Conker's ~ High Rule Tail ~ Public Release!

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Post by Floki Thu 27 Oct 2016 - 19:22

- Are you ready to play a brand new Zelda 3 adventure?

- Better yet ...

- Are you ready to play a brand new Conker adventure?


Conker's ~ High Rule Tail ~ Public Release! Conker

Initially built as a spiritual sequel to Parallel Worlds,
this project has evolved so much overtime that eventually
it became an unofficial sequel to an M Rated game that
was released late in the Nintendo 64 lifespan, none other
than Conker's Bad Fur Day!

Including all the same crude humor found in that Conker game
and the many references to movies and games we've come to love.

For obvious reasons, it is also rated ''AO for Adults Only''!

It also includes, but not limited to, new worlds to explore,
dungeons with amazing puzzles like in those Zelda games,
new items, upgrades, graphics, ten different characters to
play as, a completely new intro to the game inspired by those
Star Wars movies, five different endings and an epic MSU-1
soundtrack composed of about one hundred songs!

More than twice the replay value Parallel Worlds had,
minus all the frustration of course!

The difficulty of this new hack has been thoroughly adjusted
over the course of the eight years that I've worked on it
so that it should be suited to just about everyone that
is going to play it!

There's of course some harder rooms and secrets
in the game, but nothing impossible to do that needs you
to master every LTTP secret out there!



I'll submit this hack on romhacking.net in a couple of days, 
in the meantime you can fully enjoy it here!

P.S. If you wanna try this game complete with msu-1,
download the following msu-1 pack and read the pdf readme carefully!

MSU-1 Pack Final v1.1: https://goo.gl/tbH7OI

For those who already download the pack, updated tracks only: https://goo.gl/XiWtzf

Password for the msu-1 files:

!conkermsu1!


Thanks and have fun!!!  ;-)

~ SePH


Here's an alternative link for unregistered guests:

http://bszelda.zeldalegends.net/stuff/Con/Conker%20Public%20Release.zip

Enjoy!


Last edited by SePH on Wed 21 Dec 2016 - 23:57; edited 13 times in total

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Post by sumotherguy Thu 27 Oct 2016 - 20:36

Yes I have it now. Waiting for the MSU1 to finish downloading. Thanks for all your hard work everyone!

sumotherguy
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Post by Floki Thu 27 Oct 2016 - 20:36

Awesome then!

Have fun Razz

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Post by SunGodPortal Thu 27 Oct 2016 - 22:21

Happy retirement Seph. Smile
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Post by sumotherguy Thu 27 Oct 2016 - 22:28

Is there no way to get the custom music to play on zsnes?

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Post by Floki Thu 27 Oct 2016 - 23:58

Happy retirement Seph.
Thanks! Looking forward that ''hot'' shower review of yours...someday! :-P

Is there no way to get the custom music to play on zsnes?
If you're speaking of msu-1, no unfortunately. Only the bsnes/higan emulators and sd2snes devices support that feature Sad

There's only two native tracks changed, as inserting those takes quite a big amount of time to do with Hyrule Magic and I can count on my left hand the people I've seen capable of transposing spc songs into that editor.


Last edited by Lord SePH on Mon 31 Oct 2016 - 16:34; edited 1 time in total

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Post by Euclid Fri 28 Oct 2016 - 2:20

Congrats - it's finally done!
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Post by Erockbrox Fri 28 Oct 2016 - 2:27

Oh wow, didn't expect this. I wonder how many bugs people will find?

Seph, take a breath of fresh air! Sometimes these projects become a hindrance on our lives when they take this long.

I still plan on doing some improvements on some of the already existing graphics.
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Post by Conn Fri 28 Oct 2016 - 5:36

That was unexpected soon... I hope that qwerty will get the final msu-1 adjustments done soon.

Anyways, good this is done Very Happy
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Post by Puzzledude Fri 28 Oct 2016 - 6:58

I initially wanted to release this on Halloween,
but since so many people knew this already,
it's not really a surprise anymore is it!
Congratulations for finishing this project SePH. Great to see this game finally being released, and happy retirement. Thumbs up for "our" promotion video as well.

I wonder how many bugs people will find?
You said the same for the IQ hack 1-0 before even playing it, then failed at the first slightly more difficult puzzle and quit the game. Basically you did everything wrong. You don't say to the author before you even start playing, that the game is bugged, nor do you quit the game on a minor setback of what is an average difficulty.
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Post by Euclid Fri 28 Oct 2016 - 7:24

The promo video had bits where its different in the final game.

But close enough.
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Post by Fechdog Fri 28 Oct 2016 - 8:17

Words cannot express how happy I am to have played all these hacks you made, Seph, and everyone else. All these years and still stayed diligent on these projects...for the most part.

Anyway, I wanted to do an appreciated thread, but this was the best I could come up with since I'm really bad with speeches, so here you go. I can't wait to play the final version now!

Fechdog
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Post by Gamerhenky Fri 28 Oct 2016 - 21:37

Is it MSU-1 are optional?

(Had to register to download this hack)
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Post by Floki Fri 28 Oct 2016 - 21:49

Yes it's totally optional, consider this this a bonus!

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Post by Link500 Sat 29 Oct 2016 - 12:31

Have a problem msu1 files not working with retroarch -.-. Can help me? Bsnes v. 0.70 work like a charm.

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Post by Conn Sat 29 Oct 2016 - 12:41

Sorry, it's already a pain in the ar.. to set msu1 up for the supported systems (bsnes, higan and sd2snes), never spent a thought on libreto. If retroarch uses another msu1 emulating technical standard, you should ask the developers. I cannot satisfy and support every system Sad
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Post by Link500 Sat 29 Oct 2016 - 12:47

ok ty. Play when over on bsnes.

