Golden Axe (MD+)
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20200218
Golden Axe (MD+)
- Patches -
Use MD+ for MegaSD, Mega Everdrive Pro & Genesis Plus GX
Use MSU-MD for MiSTer & X Series Everdrive w/ physical Sega CD unit
Use MD+ for MegaSD, Mega Everdrive Pro & Genesis Plus GX
Use MSU-MD for MiSTer & X Series Everdrive w/ physical Sega CD unit
MD+ Golden Axe (World) Rev. 0 / 1.0 ROM Patch (by neodev)
[Rev. 0 / 1.0 ROM MD+ Patch Backup Link]
MD+ Golden Axe (World) Rev. A / 1.1 ROM Patch (by neodev)
[Rev. A / 1.1 ROM MD+ Patch Backup Link]
MSU-MD Golden Axe (World) Rev. 0 / 1.0 ROM Patch (by neodev & converted to MSU-MD by Krikzz)
MSU-MD Golden Axe (World) Rev. A / 1.1 ROM Patch (by neodev & converted to MSU-MD by Krikzz)
- MD+ Audio Packs -
MD+ Arcade (by Relikk):
- Code:
https://mega.nz/file/hnpSiLLT#IqNtx_qSqauO85wGoKJkNWj0IDihIpt_PX-mkj2Pr58
MD+ PC Engine CD Arranged (by Relikk):
- Code:
https://mega.nz/file/IvgxERjb#GmFvbkESaRPXR3zEwtjZzckHt4vJwHKFwZX-_oOoYas
MD+ PS2 Sega Ages Vol. 5 Arranged (by Relikk):
- Code:
https://mega.nz/file/IuRnnSxZ#j5W-sPADh0iBbWYjL_6wGi6RLEW-_Rj5nWBmgSjXL_4
Rich Douglas Golden Axe Symphony (by Game Sack):
- Code:
https://mega.nz/#!UzBRya6S!R1PBTHWQjDPNICVUHabmugzsGJKFP9Pf2zzOo-rsJwo
Last edited by Relikk on Tue 12 Mar 2024 - 10:48; edited 19 times in total
Relikk- Since : 2017-02-17
Golden Axe (MD+) :: Comments
Added the patch for the Rev. A or 1.1 version of the Golden Axe ROM.
The revision fixed some text and a graphical glitch on Death Adder.
https://tcrf.net/Golden_Axe_(Genesis)#Revisional_Differences
The revision fixed some text and a graphical glitch on Death Adder.
https://tcrf.net/Golden_Axe_(Genesis)#Revisional_Differences
Excuse me my ignorance, but this can only be played on a real MegaDirve? There is no emulator capable of running it? like the Snes9x.
Thanks for your attention.
Thanks for your attention.
No emulators are available currently. It can only be played using a MegaSD on a real Mega Drive or Genesis. The developer of Genesis Plus GX was interested in implementing MD+ functionality into his emulator, but that was 3 or 4 months ago and there's no sign of it yet.
I tried several ROMs of Golden Axe and I couldn't get it to work, the game was muted !!!
Did you rename any of the audio files or change anything in the CUE file?
Also worth noting that there are two versions of the patch for the two different ROM revisions, make sure you're using the correct patch for the ROM you're using. You also need to have the patched ROM, the audio files and the CUE file in the same folder.
Also worth noting that there are two versions of the patch for the two different ROM revisions, make sure you're using the correct patch for the ROM you're using. You also need to have the patched ROM, the audio files and the CUE file in the same folder.
I managed to do it with other roms, like strider, monwalker, but this one is really having difficulties ... I left it in the same folder, I didn't change anything in the audio tracks or cue, I'm using the lunar to fix the rom
I honestly have no problems. Works fine here. The only thing I can think of is that you're using the wrong patch with whatever ROM you're using, or the ROM has a header and the patch is being offset by the header. No-Intro ROM's are recommended.
