Final Fight 3

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Final Fight 3 - Page 2 Empty Final Fight 3






Last edited by Relikk on Sun 25 Oct 2020 - 12:35; edited 9 times in total (Reason for editing : adding a pcm)
kurrono
kurrono

Final Fight 3 - Page 2 Image111

Since : 2015-03-22

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kurrono

Post Tue 30 Oct 2018 - 22:39 by kurrono

The only thing I see that need to be added is the jingle on pause that's it

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kurrono

Post Tue 30 Oct 2018 - 23:44 by kurrono

I found another pcm missing in my hack 22=34.pcm

U can make a copy of ff3_msu1-10.pcm and change it to ff3_msu1-34.pcm

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Conn

Post Wed 31 Oct 2018 - 4:21 by Conn

I'll code the asm to play pcm-80 for the pause start jingle later and upload when back home.

Is -34 the ending? I at least had mute at there. Can you provide the additional pcm, K (34 and 80)? Best were to re-upload the pack but a second dl link would do it as well.

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kurrono

Post Wed 31 Oct 2018 - 9:49 by kurrono

Nope 34 is a secret room on last stage...they.re 2 of them...the ending is 26... and before 26 is like a mute is the explosion of the building is 31.. I can add a heavier pcm explosion there..or leave it mute

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kurrono

Post Wed 31 Oct 2018 - 9:50 by kurrono

If u noticed I added 2 helicopter pcms sounds

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kurrono

Post Wed 31 Oct 2018 - 11:20 by kurrono

I got the 80.pcm done..I just need to upload and add it here

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Conn

Post Wed 31 Oct 2018 - 12:00 by Conn

Maybe it was my fault with the ending theme  I accelerated much, used cheats, etc.

I coded the pause jingle, it plays now $50=80 when pressing start and reloads the stage theme after continue.

Patch (v1.2: Pause jingle):
http://bszelda.zeldalegends.net/stuff/Con/ff3_msu1_patch.zip
(don't use old savestates when testing, boot fresh)

Let us know when you updated the pcm pack with 80 and 34 as well, and I hope/guess we are done then Very Happy

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kurrono

Post Wed 31 Oct 2018 - 12:17 by kurrono

I appreciate that..Conn ..game needs jingle ..thank u.. now let's take the break..I guess we done with this game.

Link to 34 and 80 in first post

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Post Wed 31 Oct 2018 - 16:02 by pev

@Kurrono Your share permissions for the 80 PCM link are incorrect (requires a user logon to obtain). Make this one available and I will combine them as one for you and host them. Let me know when the 80 pcm share permissions are corrected to download.

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Post Wed 31 Oct 2018 - 17:01 by pev

@Kurrono Ok, as we discussed over text, one download is setup that includes tracks 34 and 80. Hopefully, this is it. Great job, K. Can't forget, Mr C too. Wink

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Post Wed 30 Oct 2019 - 8:06 by Leatherface

Too happy ! Work great with the uncensored japanese version !

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Groovymen

Post Sat 29 Feb 2020 - 15:28 by Groovymen

Hi everyone,

I tried to unzip the files and an error occur. Winrar is telling me that there is no archives found.
Can anyone help me out, that is a first for me.

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Conn

Post Sat 29 Feb 2020 - 16:03 by Conn

Just tried and works for me. Both parts must be in one folder before extracting. Also winrar might not be the best choice, try 7zip

https://www.7-zip.org/

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Groovymen

Post Sat 29 Feb 2020 - 16:19 by Groovymen

Thanks a lot!
It was Winrar that was messing up the unpacking.

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Post Wed 29 Apr 2020 - 17:11 by blade133bo

Hi, i played this game whit the last patch, and some stage no have track
Can check easily whit debug mode
change ROM address FFA0 to 31, cortesy of
https://tcrf.net/Final_Fight_3
If you use stage select
check this stages.
16 store house
24 chinatown
25 billboard
26 Restaurant
27 Kitchen (Weng)
32 Computer Room
I hope you can fix it, greetings

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Post Thu 30 Apr 2020 - 11:27 by pev

blade133bo wrote:Hi, i played this game whit the last patch, and some stage no have track...
Not understanding...no stage music in debug music test or actual game play?

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Post Thu 30 Apr 2020 - 15:11 by blade133bo

pepillopev wrote:
blade133bo wrote:Hi, i played this game whit the last patch, and some stage no have track...
Not understanding...no stage music in debug music test or actual game play?

Sorry, my bad.
No stage music in some secret rooms, in actual gameplay.
It only was a suggestion the use debug mode.

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Post Thu 30 Apr 2020 - 15:20 by pev

No stage music in some secret rooms, in actual gameplay.
Hmm, perhaps the PCM files are missing for these secret rooms. I saw earlier up at the top in discussions that this was the case. I recommend using bsnes+debugger and putting a hook on $2004 to see what track is suppose to play. This is something you can do to verify.

Get bsnes+debugger here:
Code:
https://www.emucr.com/2020/03/bsnes-plus-git-20200315.html

Launch it and in the menu go...
#1 In bsnes window, go to 'Tools' -> 'Debugger' (a Debugger window will open)
#2 In Debugger window, go to 'Tools' -> 'Breakpoint Editor' (a Breakpoint window will open)
#3 In Breakpoint window, click on 'Add' button (you will see a row appear at top)
#4 Double click in the row, under 'Start', type 2004, press ENTER key
#5 Under 'W' in same row, click on the white box to check mark it
example screenshot for steps 3-5...
Final Fight 3 - Page 2 Exampl12

#6 Now go to secret room in game; it should stop the game, you will see some code that will be executed next in the debugger section. Look for the register A value, this will be the track msu-1 should play.
Final Fight 3 - Page 2 Exampl11
Convert this value from hex to decimal value and see if you have this PCM in your folder (as an example -> hex $0F would be track PCM track 15).

Last edited by pepillopev on Thu 30 Apr 2020 - 15:40; edited 1 time in total

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Conn

Post Thu 30 Apr 2020 - 15:38 by Conn

Here's an image in case it helps:

Final Fight 3 - Page 2 Image243

It's from another game, but technically the same like Pev described

Last edited by Conn on Thu 30 Apr 2020 - 15:45; edited 1 time in total

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Post Thu 30 Apr 2020 - 15:41 by pev

Conn wrote:Here's an image in case it helps:
...image removed...
It's from another game and an older bsnes, but technically the same like Pev described
Your screen is outdated...I added images for the newest version to reduce confusion. Thanks anyway, Conn, for the effort.

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Conn

Post Thu 30 Apr 2020 - 15:46 by Conn

Jupp, I updated my post above. One day we should make a tutorial I think Very Happy

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Post Thu 30 Apr 2020 - 15:47 by pev

Conn wrote:Jupp, I updated my post above. One day we should make a tutorial I think Very Happy
Agreed. Do not recall how many times we have to explain this. Wink

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Post Thu 30 Apr 2020 - 17:33 by blade133bo

Ok tanks.
You need copy and rename this tracks.

ff3_msu1-18.pcm to ff3_msu1-14.pcm and ff3_msu1-23.pcm
ff3_msu1-10.pcm to ff3_msu1-22.pcm
ff3_msu1-13.pcm to ff3_msu1-24.pcm
ff3_msu1-35.pcm to ff3_msu1-25.pcm
ff3_msu1-11.pcm to ff3_msu1-28.pcm

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Post Sat 2 May 2020 - 22:55 by pev

blade133bo wrote:Ok tanks.
You need copy and rename this tracks...
Ok, used your recommendations. Pcm pack updated. Link stay the same.

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