E.V.O. msu1 patch

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Post by Polargames Sat 14 Jul 2018 - 21:41

JUD6MENT wrote:Of course I wouldnt mind, Im only going to make a PCM set if no one else wants to, plus the more options the better in my opinion.


Sounds Great :-D. I will then start looking for music :-D
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Post by JUD6MENT Sat 14 Jul 2018 - 22:15

Is there a difference between fb02 and 0002? They both play the same song
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Post by Polargames Sat 14 Jul 2018 - 22:31

JUD6MENT wrote:Is there a difference between fb02 and 0002? They both play the same song

I think it means the same, I think but I am not 100% sure. I belive Kirby had issue as well.
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Post by Conn Sun 15 Jul 2018 - 6:34

There are 2 things with your doc (I can't edit it myself, only read):
- the pcm must start with 0 (your start with 1 causing a shift)
- I was wrong with theme 5 being mute. If I use the technique from first post and replace the d with 5 it will play an own theme 5. It's strange that this one gets loaded first when starting the game and right after replaced by 11. But maybe it is played somewhere later

I added v3 to the first post. Next to the freeze bug fix in v2 I also added a fade and a loop table (all values set to 03 though until mapping is finished. Then I set the non-loops to 01). I hope it all works. If the fade is too slow/fast, let me know.
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Post by JUD6MENT Sun 15 Jul 2018 - 12:13

Ok, thanks for the heads up Conn, i will fix the spreadsheet and get the new patched game.
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Post by kurrono Sun 15 Jul 2018 - 12:32

In some games ..some songs dont trigger.. with the regular opcode like star fox... its a pain get that to. Work....great job,Conn
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Post by JUD6MENT Mon 16 Jul 2018 - 17:45

Hey, i am super close to beating the game but I have to take a break from it until saturday. im about 20-30 minutes away from finishing but if someone wants to finish it here is the link for my save state.

https://drive.google.com/open?id=1DQ3Zzc-g1Yx93d9E15VFI69dgXm8Dts-

If no one picks it up, I will finsh saturday this week.
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Post by JUD6MENT Mon 16 Jul 2018 - 17:49

I also dont know how to teleport to the right side of the world like shown here

https://youtu.be/8nBlm7ec41E?t=2h10m5s

I will have to look that up in detail. I beat the whale/deep sea level just so you know if someone picks up my save state.

Also, you want this unlimited exp cheat and full health restore food eat cheats on.

45D2-FAE6
DD60-D18B
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Post by Conn Mon 16 Jul 2018 - 18:47

Awesome work, I'm happy to see that you're almost done, and no rush Smile
If you have some places unmapped after finishing, you can check them using the technique in the first post, writing the other value in the A box. If you can't recognize the theme we'll leave it as spc fallback then.
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Post by Polargames Mon 16 Jul 2018 - 19:15

JUD6MENT wrote:I also dont know how to teleport to the right side of the world like shown here

https://youtu.be/8nBlm7ec41E?t=2h10m5s

I will have to look that up in detail. I beat the whale/deep sea level just so you know if someone picks up my save state.

Also, you want this unlimited exp cheat and full health restore food eat cheats on.

45D2-FAE6
DD60-D18B

Hey JUD6MENT, I can pick it up for you. You have done a great job so far and this is the least I can do for you. I will make sure that I write everything down and send it to you so you can put it into the google doc sheet. If there is more info that you have not posted but wanted to just let me know :-)
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Post by JUD6MENT Mon 16 Jul 2018 - 19:24

Im ok if you want to place it on the google doc sheet directly
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Post by Polargames Mon 16 Jul 2018 - 19:36

JUD6MENT wrote:Im ok if you want to place it on the google doc sheet directly

Ok, Thats cool, Could you please Jud6ment then change it from veiw only to where any one can write in it. Also what level did you finish at, I am asking so I can find a level cheat code to get to the next level. :-). Thank you Very Happy
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Post by JUD6MENT Mon 16 Jul 2018 - 20:51

Its that youtube link that will show you where i am at. Let me see if i can change the google docs on my phone
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Post by JUD6MENT Mon 16 Jul 2018 - 20:56

Ok, i think it can freely be edited now.
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Post by Polargames Mon 16 Jul 2018 - 23:46

JUD6MENT wrote:Ok, i think it can freely be edited now.

Sweet, Thank you very much Very Happy. Hey how do I get your save state to load in bsnes? It will not let me do it at all?
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Post by JUD6MENT Tue 17 Jul 2018 - 0:37

Make sure it is in the same folder from where you loaded your rom at. Its also a save state and not a save file so you will have to open state #1 in bsnes i don't know if that helps or not. I also dont know if you need the same cheat codes active before opening, but i would seriously guess you don't need the cheats active, but maybe worth a try.
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Post by Polargames Tue 17 Jul 2018 - 1:56

JUD6MENT wrote:Make sure it is in the same folder from where you loaded your rom at. Its also a save state and not a save file so you will have to open state #1 in bsnes i don't know if that helps or not. I also dont know if you need the same cheat codes active before opening, but i would seriously guess you don't need the cheats active, but maybe worth a try.

