Anti-Soothing Fairy Fountain?

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Post by Devan2002 Sun 7 Apr 2019 - 12:29

Is there a patch that makes it so that instead of the fairy fountain healing you, it instead kills you like in Conker's High Rule Tail?

Thanks.
Devan2002
Devan2002

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Post by Conn Sun 7 Apr 2019 - 12:54

There isn't, this was a special feature for conker.
Conn
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Post by Devan2002 Sun 26 May 2019 - 16:04

The solution I would see to do this would be to have it reduce the HP down to 0 and then check the health (like when Link takes fatal damage). Not to mention the trigger for when the sparkles has to end when Link's HP is empty. Though I'm trying to see how I can convert the instructions to hexadecimal (using an ASM to HEX document).
Devan2002
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Post by Floki Mon 27 May 2019 - 23:54

With the vast amounts of asm hacks and ips patches that went into this hack, keep in mind we didn't took notes about everything! Conn didn't do asm files when he started so all his early works were done purely in hex and he sent me ips patches...and then fixes and more fixes lol

Truth is, if everything had been done on asm files from the start, it would have been a lot easier when it was time to figure out where the bugs came from :-)

On topic, I think the fairy reducing your health came from Euclid asm files so it may be documented in there if you're lucky...

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Post by Devan2002 Tue 28 May 2019 - 7:09

I’ve gotten help from Zarby on both sharing an ASM file for it, and helping me understand how to inject ASM files into roms.
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