select, your last phrase sounds like the logo theme bugs. Then it is possible that the logo theme plays at the game select...
I triple and quadro checked the code, it looks alright, so I have no clue where sd2snes gets it spc play command from.
Oh and all of you play with the same patch, right and the US version of SMAllstars without SMW or such.
http://bszelda.zeldalegends.net/stuff/Con/sma_msu1_patch.zip
Rahzadan speaks about the game select, your last phrase sounds like the logo theme bugs. Then it is possible that the logo theme plays at the game select...
I triple and quadro checked the code, it looks alright, so I have no clue where sd2snes gets it spc play command from.
Oh and all of you play with the same patch, right and the US version of SMAllstars without SMW or such.
http://bszelda.zeldalegends.net/stuff/Con/sma_msu1_patch.zip
Conn- Since : 2013-06-30
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