Mirror Shield vs. Wizzrobe's projectile
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Mirror Shield vs. Wizzrobe's projectile
Why does the Mirror Shield reflect Wizzrobe's projectiles, but not damage them? I don't understand why it does not disappear like blocking any other projectile?
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: Mirror Shield vs. Wizzrobe's projectile
Why does the Mirror Shield reflect Wizzrobe's projectiles, but not damage them?
Because this is how they have programed it.I don't understand why it does not disappear like blocking any other projectile?
Puzzledude- Since : 2012-06-20
Re: Mirror Shield vs. Wizzrobe's projectile
Actually,I was disturbed by that as well and thought about hacking a reflection damage. But the wizards are so scarce that it doesn't really pay off, as this, as you can't imagine, requires lots asm. Easier is to make the projectiles vanish, but it's mirror reflection, so the purpose of the shield loses sense. I'm happy with how it is in the end.
Conn- Since : 2013-06-30
Re: Mirror Shield vs. Wizzrobe's projectile
Wizzrobes are also Glass canons. They can die in one hit from a level 1 sword so I guess the Mirror Shield reflecting them is pointless. As a shield upgrade, it can block lasers, Wizzrobe projectiles, and large fireballs from Lynels (which I surprised that only 3 appear on one square in the entire game) and Red Copies. It cannot block Beamos, which is why I find them to be the most obnoxious incarnation in the series. The Book of Mudora ASM (although unsafe due to Link remaining vulnerable to hits) to warp them away makes it much easier to simply get rid of them.
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: Mirror Shield vs. Wizzrobe's projectile
Beamos warp is not a bad idea, as in contrast to palace guards, it can be used to block indoor areas, and is a real great help.
If you read my patch description, you surely find out how to change palace guards to beamos
https://www.zeldix.net/t393-warp-away-palace-guards-with-book-mudora
If you read my patch description, you surely find out how to change palace guards to beamos
https://www.zeldix.net/t393-warp-away-palace-guards-with-book-mudora
Conn- Since : 2013-06-30
Re: Mirror Shield vs. Wizzrobe's projectile
Being able to warp away the beamos would make things way too easy. Really, it makes it pointless to even have beamos in the game in the first place. What's the challenge in being able to simply warp away enemies? Why not just make something to warp away all the bosses so you don't have to deal with them either? Or make a non-disposable item that will refill your life and magic to the max any time you want...
SunGodPortal- Since : 2015-01-26
Re: Mirror Shield vs. Wizzrobe's projectile
Oh my... it warps away one enemy, and if you give the book later in the game you can employ plenty of beamos in previous dungeons. I think it's fun finally having a weapon against them
Conn- Since : 2013-06-30
Re: Mirror Shield vs. Wizzrobe's projectile
They had to make concessions for the "participation award" generation. Sad...
SunGodPortal- Since : 2015-01-26
Re: Mirror Shield vs. Wizzrobe's projectile
SGP, try warping away Ganon.
I hate Beamos with a passion because they attack really fast, cannot be blocked with the Shield and cause absurd knockback that always takes away a full heart.
Anyway Conn, can the Book warp away death mountain boulders because they are still an enemy category sprite?
I hate Beamos with a passion because they attack really fast, cannot be blocked with the Shield and cause absurd knockback that always takes away a full heart.
Anyway Conn, can the Book warp away death mountain boulders because they are still an enemy category sprite?
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: Mirror Shield vs. Wizzrobe's projectile
My patch can easily be rewritten to warp away any sprite, that should be fun playing through the game like this
Wizz, if you look into the patch folder you will find a list with sprite codes. Your boulder should be part of that list.
Wizz, if you look into the patch folder you will find a list with sprite codes. Your boulder should be part of that list.
Conn- Since : 2013-06-30
Re: Mirror Shield vs. Wizzrobe's projectile
wizzrobemaster wrote:I hate Beamos with a passion because they attack really fast, cannot be blocked...
Dude, all you have to do is get behind something or just pay attention to them so you can dodge their beam when it comes your way. These "enemies" are 100% predictable so there's really no excuse for having this much trouble with them unless the player is deliberately put into a situation where they have extremely limited mobility.
SunGodPortal- Since : 2015-01-26
Re: Mirror Shield vs. Wizzrobe's projectile
Pw for example, but I guess you can calm down, it's quite unlikely that qwerty will add that feature to 1.3unless the player is deliberately put into a situation where they have extremely limited mobility.
Conn- Since : 2013-06-30
Re: Mirror Shield vs. Wizzrobe's projectile
SunGodPortal wrote:wizzrobemaster wrote:I hate Beamos with a passion because they attack really fast, cannot be blocked...
Dude, all you have to do is get behind something or just pay attention to them so you can dodge their beam when it comes your way. These "enemies" are 100% predictable so there's really no excuse for having this much trouble with them unless the player is deliberately put into a situation where they have extremely limited mobility.
What about the Desert Temple where you have 2 Beamos and pots everywhere. You cannot even see one of them where they can cheap shot you.
Also boulders and deadrocks in death mountain when escorting the old man while being frozen from the cutscene is fake difficulty.
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: Mirror Shield vs. Wizzrobe's projectile
Yes, I believe you said both of these things a thousand times, however you should know that you basically addressing the actual original game made by a company. And we also explained to you a thousand times why beamos is invoulnerable and why Link can not move and boulders can. The first one is a result of original authors wanting a strong enemy, but which is stationary and pedictable (and even then the game is easy), the boulders however are a techinacal problem: the old man must go in, so you can not freeze the sprites, but link must not go on until receiving the Mirror (so the code must freeze him). This is a techincal programing problem which you can not undo.What about the Desert Temple where you have 2 Beamos and pots everywhere. You cannot even see one of them where they can cheap shot you.
Also boulders and deadrocks in death mountain when escorting the old man while being frozen from the cutscene is fake difficulty.
Like said, if you dislike the boulders hitting you, just put them to NOP, ie sprite 1D. That's the only alternative to the this.
Puzzledude- Since : 2012-06-20
Re: Mirror Shield vs. Wizzrobe's projectile
It is not the immobility that is the problem. It is the fact that Link should not take damage when he is immobile during a cutscene. Later titles did not have this issue.
Beamos is sometimes impossible to dodge depending on the terrain which is why I warp them away. I also removed the flamebars in Turtle Rock and replaced them with the fireballs in the dark room.
Beamos is sometimes impossible to dodge depending on the terrain which is why I warp them away. I also removed the flamebars in Turtle Rock and replaced them with the fireballs in the dark room.
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: Mirror Shield vs. Wizzrobe's projectile
The Link freezes has a ram flag, you could code an asm workaround that he doesn't get hit in freeze mode. But I'm with puzzle here, 1000 times....
And this is so small and nitpicking...
And this is so small and nitpicking...
Conn- Since : 2013-06-30
Re: Mirror Shield vs. Wizzrobe's projectile
I'm gonna go ahead and lock this thread. All it will amount to at this point is Wizz repeating himself with 1) complaints that we have heard 1000 times before and 2) suggesting ASM hacks that he has yet to show any inclination to tackle himself. I'm doing it because this thread only exists to drive us crazy. If nearly every similar thread previously created by Wizz is any example, then nothing more will come from it.
SunGodPortal- Since : 2015-01-26
Re: Mirror Shield vs. Wizzrobe's projectile
No complains, I'm tired, too. Though topics will be forgotten either way if no one replies, and the initial idea of warping beamos really isn't bad in my eyes - however, it is not that new as SePH implemented something similar already in Conker with Obi's ghost (in function to block a way in dungeons).
Conn- Since : 2013-06-30
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