Final Fight 2

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Final Fight 2 - Page 2 Empty Final Fight 2






Kurrono-PepilloPEV msu patch v1.2 (Aug/19/22: freeze fixed):
Code:
http://bszelda.zeldalegends.net/stuff/Con/ff2-msu1-patch-pepillopev-v1.2.zip

Kurrono PCM set v1.1:
* added Kurrono's boosted ff2_msu1-6.pcm to the set
Code:
https://app.box.com/s/8hvua5cxog4xhr3tgdlr2sxhc7ooz8wr
Mirror
Code:
https://mega.nz/file/fLYhgYAJ#yrUtMvpprzZ8hJviW_LW2Q0pEkcr5eEH1GpyKJoRaPk


Last edited by pepillopev on Mon 25 May 2020 - 18:48; edited 9 times in total
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pev

Final Fight 2 - Page 2 Image211

Since : 2017-10-16

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Final Fight 2 :: Comments

Conn

Post Tue 6 Feb 2018 - 14:10 by Conn

Very Happy

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Post Mon 2 Apr 2018 - 15:22 by astro187

First off, awesome work on these FF games. I love them and it is awesome to have a new way to enjoy them. I’m new to MSU-1, but I think the volume is too high relative to the sounds effects for this one. I noticed this on the first level but haven’t played the game through yet. I have a Rev H SD2SNES with the latest OS and have MSU boost turned off. Also, the other games (including Final Fight v1.3) sound great. Maybe I’m doing something wrong, but I don’t think I am.

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Post Mon 2 Apr 2018 - 15:28 by pev

@astro187: Keeping in mind that everyone has their own tastes regarding to volume levels. This aside, there are two ways this can be done. You are doing nothing wrong, it is pretty much up to whoever makes the PCM sets to adjust the volume. I myself did the SegaCD version in this case. Relikk created the arcade version.

#1 The easiest would be to adjust the volume in the source asm code to lower the volume level and recompile the source into the game. Generally, we try to avoid this but if involves one's person own taste, then why not do it? The end result will be to your liking and that is what matters. Everyone else can stick to the original sourced patch.

#2 The PCMs would have to be converted back to WAV (using the msu2wav app). Then using an app, like Audacity and adjusting the volume levels to your preference. This is time consuming but once done, the WAVs would need be converted back to MSU format (using the wav2msu app).

Send me a private PM, I think I can bake a quick dos batch file script that will automate step 1 for you. As for option 2, if enough people feel the PCM samples are too loud, I can readjust the volume level for the sets hosted here.

If you prefer trying option #2 yourself, the links to download the apps are listed below (they are freeware):

Audacity software
https://www.audacityteam.org/download/

MSU-1 tools (msu2wav and wav2msu apps)
https://www.dropbox.com/sh/3g9p4s8vizoy3kc/AACLxUfI9zDgLyO_4i5HU8_va?dl=0

If you feel this is way over your head. Do not hesitate to ask for help. I have been in your shoes before but with all the help I got from here, I ended up learning a lot. Good luck.

Smile

Last edited by pepillopev on Mon 2 Apr 2018 - 16:08; edited 1 time in total

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Relikk

Post Mon 2 Apr 2018 - 16:01 by Relikk

pepillopev wrote:JSheppard created the arcade version.

Actually, any chance that someone can change my name back to Relikk in that article instead of JSheppard?

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Post Mon 2 Apr 2018 - 16:05 by pev

@Relikk: Do you want it changed on the title post too?

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Relikk

Post Mon 2 Apr 2018 - 16:06 by Relikk

Please! Smile

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Post Mon 2 Apr 2018 - 16:07 by pev

It is done.

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Relikk

Post Mon 2 Apr 2018 - 16:09 by Relikk

Thanks, Pev!

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Post Mon 2 Apr 2018 - 16:09 by pev

No problem.

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Post Fri 6 Apr 2018 - 10:42 by samus12345

This patch appears to work on the uncensored Japanese version, too!

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Post Wed 2 May 2018 - 20:51 by astro187

Thanks very much for all of this information. I may try to adjust the volume one day, but I'm so busy lately I barely have time to play these games, much less tamper with them. I really appreciate all the work that you folks do so the rest of us can enjoy these classic games in a new, fresh way!