The Symphony cue file skips from TRACK 9 to TRACK 11 which makes the subsequent track numbers off by one. Is this correct?
FILE "09TheBattle.wav" WAVE
TRACK 09 AUDIO
INDEX 01 00:00:00
REM LOOP 0
FILE "10ThiefsTheme.wav" WAVE
TRACK 11 AUDIO
INDEX 01 00:00:00
REM NOLOOP
FILE "09TheBattle.wav" WAVE
TRACK 09 AUDIO
INDEX 01 00:00:00
REM LOOP 0
FILE "10ThiefsTheme.wav" WAVE
TRACK 11 AUDIO
INDEX 01 00:00:00
REM NOLOOP
Track 10, whatever it was mapped to, isn't used in-game or in the sound test menu. It shouldn't have any adverse effects on a MegaSD, I've only seen problems on the version of MAME that supports MD+ that was never publicly released (and maybe any future emulators that might support it), because it wouldn't let you mount the CUE file with that missing track. That's why in my CUE file for the PC Engine OST, I have it mapped as a dummy track so that wouldn't happen.
It'll be fine on a MegaSD, I have no idea how it'll behave on a Mega Everdrive Pro with Krikzz's patches. But if it has problems then just add the extra track and map it to an existing track like I did in my PC Engine CUE below.
It'll be fine on a MegaSD, I have no idea how it'll behave on a Mega Everdrive Pro with Krikzz's patches. But if it has problems then just add the extra track and map it to an existing track like I did in my PC Engine CUE below.
- Code:
FILE "10_ThiefsTheme.wav" WAVE
TRACK 10 AUDIO
INDEX 01 00:00:00
REM LOOP 1367
REM COMMENT "This is a dummy track so the CUE file can be mounted in emulators without errors"
Excellent thank you. We've noticed that Golden Axe is freezing on MiSTer and I wondered if perhaps that had something to do with it. I'm going to try adding the dummy file and see if that fixes it. The other MSU-MD games seem to be workingRelikk wrote:Track 10, whatever it was mapped to, isn't used in-game or in the sound test menu. It shouldn't have any adverse effects on a MegaSD, only on the version of MAME that supports MD+ that was never released (and maybe any future emulators that might support it), because it wouldn't let you mount the CUE file with that missing track. That's why in my CUE file for the PC Engine OST, I have it mapped as a dummy track so that wouldn't happen.
It'll be fine on a MegaSD, I have no idea how it'll behave on a Mega Everdrive Pro with Krikzz's patches. But if it has problems then just add the extra track and map it to an existing track like I did in my PC Engine CUE below.
- Code:
FILE "10_ThiefsTheme.wav" WAVE
TRACK 10 AUDIO
INDEX 01 00:00:00
REM LOOP 1367
REM COMMENT "This is a dummy track so the CUE file can be mounted in emulators without errors"
That could be the reason then, yeah. MegaSD isn't particularly fussy about stuff like that. It's just looking for a track number in the CUE, and if it finds it there are no problems.
Seems to have worked. Played several levels with no freezes. Does this look correct to you?
- Code:
FILE "09TheBattle.wav" WAVE
TRACK 09 AUDIO
INDEX 01 00:00:00
REM LOOP 0
FILE "10ThiefsTheme.wav" WAVE
TRACK 10 AUDIO
INDEX 01 00:00:00
REM NOLOOP
REM COMMENT "This is a dummy track so the CUE file can be mounted in emulators without errors"
FILE "10ThiefsTheme.wav" WAVE
TRACK 11 AUDIO
INDEX 01 00:00:00
REM NOLOOP
Looks good.
I noticed someone in the MiSTer Discord saying this...
I noticed someone in the MiSTer Discord saying this...
Tmali wrote:FYI, Golden Axe currently freezes regardless if using v1.0 or v1.1 and even with a corrected cue file. I've opened a ticket on this. So far the other games seem to be working.
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