Ok, Thank you for letting me know. I will give it a try now :-). Ok I have done what you said and it still did not work. I do not know what to do?
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Post by JUD6MENT Tue 17 Jul 2018 - 2:15

Mmmm.... Honestly maybe you should find another save file online that is saved right before the end boss and try that, i am only about the last 4 levels away from beating it and i think the last level in the game is the level that will have the remainder of the music i dont have mapped out. I googled for a donkey country 2 save file online to help me test out the music tracks i was making for my own PCM list for that game so i bet you can just find one by googling for evo
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Post by Conn Tue 17 Jul 2018 - 5:56

For me it works. My rom name is evo_msu1.sfc (must be the same name as the bst), evo_msu1-1.bst is in the same folder like the rom.
Bsnes: Tools -> load quick state -> slot1

Does this game use sram / password system or anything btw? I don't find "continue" or something.
Edit: I found it: you need to press "select", then you can save the game. Once a savestate is detected, you have the option "continue game" on the start screen.

Attached is the savestate in srm by JUD6MENT.
Attachments
E.V.O. msu1 patch - Page 2 Attachment
evosrm.zip You don't have permission to download attachments.(1 Kb) Downloaded 1 times
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Post by Polargames Tue 17 Jul 2018 - 22:07

Conn wrote:For me it works. My rom name is evo_msu1.sfc (must be the same name as the bst), evo_msu1-1.bst is in the same folder like the rom.
Bsnes: Tools -> load quick state -> slot1

Does this game use sram / password system or anything btw? I don't find "continue" or something.
Edit: I found it: you need to press "select", then you can save the game. Once a savestate is detected, you have the option "continue game" on the start screen.

Attached is the savestate in srm by JUD6MENT.

Hey thank you very much Conn, I will give it another go :-)


Ok, Game is Done. Here is the codes
Code:
1ef904 jsl $308000   [308000] A:fd15 X:0000 Y:0000 S:1ff5 D:0000 DB:1e nvMXdIzc V:136 H:1300 F: 0
start of disert level
1ef904 jsl $308000   [308000] A:0807 X:0000 Y:0000 S:1ff3 D:0000 DB:00 nvMXdIzc V:129 H: 348 F: 8
Desert wavey
1ef904 jsl $308000   [308000] A:fe1c X:0000 Y:0000 S:1ff5 D:0000 DB:1e nvMXdIzc V:103 H:1242 F: 1
Desert Queen Bee
1ef904 jsl $308000   [308000] A:001c X:0000 Y:0000 S:1ff5 D:0000 DB:1e nvMXdizc V: 39 H: 178 F: 6
Desert Queen Bee start
1ef904 jsl $308000   [308000] A:000a X:0000 Y:0000 S:1ff8 D:0000 DB:00 nvMXdizC V: 74 H: 464 F:26
going threw text box?
1ef904 jsl $308000   [308000] A:0024 X:0000 Y:0000 S:1fec D:0000 DB:01 nvMXdizC V:107 H:1304 F: 1
Was killed
1ef904 jsl $308000   [308000] A:0011 X:0000 Y:0000 S:1ff5 D:0000 DB:00 nvMXdIzc V:130 H: 378 F:47
EVO message
1ef904 jsl $308000   [308000] A:0007 X:0000 Y:0000 S:1ff3 D:0000 DB:00 nvMXdIzc V:122 H: 350 F:52
Main map
1ef904 jsl $308000   [308000] A:fd19 X:0000 Y:0000 S:1ff5 D:0000 DB:1e nvMXdIzc V:143 H: 428 F: 5
Domain of T rex
1ef904 jsl $308000   [308000] A:0025 X:0000 Y:0000 S:1fda D:0000 DB:1e nvMXdizC V: 81 H:  10 F:12
Queen Bee Die
1ef904 jsl $308000   [308000] A:0807 X:0000 Y:0000 S:1ff3 D:0000 DB:00 nvMXdIzc V:161 H:  80 F:52
left Queen Bee Level
1ef904 jsl $308000   [308000] A:fe18 X:0000 Y:0000 S:1ff5 D:0000 DB:1e nvMXdIzc V:178 H: 180 F:32
Entrence of Edian
1ef904 jsl $308000   [308000] A:0025 X:0000 Y:0000 S:1fda D:0000 DB:1e nvMXdizC V: 81 H:1002 F:26
Entrence of Edian Guard Die
1ef904 jsl $308000   [308000] A:fe0b X:0000 Y:0000 S:1ff5 D:0000 DB:1e nvMXdIzc V:252 H:1186 F:14
Enter Edian
1ef904 jsl $308000   [308000] A:0021 X:0000 Y:0000 S:1ff5 D:0000 DB:1e nvMXdizc V:106 H: 122 F:32
area with fire
1ef904 jsl $308000   [308000] A:0027 X:0000 Y:0000 S:1ff8 D:0000 DB:00 nvMXdizC V: 62 H: 532 F: 4
text box
1ef904 jsl $308000   [308000] A:fe27 X:0000 Y:0000 S:1ff5 D:0000 DB:1e nvMXdIzc V: 96 H: 666 F:56
went up blue twister and now in pink level
1ef904 jsl $308000   [308000] A:001c X:0000 Y:0000 S:1ff5 D:0000 DB:1e nvMXdizc V:118 H: 682 F:55
Last Boss?
1ef904 jsl $308000   [308000] A:000c X:0000 Y:0000 S:1ff8 D:0000 DB:00 nvMXdizC V:115 H:1176 F:28
text box
1ef904 jsl $308000   [308000] A:0013 X:0000 Y:0000 S:1ff5 D:0000 DB:1e nvMXdizc V: 67 H: 218 F:32
Boss die
1ef904 jsl $308000   [308000] A:fe13 X:0000 Y:0000 S:1ff5 D:0000 DB:1e nvMXdIzc V:124 H:1072 F: 7
left pink room
1ef904 jsl $308000   [308000] A:0014 X:0000 Y:0000 S:1ff0 D:0000 DB:00 nvMXdizC V:176 H: 332 F:15
Game is beat, The End.

