Final Fantasy 5
Zeldix :: MSU-1 Hacking :: MSU-1 Development :: Finished
Page 5 of 6
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Re: Final Fantasy 5
ok v15 in first post, it clears the resume flag on the start menu, so if you die, it won't resume when loading your safestate
Conn- Since : 2013-06-30
Re: Final Fantasy 5
Did a brief test, seemed to work. I'll keep my eye/ear on it while going through my playthrough. Currently right after the Pyramid in World 3 (in case that bug report didn't give that away, lol).
edale- Since : 2017-10-03
Re: Final Fantasy 5
@Conn, quick non-related question from a user on the FFVI MSU's discord about the SGB MSU mods.
To work on an actual SNES do those need a SD2SNES Pro, or will a regular SD2SNES work?
To work on an actual SNES do those need a SD2SNES Pro, or will a regular SD2SNES work?
edale- Since : 2017-10-03
Re: Final Fantasy 5
They do not work on sd2snes, bsnes 113 or 114 is the only emulator that works with sgb msu1 (not even bsnes plus or snes9x work).
Ikari may or not enable SGB in his sd2snes project some future day.
Ikari may or not enable SGB in his sd2snes project some future day.
Conn- Since : 2013-06-30
Re: Final Fantasy 5
https://twitter.com/orzvektor/status/1222132885446107136?s=19
Ikari wrote:@Duobix I'm definitely going to look into it (unless someone beats me to it ) Pretty sure MSU1 would fit along with it.
Gotta decide what to do next after the initial savestate release though (Savestates+Sound on Pro or SPC7110 or SGB or ...)
Conn- Since : 2013-06-30
Re: Final Fantasy 5
SGB MSU-1 should work in higan too, I believe. One day we may get SGB support on the SD2SNES (I know ikari is interested but he's human and has other stuff going on). He did say that SGB + MSU-1 should be possible to fit both at the same time, so that's at least promising.
qwertymodo- Since : 2014-10-21
Re: Final Fantasy 5
The thing about supporting the SGB is that it's a complete.original GB inside the cart, so whether you're emulating it in software or implementing it in an fpga, you have to include an entire GameBoy, and that's not trivial.
qwertymodo- Since : 2014-10-21
Re: Final Fantasy 5
I hope bsnes plus will follow (I think the volume is a hard task even for revenant (it was 4 weeks ago I mentioned it)), but there's hope that a bsnes plus v6 release can play sgb with msu1.
The more games are available, the higher the chance is that Ikari will implement it forsd2snes FXPak. As soon qwerty succeeds with Zelda: LADX, chances significantly rise.
Higan is able to play it (besides bsnes 113/114) but you need a correct manifest.bml. For anybody interested to try, here's one Yann (NTI Production) posted a while ago:
The more games are available, the higher the chance is that Ikari will implement it for
Higan is able to play it (besides bsnes 113/114) but you need a correct manifest.bml. For anybody interested to try, here's one Yann (NTI Production) posted a while ago:
- Code:
board region=ntsc
rom name=sgbBios.sfc size=0x80000
map address=00-7d,80-ff:8000-ffff mask=0x8000
map address=40-7d,c0-ff:0000-7fff mask=0x8000
icd2 revision=1
map address=00-3f,80-bf:6000-67ff,7000-7fff
rom name=sgb2.boot.rom size=0x100
msu1
map address=00-3f,80-bf:2000-2007
rom name=sgbBios.msu
track number=0 name=sgbBios-0.pcm
track number=1 name=sgbBios-1.pcm
track number=2 name=sgbBios-2.pcm
information
region: NTSC
title: Super Game Boy 2 (Japan)
sha256: fc8a1836dfac4fe723937cc53b5ae49da5deb2137ee6910c6bb34d7a29abc940
Conn- Since : 2013-06-30
Re: Final Fantasy 5
https://www.romhacking.net/utilities/1080/Brutapode89 wrote:There's a French patch that we must test on FF5 MSU-1
Looks like they'll work together fine.
Granted, tha program only checks to make sure the 2 IPS patches aren't overwriting the same bits, and you can still have a patch conflict if both try to use the same bits of RAM, but 98% of the time that's a non-issue, and when it is an issue, it's typically blatantly obvious (from the glitching).
edale- Since : 2017-10-03
Re: Final Fantasy 5
Conn wrote:The more games are available, the higher the chance is that Ikari will implement it forsd2snesFXPak. As soon qwerty succeeds with Zelda: LADX, chances significantly rise.
I don't think MSU-1 is a driving factor behind SGB support on the FXPak. Even without MSU-1 support it would still open the door to the entire GB library, the MSU-1 addition is just a bonus.
qwertymodo- Since : 2014-10-21
Re: Final Fantasy 5
Back on topic, and it's NOT a bug report this time!
https://mega.nz/#!iMoFBQZY!fB_aLY8MZlX-E9UIXDxapIDN8JrmQbJfvrgXmpwQ5bw
Meet the complete version of track 02, the opening sequence, AKA A Presentiment, by Dracula9AntiChapel.
Guest starring the SFX track by Day2Data!
There's also a version without the SFX track included.