I totally get that everyone has their own volume preferences. I was just pointing that one out because I thought you would listen to it and think "oh, that must be an error because the background is so much louder than the other Final Fight games."

pepillopev wrote:@astro187: Keeping in mind that everyone has their own tastes regarding to volume levels. This aside, there are two ways this can be done. You are doing nothing wrong, it is pretty much up to whoever makes the PCM sets to adjust the volume. I myself did the SegaCD version in this case. Relikk created the arcade version....

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Polargames

Post Sat 14 Jul 2018 - 3:55 by Polargames

Cover art. I hope you like it :-D
Final Fight 2 - Page 2 Finalf10

All rights belong to there respected parties. I just found this on google. :-D

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Post Tue 29 Oct 2019 - 17:04 by Leatherface

Hi guys,

I have tried to adjust the volume but... No problem with msu2wav, but after... Impossible to go back to pcm with wav2msu Crying or Very sad I have this message after taping wav2msu ff2_msu1-1.wav ff2_msu1-1.pcm
Sample data not where it was expected
What am I doing wrong ?

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Post Tue 29 Oct 2019 - 17:07 by Señor Ventura

If the .pcm file will have the same name, it is not necessary to indicate its name.

With wav2msu ff2_msu1-1.wav is enough.

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Post Tue 29 Oct 2019 - 17:13 by Leatherface

OK but... same message : Sample data not where it was expected Crying or Very sad

Think i've found the problem. Audacity didn't work on my computer and AVS Audio Editor is not compatible....

Just downloaded an old version of Audacity and it's OK now. Will test tomorrow.

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Post Wed 30 Oct 2019 - 7:43 by Leatherface

Done !

With Audacity, -8db to all PCM and... Really great now ! Too happy, thanks for all guys Razz (Conn)

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Simon Belmont

Post Sun 9 Feb 2020 - 5:52 by Simon Belmont

kurrono wrote:ok shiryu is here the midi pack u ask me.. fixit wit audacity.. im trying to hack another game!!

https://drive.google.com/open?id=1mXRGhp7dQ7iBVob6sQKRnwHimGbbzGQV
hi, do you still have the .mid files ?
it's interesting to share them, like that arrangers / remixers can work on new music arrangements Wink

if you still have them, please share the midi files. Very Happy

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DarthMotzkus

Post Wed 16 Feb 2022 - 23:59 by DarthMotzkus

The link of the .pcm pack is off... Could you fix it OP?

Last edited by DarthMotzkus on Thu 17 Feb 2022 - 10:20; edited 1 time in total

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Cubear

Post Thu 17 Feb 2022 - 0:41 by Cubear

The PCM pack link worked fine for me, so I mirrored it here:

https://mega.nz/file/fLYhgYAJ#yrUtMvpprzZ8hJviW_LW2Q0pEkcr5eEH1GpyKJoRaPk

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Conn

Post Thu 17 Feb 2022 - 10:06 by Conn

@cubear, Thanks, I added your mirror to OP

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DarthMotzkus

Post Thu 17 Feb 2022 - 12:26 by DarthMotzkus

Thanks for the mirror guys! Final Fight 2 - Page 2 1f604

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Post Sat 13 Aug 2022 - 5:08 by Leatherface

Hi guys,

So sad ! The game is freezing beginning level 5 (bonus game). Music continue but the game image is frozen, unable to move and timer blocked

Final Fight 2 - Page 2 Ff2_ms10

To be honest, i applied the patch on the japanese version, because I don't play censored games when i can. Any ideas ?

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Conn

Post Sat 13 Aug 2022 - 9:12 by Conn

To be honest, i applied the patch on the japanese version, because I don't play censored games when i can. Any ideas ?
Maybe you answered the question yourself. Did you try the US version?

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Post Wed 17 Aug 2022 - 15:11 by NESminiling0618

Same issue here with the US ROM.
So i am not the only one having this 👆🏻 issue.

Any ideas or fixes so far?

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Conn

Post Wed 17 Aug 2022 - 17:09 by Conn

I hope pev looks here one day and has time to fix it.

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