1ef904 jsl $308000   [308000] A:0010 X:0000 Y:0000 S:1ff7 D:0000 DB:00 nvMXdIzC V:199 H: 784 F: 6
whent in ? door/ Game Credits

I did it like this and not put into the doc because I know that I had OD on kirby, So I did this so if I did do multi same entries they can be edited out. Thank you @Conn, and @JUD6MENT. Very Happy
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Post by Conn Wed 18 Jul 2018 - 6:06

It looks like there are conflicts:
Desert wavey
1ef904 jsl $308000   [308000] A:fe1c X:0000 Y:0000
Desert Queen Bee
1ef904 jsl $308000   [308000] A:001c X:0000 Y:0000

This is no conflict at all, but I nevertheless added a v4 to first post which disables double play.

In this case it is theme 1c which is two times loaded, but only 1 time played. Just alike the theme 5 at the start (that we thought to be mute) - this theme 5 never gets a play signal.
Here it is the same: theme 1c is loaded 2 times, but only gets one time a play signal. I however disabled the double play in v4 to save time (important e.g. for sd2snes).

You can check what is played in the end making 2 breakpoints:
2004 - Write
2007 - Write
It will then break as soon a new track is introduced (2004) and when this track is played (2007).

(2007 play signal is always 03 until I filled the loop table with 01 (non-loop tracks). This will only break however in case you have a pcm track (spc fallback won't trigger this breakpoint).


Last edited by Conn on Wed 18 Jul 2018 - 6:15; edited 1 time in total
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Post by Relikk Wed 18 Jul 2018 - 6:10

I have a lossless source for the PC-98 arranged version and I'll get working on that later on today when I get home and have it uploaded later this evening. It was released 2 years before the SNES game and they're exactly the same songs, just slightly different (synth) instrumentation.
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Post by Polargames Wed 18 Jul 2018 - 14:46

Conn wrote:It looks like there are conflicts:
Desert wavey
1ef904 jsl $308000   [308000] A:fe1c X:0000 Y:0000
Desert Queen Bee
1ef904 jsl $308000   [308000] A:001c X:0000 Y:0000

This is no conflict at all, but I nevertheless added a v4 to first post which disables double play.

In this case it is theme 1c which is two times loaded, but only 1 time played. Just alike the theme 5 at the start (that we thought to be mute) - this theme 5 never gets a play signal.
Here it is the same: theme 1c is loaded 2 times, but only gets one time a play signal. I however disabled the double play in v4 to save time (important e.g. for sd2snes).

You can check what is played in the end making 2 breakpoints:
2004 - Write
2007 - Write
It will then break as soon a new track is introduced (2004) and when this track is played (2007).

(2007 play signal is always 03 until I filled the loop table with 01 (non-loop tracks). This will only break however in case you have a pcm track (spc fallback won't trigger this breakpoint).

So, Do you want me to put 2004 and 2007 in the break point with V4 patched to the game to see what music gets played. Is that correct?
Polargames
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Post by Relikk Wed 18 Jul 2018 - 15:00

PC-98 arranged version PCMs: https://mega.nz/#!V3YnXaiC!G6O-Xrxp-baPGczIMt6S65JER4aSQDBPBb7lLNP08zY

Again, these aren't volume optimised for the game as I haven't played it, but once the patch and PCM assignments are complete I'll finish that part.

There's about 3 tunes in there that don't seem to be a part of the SNES soundtrack (and some songs are missing from the other version). I've named them the same as the original set, and you'll be able to spot the new tracks straight away as they don't have an equivalent from the original set. So maybe they can be used as replacements for anything that's missing, or you can mix and match between sets if you like.
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Post by Conn Wed 18 Jul 2018 - 15:47

So, Do you want me to put 2004 and 2007 in the break point with V4 patched to the game to see what music gets played. Is that correct?
I just saw that you had multiple breakpoints on the same track and wondered/traced why. There's no need to retrace with these new breakpoints, since
- you'd need a complete pcm set (spc fallback won't trigger the 2007 breakpoint)
- If A=fe1c or A=001c we all now that only 1c is meant (it's just a redundant load of the track but it only gets one playsignal

So all is good Very Happy
Conn
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