Captain America and the Avengers
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20180720
Captain America and the Avengers
Patch v1.5:
https://mega.nz/file/g2oTiQzK#EiKUv5Um04zKOxknlW9WxVnM1btuG577p2jP-041exI
Pcms: updated with1.pcm
https://drive.google.com/open?id=16ZmNrY7hjNIeFszbwhcBdPjKzLhE_9v4
here other release of mines!! enjoy!
Last edited by kurrono on Sun 23 Sep 2018 - 2:06; edited 1 time in total
kurrono- Since : 2015-03-22
Captain America and the Avengers :: Comments
ty again for a great patch, but i am also just getting a black screen, tried 3 diff roms all the same.
MadK9 wrote:ty again for a great patch, but i am also just getting a black screen, tried 3 diff roms all the same.
@Fullgamezone and @MadK9. Did you two make sure the rom was unheaded. It you did then you should not had an issue. I have at times thought that I had it unheaded but in fact I did not, Also did you make sure you named it right and put it in the folder with the pcms and stuff. I have this game all set up and I have no issues with it. I hope this helps
Polargames wrote:MadK9 wrote:ty again for a great patch, but i am also just getting a black screen, tried 3 diff roms all the same.
@Fullgamezone and @MadK9. Did you two make sure the rom was unheaded. It you did then you should not had an issue. I have at times thought that I had it unheaded but in fact I did not, Also did you make sure you named it right and put it in the folder with the pcms and stuff. I have this game all set up and I have no issues with it. I hope this helps
While i appreciate the advice, i would only post here when i know something is wrong, and as such my post stands, and i already know of 3 other people that have the exact same issue.
Quick fix, use lunar expand
https://www.smwcentral.net/?p=section&a=details&id=4599
and expand the rom to 1.5 MB first, then apply the patch.
K, you use rom space after the 1.0 MB restriction. This isn't accepted by snes9x before expanding the rom first to 1.5 MB (maybe it works on bsnes)...
Either you make the ips between the original rom and an expanded rom (and apply the xkas asm on the expanded rom) or you shift your code into the 1 MB region, like:
org $208000
change to
org $1FFF00
Last edited by Conn on Mon 23 Jul 2018 - 20:34; edited 1 time in total
https://www.smwcentral.net/?p=section&a=details&id=4599
and expand the rom to 1.5 MB first, then apply the patch.
K, you use rom space after the 1.0 MB restriction. This isn't accepted by snes9x before expanding the rom first to 1.5 MB (maybe it works on bsnes)...
Either you make the ips between the original rom and an expanded rom (and apply the xkas asm on the expanded rom) or you shift your code into the 1 MB region, like:
org $208000
change to
org $1FFF00
Last edited by Conn on Mon 23 Jul 2018 - 20:34; edited 1 time in total
MadK9 wrote:Polargames wrote:MadK9 wrote:ty again for a great patch, but i am also just getting a black screen, tried 3 diff roms all the same.
@Fullgamezone and @MadK9. Did you two make sure the rom was unheaded. It you did then you should not had an issue. I have at times thought that I had it unheaded but in fact I did not, Also did you make sure you named it right and put it in the folder with the pcms and stuff. I have this game all set up and I have no issues with it. I hope this helps
While i appreciate the advice, i would only post here when i know something is wrong, and as such my post stands, and i already know of 3 other people that have the exact same issue.
I understand, Come to find out it does not have a manifest.bml file with said game. I played another one game with out the bml file and I got the same results. So I am sorry.
Conn wrote:Quick fix, use lunar expand
https://www.smwcentral.net/?p=section&a=details&id=4599
and expand the rom to 1.5 MB first, then apply the patch.
K, you use rom space after the 1.0 MB restriction. This isn't accepted by snes9x before expanding the rom first to 1.5 MB (maybe it works on bsnes)...
Either you make the ips between the original rom and an expanded rom (and apply the xkas asm on the expanded rom) or you shift your code into the 1 MB region, like:
org $208000
change to
org $1FFF00
Ty Conn works fine now
I uploaded a 1.2 on K's request on my server and linked in the first post (redownload), that should work on the native rom without expansion.
Good afternoon!
Playing here at SD2SNES:
After the copyright screen (has a noise)
A silent / silent PCM appears to be missing ...
Playing here at SD2SNES:
After the copyright screen (has a noise)
A silent / silent PCM appears to be missing ...
hmm. strangely we have 2 patch versions (1.2, 1.3) and the asm look ideantical. I can't remember what is what and why we left 1.2 link (and who updated to 1.3 - can't find anything about an update in the comments).
Maybe Pev knows more here?
Edit:
last edit was by Kurrono, with no updated asm. Hmmm
Maybe Pev knows more here?
Edit:
last edit was by Kurrono, with no updated asm. Hmmm
Conn wrote:hmm. strangely we have 2 patch versions (1.2, 1.3) and the asm look ideantical. I can't remember what is what and why we left 1.2 link (and who updated to 1.3 - can't find anything about an update in the comments).
Maybe Pev knows more here?
Edit:
last edit was by Kurrono, with no updated asm. Hmmm
@conn Thanks for responding!
I downloaded everything again and reapplied the patches because (it could have corrupted when downloading) but it remains the same;
in patch V1.3 there are two patches,
191 bytes: (this corrupts the rom)
108 bytes: (it works but it has a noise as I mentioned earlier)
anyway: it looks like a tiny mistake somewhere!
@conn ...
After applying the patch the rom expands to (1,572,864)
Right after the copyright screen the screen goes dark,
there's nothing left, the game is silent!
After applying the patch the rom expands to (1,572,864)
Right after the copyright screen the screen goes dark,
there's nothing left, the game is silent!
So it crashes? I left k changes... But on emu it doesn't crssh, right?
Conn wrote:So it crashes? I left k changes... But on emu it doesn't crssh, right?
Neither...
I tried on Snes9x ...
Higan Plus and it didn't work!
Ok no idea what K talking in his 1.3 about
But I used the old 108 byte patch, made an error check, so it is 119 bytes. Try this "v4":
Patch v1.3:character select music from arcade
But I used the old 108 byte patch, made an error check, so it is 119 bytes. Try this "v4":
I downloaded and tested it here ...
Now it only worked on ZSnes!
On Snes9x, Higan, Bsnes and SD2SNES still didn't work,
the black screen continues after the copyright screen.
Now it only worked on ZSnes!
On Snes9x, Higan, Bsnes and SD2SNES still didn't work,
the black screen continues after the copyright screen.
I haven't said nothing since yrs back..my patch is way different to that one..I added another hook up on character select screen ..that one doesn't do that.
Attached is v5, one is old v2(Conn-suffix), the other is that with Kurrono fixes (v3) (Kurrono-suffix).
Just test caa_msu1_v5_Kurrono.bps. If this works, we are clear, that is that with the v3 changes.
If it crashes, test caa_msu1_v5_Conn.bps. If this works and Kurrono not, we take that one for good
Just test caa_msu1_v5_Kurrono.bps. If this works, we are clear, that is that with the v3 changes.
If it crashes, test caa_msu1_v5_Conn.bps. If this works and Kurrono not, we take that one for good
- Attachments
Sorry for the delay, finishing the tests here, we just need to test the Kurrono's Patch!Conn wrote:Attached is v5, one is old v2(Conn-suffix), the other is that with Kurrono fixes (v3) (Kurrono-suffix).
Just test caa_msu1_v5_Kurrono.bps. If this works, we are clear, that is that with the v3 changes.
If it crashes, test caa_msu1_v5_Conn.bps. If this works and Kurrono not, we take that one for good
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