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Post by Mr.x Sat 29 Oct 2016 - 22:06


Mr.x
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Post by sumotherguy Sun 30 Oct 2016 - 3:15

I want to take a moment to let everyone know just what an extraordinary accomplishment this hack is. You all expanded the gameplay and presentation of Zelda 3 beyond what I ever thought possible.

I assume all the tracks credited to Trovsky are original compositions so if that is the case then kudos to you. My personal favorites are the two desert themes and the lucky zora casino.

For gameplay the major standouts were level X for nostalgia and really clever puzzles regarding the stairs. The tardis for being the ultimate realization of the concept started by PW Impa's Ways, which I never found to be too confusing but still too short. And lastly Level XIII and XIV for showcasing really unique puzzles, e.g. Puzzledude's block puzzles and all the switch/spike puzzles.

In closing I'm looking forward to learning how to optimize this game. At my current pace I can collect all items/upgrades and 17 & 1/4 hearts, yes I still need to find the remaining 2 & 3/4, and defeat the final boss in ~3:30. It may not be me that does it, but I'm confident that sub 3:00 is possible for 100% completion.

sumotherguy
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Post by AntROMhacker Sun 30 Oct 2016 - 7:20

My god, this is by far one of he BEST hacks ive ever seen, kudos seph for finishing a masterpiece!! It feels so good knowing one of my friends has made a hack beyond comprehension. Very Happy
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Post by Puzzledude Sun 30 Oct 2016 - 7:42

And lastly Level XIII and XIV for showcasing really unique puzzles, e.g. Puzzledude's block puzzles and all the switch/spike puzzles.
Nice, that someone actually likes those block-pushing puzzles of mine. That "Andy" person on Twitch has a "different" oppinion on my puzzles, but like said I take the good with the bad reviews, or just bad or just good. Its all the same.

Like SePH said, we'll be damned if this project does not get popular eventually, as it was made by a team, backed up by a forum community. And if talented people work on something for almost a decade, only something great can come out of it. SePH still made most of the work though.
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Post by AntROMhacker Sun 30 Oct 2016 - 7:51

if anyone spends around 8 years working on a masterpiece, it deserves to get popular man! just goes to show me that i really need to get motivated in order to finish my hack that im working on myself, won't be for a WHILE though..
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Post by Mr.x Sun 30 Oct 2016 - 11:05

sumotherguy wrote:I assume all the tracks credited to Trovsky are original compositions so if that is the case then kudos to you. My personal favorites are the two desert themes and the lucky zora casino.
That is correct., thanks. And yes, those three themes are mine.

Mr.x
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Post by Mr.x Mon 31 Oct 2016 - 20:34

Trovsky wrote:
sumotherguy wrote:I assume all the tracks credited to Trovsky are original compositions so if that is the case then kudos to you. My personal favorites are the two desert themes and the lucky zora casino.
That is correct., thanks. And yes, those three themes are mine.

Derp, read read your post wrong for some reason. Most of the material is original, very few are covers/heavily inspired songs.


Off the top of my head, here are the covers:
* Mario theme: A cover of the Mario theme, this may or may not even be in the the final game
* Duck Hunt: Duck hunt

These are songs that are heavily inspired by certain songs to the point that you could call them covers:

* Terminator for the SNES (unused theme) : One of the boss themes - borrows the bass and bass instrument blatantly
* Plok - Boss theme: A Final boss theme(?) - very very similar themes

Other than these songs, I don't recall any other songs I would say are covers.

Overall I think did a decent job on my tracks. Not the greatest but fairly decent although my songs do have a fair amount of competition. There are some stinkers, but there are also pieces I like very much. I personally really liked making a lot of dungeon themes and they turned out to be fantastic. I recall staying up fairly late making them giving them a calm and relaxing feel. I considered the fact that the player is going to be in the dungeons for a long time and designed them to be ambient rather than catchy. I am pleased with the results on those. Keep in mind that many of the songs were in fact composed as SPCs, they can be played on the Super Nintendo. Many of the themes are very good in that regard.

While making songs for the project, I have grew immensely as a composer because it is evident when comparing my old songs and new songs in the soundtrack. Fun experience but got exhausted at the end, there are some rough drafts of songs that never got put into the game. Oh well. Thanks SePH for letting me into the project!

Mr.x
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Post by sumotherguy Tue 1 Nov 2016 - 1:30

Trovsky wrote:Most of the material is original, very few are covers/heavily inspired songs.
This confuses me. Referencing the tacklist as well as my playthrough of the game ~60% of it comes from melodies from other sources e.g. metroid, other zelda games, star wars. Do you mean you're responsible for each of the particular arrangements in the game?


I personally really liked making a lot of dungeon themes and they turned out to be fantastic. I recall staying up fairly late making them giving them a calm and relaxing feel. I considered the fact that the player is going to be in the dungeons for a long time and designed them to be ambient rather than catchy.
Yes I can definitely see that in the end result. Level II gives a wonderfully haunting ambiance. Contrast that with level III that seems to be a lot more relaxing as you said. Reminds me of the Central Museum stage music from Megaman X6.

While making songs for the project, I have grew immensely as a composer because it is evident when comparing my old songs and new songs in the soundtrack. Fun experience but got exhausted at the end, there are some rough drafts of songs that never got put into the game. Oh well. Thanks SePH for letting me into the project!
Good to hear it. As I mentioned before I was pleasantly surprised at the consistency of original melodies that stood out and helped greatly define the presentation of the hack. Everyone involved in this, I can tell, really put their best efforts forward.

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