2 hours ago, he messaged me that the updated track was uploaded to bandcamp, 45 minutes ago I saw the message, and now I'm posting it.
I'll have a link to the v1.2 PCM set as soon as it's done uploading.
*edit- PCM set v1.2:
https://mega.nz/#!fRJ0HChC!V5ehV9ryxhl1niRuVys-qSPiPfOgF66m6d-pvRFG7q0
https://mega.nz/#!iMoFBQZY!fB_aLY8MZlX-E9UIXDxapIDN8JrmQbJfvrgXmpwQ5bw
Meet the complete version of track 02, the opening sequence, AKA A Presentiment, by Dracula9AntiChapel.
Guest starring the SFX track by Day2Data!
There's also a version without the SFX track included.
2 hours ago, he messaged me that the updated track was uploaded to bandcamp, 45 minutes ago I saw the message, and now I'm posting it.
I'll have a link to the v1.2 PCM set as soon as it's done uploading.
*edit- PCM set v1.2:
https://mega.nz/#!fRJ0HChC!V5ehV9ryxhl1niRuVys-qSPiPfOgF66m6d-pvRFG7q0
edale- Since : 2017-10-03
Re: Final Fantasy 5
Bug report:
https://mega.nz/#!7ZAimARZ!jZVuZerjzW6fDRJmnpdOf7y6sEzu-HrwE9Uh1S4JRkQ
Save slots 2-4 (yep, 3 copies of the same save, lol).
South 1 square to enter Rugor.
Enter Pub.
Secret passage to piano.
Play piano.
Town music doesn't resume until you leave the Pub.
The bug is still present in v13, so it's not related to the new resume coding.
*edit- Another bug.
Same save.
Fly the airship to crescent town.
Bards house (south east corner of town)
Play the piano.
Town music doesn't resume until you either talk to the bard to learn the 7th song (triggering one of the fanfares), or leave the bard's house.
I'm already going to all the towns to collect stuff, so I'll check the piano in the towns that have one, this one might be something related to pianos in world 3 as a whole (or at least at this specific part of the game, after unsealing the first 3 legendary weapons), and not just a singular thing...
*edit2- Bug confirmed in: Carwen, Tule, Karnak, Jacole, and Mua. That's all the piano's until I learn the last piece in Mirage Town... I'll post if having the 8th song changes things or not in a few minutes.
*edit3- Learning the last piano piece doesn't fix things.
https://mega.nz/#!7ZAimARZ!jZVuZerjzW6fDRJmnpdOf7y6sEzu-HrwE9Uh1S4JRkQ
Save slots 2-4 (yep, 3 copies of the same save, lol).
South 1 square to enter Rugor.
Enter Pub.
Secret passage to piano.
Play piano.
Town music doesn't resume until you leave the Pub.
The bug is still present in v13, so it's not related to the new resume coding.
*edit- Another bug.
Same save.
Fly the airship to crescent town.
Bards house (south east corner of town)
Play the piano.
Town music doesn't resume until you either talk to the bard to learn the 7th song (triggering one of the fanfares), or leave the bard's house.
I'm already going to all the towns to collect stuff, so I'll check the piano in the towns that have one, this one might be something related to pianos in world 3 as a whole (or at least at this specific part of the game, after unsealing the first 3 legendary weapons), and not just a singular thing...
*edit2- Bug confirmed in: Carwen, Tule, Karnak, Jacole, and Mua. That's all the piano's until I learn the last piece in Mirage Town... I'll post if having the 8th song changes things or not in a few minutes.
*edit3- Learning the last piano piece doesn't fix things.
edale- Since : 2017-10-03
Re: Final Fantasy 5
You get an idea why I hate to hack rpg, tinker here a bit -> bugs there a bit
v16 in first post
v16 in first post
Conn- Since : 2013-06-30
Re: Final Fantasy 5
Only checked in 3-4 town so far, but looks like it working properly now.
I'll do a more thorough check of all pianos with both songs 7 and 8 a bit later, after I get some sleep (I'm o 30-something hours without atm...).
I'll do a more thorough check of all pianos with both songs 7 and 8 a bit later, after I get some sleep (I'm o 30-something hours without atm...).
edale- Since : 2017-10-03
Re: Final Fantasy 5
Nice sleeping, I hope this works well... I remember your problems
Conn- Since : 2013-06-30
Re: Final Fantasy 5
I found this track with a very low sound (compared to the FFIV and FFVI hacks), so I increased the volume a little bit on most PCMs, please check the result here and tell me what you think:
FFV MSU-1 Set by Edale alternative.zip
Finally as a suggestion I use this combination to get the best Final Fantasy V experience:
-Final Fantasy V - GBA Script Port:
http://www.romhacking.net/hacks/3687/
+ bugfixes.ips
+Ginger Battle Galuf.ips
-FF5 Passive Sprint and Learning v1.0:
http://www.romhacking.net/hacks/3746/
(ff5_always_learning.ips)
(ff5_always_sprint_holdbutton.ips)
-Three Slots hack (No longer available on RHDN).
