removing the "you are short on magic" restriction

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Post by wizzrobemaster Thu 28 Jan 2016 - 20:08

where is the address to disable the magic restriction?

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Post by SunGodPortal Thu 28 Jan 2016 - 20:13

Wouldn't that basically be infinite magic (if you can't run out)?

Anyway, I'm going to suggest implementing the auto magic refill. Since the refill rate is highly customizable you could probably set it to fill up fast in the beginning but little or none after that. That might prevent the player from running out completely and if you set it up right they might not be able to spam items like the blue cane and cape on top of it.
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Post by wizzrobemaster Thu 28 Jan 2016 - 20:16

well mainly I want to use the infinite magic on the cane to test out the unused damage class (i.e. the one that destroys crystal switches).

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Post by SunGodPortal Thu 28 Jan 2016 - 20:22

In that case you could either try a game genie code:

Unlimited magic:
AE8A-D4FA
AE8D-0D9A

OR:

Implement the auto magic refill with all of the custom numbers jacked up to like 5A or something. If you set the refill speed high enough nothing will deplete it.
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Post by wizzrobemaster Thu 28 Jan 2016 - 20:26

the infinite magic cheat does not work on constant draining.

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Post by SunGodPortal Thu 28 Jan 2016 - 20:38

the infinite magic cheat does not work on constant draining

The magic refill will though if cranked up high enough. It's easy to add too. You change a few bytes at one address and paste the code at another and then change all of the numbers in the middle according to how fast you want it to refill. Like I said, if you have it set fast enough nothing will drain it.
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Post by assassin17 Thu 28 Jan 2016 - 21:28

or try a PAR code:
7EF36E80
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Post by wizzrobemaster Thu 28 Jan 2016 - 23:22

I have never done PAR codes on zsnes. also sungodportal, the thread to the magic refill appears to be missing.

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Post by SunGodPortal Thu 28 Jan 2016 - 23:38

also sungodportal, the thread to the magic refill appears to be missing.

I deleted that redundant thread since that doc is included in the "Zelda3 Ultra Documents".
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Post by assassin17 Thu 28 Jan 2016 - 23:40

I have never done PAR codes on zsnes.
there's a first time for everything.
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Post by SunGodPortal Thu 28 Jan 2016 - 23:54

wizrobemaster requests

removing the "you are short on magic" restriction SEO-frustration

Very Happy
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Post by Puzzledude Fri 29 Jan 2016 - 7:16

wizrobemaster wrote:where is the address to disable the magic restriction?
Whatever that means. You want to have infinite magic?
Use the green magic auto refill code and put the values beyond 5A. Everything beyond that will give you infinite magic, since it will refill so fast, you can never run out - and yes, this will give you infinite Cane of Byrna, while it's in use.
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Post by Puzzledude Fri 29 Jan 2016 - 7:17

or try a PAR code:
7EF36E80
Exactly. Of course this is actually the cheat code for unlimited green magic, which basically replaces Ram 7EF36E, to value 80, which is max for green magic.
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Post by wizzrobemaster Fri 29 Jan 2016 - 10:37

is there a known hex address I can find for the refill?

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Post by SunGodPortal Fri 29 Jan 2016 - 15:45

is there a known hex address I can find for the refill?

What do you mean? There's an entire document dedicated to this: 25 Zelda3 Green magic autorefill (by Puzzledude and MoN).
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Post by Puzzledude Fri 29 Jan 2016 - 16:35

wizrobemaster wrote:is there a known hex address I can find for the refill?  
Here's the short version:

Expand rom to 2MB. Go to hex address 000034. You should see these bytes: A5 12 F0 FC. Change them to 22 00 80 23 = New pointer, points to 118000.

Insert code at 118000:
Code:
08 20 0F 80 20 80 80 20 66 81 20 62 80 28 6B 08 E2 20 A5 F6 29 20 F0 06 A5 9B 49 20 85 9B A5 F6 29 10 F0 3C AF EA B0 7F F0 04 C9 15 90 11 A9 00 8F 08 B0 7F AD 02 02 F0 27 8F 08 B0 7F 80 21 48 AD 02 02 48 8F 08 B0 7F 68 68 8D 02 02 22 6C FA 0D AE 02 02 BF 15 FA 0D 8D 03 03 A9 20 8D 2F 01 28 60 E2 20 AF 0D B0 7F CF 0C B0 7F F0 05 A9 20 8D 2F 01 A5 12 F0 FC AF 0D B0 7F 8F 0C B0 7F 60 08 E2 30 A5 11 05 5D D0 46 A6 10 BF 52 81 23 F0 3E AD 02 02 C9 0F D0 13 AF 04 B0 7F 18 69 10 8F 04 B0 7F 90 06 A9 FF FF 04 B0 7F AF 6E F3 7E AA BF D1 80 23 18 6F 04 B0 7F 8F 04 B0 7F AF 6E F3 7E 69 00 10 02 A9 80 8F 6E F3 7E 8F 05 B0 7F 28 60 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 08 AF 00 B0 7F 3A C9 00 10 02 A9 1F 8F 00 B0 7F 0A AA C2 20 BF 15 82 23 8F 06 B0 7F BF 95 8D 23 8F 0A B0 7F 28 60 EB 00 00 00

Now change all the 01 bytes in the group at the second part of the code to 5A or higher. Max to FF. The result is unlimited magic, integrated into the rom.

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Post by Arnachy69 Tue 1 Mar 2016 - 16:05

assassin17 wrote:or try a PAR code:
7EF36E80

And here the code of double magic

1/2 Magic Enabled
7EF37B02

Wink

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