ActRaiser 2
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20180325
ActRaiser 2
Patch v4 (24th Sep 18: banishing tanza set to loop):
- Code:
http://bszelda.zeldalegends.net/stuff/Con/act2_msu1_patch.zip
Pcms:
Rockslam:
https://drive.google.com/open?id=10BrQlxDFYMArh7fYRNc2tdTvtSUCXQsX
Preview
Kurrono
https://drive.google.com/file/d/1JE9hZX4JskqJ_-Gcx0S6jPkaJGEFv3AF/view?usp=drivesdk
Preview
Last edited by kurrono on Thu 29 Mar 2018 - 14:59; edited 3 times in total
kurrono- Since : 2015-03-22
ActRaiser 2 :: Comments
I was able to finish my Arrangement of this game, but I noticed that at the beginning of the game there is an annoying sound in the Enix logo, and the Boss song has no loop. Are you planning to regularize this patch? Then put the video result. thank you
Ill check that annnoying logo ..tonight.. ur aerangement sounds nicer than my cheap midi hehe.mcanr wait to see that
Kurrono, taking advantage of his kindness, I also noticed that there is a lack of music, which in the American version is in the Tower of Souls / Tower of Babel. I noticed that there was no PCM related to the music of this phase, it is the penultimate of the game, I would give you to inform me later the number of this song. My capture card burned to record straight from Snes, I'll try for the emulator later. thank you and sorry for my Translate English
I almost forgot, in the last phase when the stage starts, there's an annoying noise similar to the Enix logo.
In,my hacked rom Enix logo..dont do,any noise is muted..,u,sure u have the latest asm running?
I don't get a strange sound at enix logo either.
Regarding the missing loop at the boss, can you tell which track number that is?
Looking at the code, only tracks not-looping are (dec) 0,87, 104, 113
All others should loop...
So if the boss theme is not-looping, there's either a bug in the code or with the emulator. Can you check snes9x whether your bugs occur there as well? My best guess is that you are using sd2snes, and here we get often unexpected problems.
Regarding the missing loop at the boss, can you tell which track number that is?
- Code:
Intro,Beat Tanzra=cmp #$00=0.pcm
Industen,Benefic=cmp #$08=8.pcm
Title Screen=cmp #$10=16.pcm
Gratis,StormRook=cmp #$18=24.pcm
Palace,Palace 2=cmp #$24=36.pcm
Overworld Map=cmp #$2A=42.pcm
Tortoise Isl, Altheria (Devote)=cmp #$38=56.pcm
Map Descent=cmp #$57=87.pcm
Death Field,Almetha Volcano=cmp #63=99.pcm
Stage Clear=cmp #$68=104.pcm
Banishing Tanzra=cmp #$71=113.pcm
Modero,Ant's Cave=cmp #$72=114.pcm
????? 117
Tower of Souls=cmp #$78=120.pcm
Ending=cmp #$eb=235.pcm
Looking at the code, only tracks not-looping are (dec) 0,87, 104, 113
All others should loop...
So if the boss theme is not-looping, there's either a bug in the code or with the emulator. Can you check snes9x whether your bugs occur there as well? My best guess is that you are using sd2snes, and here we get often unexpected problems.
The hook isn't so good we have for this game (multiple times executed with non-used tracks). I need to wait for rockslam report for which system he uses and the boss track (that is not looping).
If my assumption is correct, I'd work with the error bit set and disable the $2007 write if track not found rather than giving hundreds of mute tracks.
If my assumption is correct, I'd work with the error bit set and disable the $2007 write if track not found rather than giving hundreds of mute tracks.
I already did it
@rockslam:
please re-download and re-apply
http://bszelda.zeldalegends.net/stuff/Con/act2_msu1_patch.zip
The buzz at enix and stage clear should be gone in this new version. I cannot say anything regarding the boss music not-loop. Can you check on emulator whether you get the same results here?
@rockslam:
please re-download and re-apply
http://bszelda.zeldalegends.net/stuff/Con/act2_msu1_patch.zip
The buzz at enix and stage clear should be gone in this new version. I cannot say anything regarding the boss music not-loop. Can you check on emulator whether you get the same results here?
I guess im not releasing beavis..but i got other 3 games im wroking on... i already hacked return of double dragon..jap version of super double dragon...music is in different pat of games and some are not even on super dbl dragon either
Hey Rockslam u said u finish ue arrangement music..can u provide it for zeldix bro? Cant wait to hear them
Guys sorry for the delay, I am sick these days. I'm going to take the tests tonight (here in Brazil). Yes, I finished I'm just reviewing the songs, all the previous tests were in my sd2snes rev.h in version 1.18.
It's this one that did not loop as far as I tested on sd2snes.
Intro, Beat Tanzra = cmp # $ 00 = 0.pcm
Intro, Beat Tanzra = cmp # $ 00 = 0.pcm
I see, so this track is not only played during the intro but also at a boss?
It's set now to loop in the new patch (v3):
http://bszelda.zeldalegends.net/stuff/Con/act2_msu1_patch.zip
but I am not sure whether the pcm has a loop point and such. This must be tested and maybe fixed in the pcm set. I can only adjust the code.
It's set now to loop in the new patch (v3):
http://bszelda.zeldalegends.net/stuff/Con/act2_msu1_patch.zip
but I am not sure whether the pcm has a loop point and such. This must be tested and maybe fixed in the pcm set. I can only adjust the code.
Yes Tanzra plays Intro and all the end-of-the-stage bosses. I wanted to take advantage of it to say that I do not know how to program loop in pcm, only extending the track. Is this a problem or do I need to program?
U dont know how to loop with wav2msu is easy
.it has a command -l (loop) but u need to use Audacity to know what point u goin to loop the song ..the song will automatically become a pcm
.it has a command -l (loop) but u need to use Audacity to know what point u goin to loop the song ..the song will automatically become a pcm
Now everything is ok with this v3 patch. Thanks for the tip Kurrono and Conn, I was able to loop in the PCM I needed. I'm leaving here the video link for sample and the pcm download link. I hope you enjoy this arrangement.
https://mega.nz/#!C6YXlCLa!nOspx_ILOv4oXPcac0mmH-mtNYKUX3m4_jDXh6MDwCo
https://mega.nz/#!C6YXlCLa!nOspx_ILOv4oXPcac0mmH-mtNYKUX3m4_jDXh6MDwCo
Amazing ..great job Rockslam..i love ur arranged music..that will make play this game again soon
Is incredible how it changes the game... it made me thinking about the castlevania sotn of the playstation, even. I mean, like a game of the own playstation.
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