-2xp2gold hack by Psyklax
-FFV Sprite Touch-ups:
http://www.romhacking.net/hacks/4537/
-And finally MSU-1 patch hack - ff5_msu1_2.5MB(E).ips
I hope you like it.
FFV MSU-1 Set by Edale alternative.zip
Finally as a suggestion I use this combination to get the best Final Fantasy V experience:
-Final Fantasy V - GBA Script Port:
http://www.romhacking.net/hacks/3687/
+ bugfixes.ips
+Ginger Battle Galuf.ips
-FF5 Passive Sprint and Learning v1.0:
http://www.romhacking.net/hacks/3746/
(ff5_always_learning.ips)
(ff5_always_sprint_holdbutton.ips)
-Three Slots hack (No longer available on RHDN).
-2xp2gold hack by Psyklax
-FFV Sprite Touch-ups:
http://www.romhacking.net/hacks/4537/
-And finally MSU-1 patch hack - ff5_msu1_2.5MB(E).ips
I hope you like it.
darthvaderx- Since : 2017-09-04
Re: Final Fantasy 5
We previously had a discussion with patch mixing in MMX1, mostly multiple patched roms run nuts. I hope your composition works
Myself (again bringing this up) have to maintain 160 games... it is impossible to make every patch compatible with everyone. In some rare cases I added compatibility with some selected patches (e.g, kremling Revenge, DKC) , but mostly not, so I hope the best for these experiments, from my side there is not much support making it to gain compatibility (I am at v16 here already, to get the native version at least bugfree... so... )
Myself (again bringing this up) have to maintain 160 games... it is impossible to make every patch compatible with everyone. In some rare cases I added compatibility with some selected patches (e.g, kremling Revenge, DKC) , but mostly not, so I hope the best for these experiments, from my side there is not much support making it to gain compatibility (I am at v16 here already, to get the native version at least bugfree... so... )
Conn- Since : 2013-06-30
Re: Final Fantasy 5
But all the hacks I showed here are fully compatible...
darthvaderx- Since : 2017-09-04
Re: Final Fantasy 5
About the MSU-1 hacks, I try to differentiate them from the normal versions, so in the future I will open here a topic with the list of all the combinations I have here.
darthvaderx- Since : 2017-09-04
Re: Final Fantasy 5
Can confirm those 2 patches, at least, work with the MSU with no problem, as I've been using them from the start.darthvaderx wrote:I found this track with a very low sound (compared to the FFIV and FFVI hacks), so I increased the volume a little bit on most PCMs, please check the result here and tell me what you think:
FFV MSU-1 Set by Edale alternative.zip
[snip]
Finally as a suggestion I use this combination to get the best Final Fantasy V experience:
-FF5 Passive Sprint and Learning v1.0:
http://www.romhacking.net/hacks/3746/
(ff5_always_learning.ips)
(ff5_always_sprint_holdbutton.ips)
As to the PCM set volume levels, I actually did most of the audio work for the FFVI mod. Those files were normalized to -18 dB (with a few select tracks, such as the Opera, slightly louder at -14 dB), the audio for this game, however, is normalized to -21 dB. The exact normalization level needed for each game varies, with -18 dB and -21 dB being the most common.
Yes, the audio is a little quieter with the lower normalization level, but the audio is normalized to match the volume of the SPC audio in-game, so you can still hear both, without one overwhelming the other.
As an example: In battle, you move your cursor. The MSU is playing the PCM audio for the music, but you also have the SPC audio playing the chime is does when you move the cursor in a menu. If the PCMs are too loud, you can't hear the chime. If the PCMs are too quiet, the chime overwhelms the music.
Basically, I have the audio in my set exactly where it needs to be for every sound and audio-cue to be heard clearly. After that, you just need to adjust your TV or computer's volume level to make the audio as quiet or as loud as you like.
edale- Since : 2017-10-03
Re: Final Fantasy 5
There's a checker how compatible the ips patches are:
http://www.romhacking.net/utilities/1080/
http://www.romhacking.net/utilities/1080/
Conn- Since : 2013-06-30
Re: Final Fantasy 5
Quick update.... I haven't touched FFV in like a week.... I'll get back to it later today or tomorrow.
darthvaderx's PCM set isn't a volume adjustment, it's actually rebalancing a lot of the tracks, adding new instrument sets in some parts, lots of little tweaks almost making some of the songs into a new remaster. Unfortunately, it's not looped, and an artifact of the process he used to convert the PCMs into an editable format means the previous loop points don't line up anymore.
I already promised to convert a different PCM set for Conn when I finished on FFV, but after that I'm gonna work on relooping darthvaderx's PCM set for him.
darthvaderx's PCM set isn't a volume adjustment, it's actually rebalancing a lot of the tracks, adding new instrument sets in some parts, lots of little tweaks almost making some of the songs into a new remaster. Unfortunately, it's not looped, and an artifact of the process he used to convert the PCMs into an editable format means the previous loop points don't line up anymore.
I already promised to convert a different PCM set for Conn when I finished on FFV, but after that I'm gonna work on relooping darthvaderx's PCM set for him.
edale- Since : 2017-10-03
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Zeldix :: MSU-1 Hacking :: MSU-1 Development :: Finished
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