I need someone to convert some cpu addresses for me :P
Zeldix :: Zelda III Hacking :: Requests
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I need someone to convert some cpu addresses for me :P
As the title says, I need someone to convert the cpu addresses below into hex addresses.
Converting addresses is not my cup of tea so I'd rather leave that to the pros out there
Minimum Sword Level To Shoot Sword Beams
0x3958A or 0x39E8B (?)
Swords default damage + Spin attack
Sword 1 Damage
0x6BAFA
Sword 1 Spin Damage/Sword 2 Damage
0x6BB02
Sword 2 Spin Damage/Sword 3 Damage
0x6BB0A
Sword 3 Spin Damage/Sword 4 Damage
0x6BB12
Sword 4 Spin Damage
0x6BB1A
Text Layout
0x73B3D onwards.
Start of Credits Data
0x73378
Start of Overworld Scrolling Text Data
0x74150
Layout of the outdoors
0x1717E - 0x30000
Magic Usage rom offsets
(Includes header)
1/2 magic - +1
1/4 magic - +2
Note: Maximum amount of mana is 0x80
0x3B287 - Fire/Ice Rods
0x3B28A - 3 spells
0x3B28D - Magic Powder
0x3B290 -
0x3B293 - Red Staff (block making one)
0x3B296 -
0x3B299 - Torch
0x3B29C -
0x3B29F - Blue Staff (start using)
The blank ones are data as well but we don't know yet what they do.
0x7EF37B - 01 = 1/2 Magic, 02 = 1/4 Magic (I did a rough search on STA 7EF47B and find nothing which stores a 2 since they all have LDA #01 in front of it)
As with the cape, CPU address 07/AE32 - change to EA to have Infinite Cloak (or change it to INC opcode to make you gain magic!)
I especially need to edit those magic usage offsets! And is it possible to make items that didn't originally used magic do so (I mean does it exists in the actual coding of the game)?
Thanks!!
Converting addresses is not my cup of tea so I'd rather leave that to the pros out there
Minimum Sword Level To Shoot Sword Beams
0x3958A or 0x39E8B (?)
Swords default damage + Spin attack
Sword 1 Damage
0x6BAFA
Sword 1 Spin Damage/Sword 2 Damage
0x6BB02
Sword 2 Spin Damage/Sword 3 Damage
0x6BB0A
Sword 3 Spin Damage/Sword 4 Damage
0x6BB12
Sword 4 Spin Damage
0x6BB1A
Text Layout
0x73B3D onwards.
Start of Credits Data
0x73378
Start of Overworld Scrolling Text Data
0x74150
Layout of the outdoors
0x1717E - 0x30000
Magic Usage rom offsets
(Includes header)
1/2 magic - +1
1/4 magic - +2
Note: Maximum amount of mana is 0x80
0x3B287 - Fire/Ice Rods
0x3B28A - 3 spells
0x3B28D - Magic Powder
0x3B290 -
0x3B293 - Red Staff (block making one)
0x3B296 -
0x3B299 - Torch
0x3B29C -
0x3B29F - Blue Staff (start using)
The blank ones are data as well but we don't know yet what they do.
0x7EF37B - 01 = 1/2 Magic, 02 = 1/4 Magic (I did a rough search on STA 7EF47B and find nothing which stores a 2 since they all have LDA #01 in front of it)
As with the cape, CPU address 07/AE32 - change to EA to have Infinite Cloak (or change it to INC opcode to make you gain magic!)
I especially need to edit those magic usage offsets! And is it possible to make items that didn't originally used magic do so (I mean does it exists in the actual coding of the game)?
Thanks!!
Founder- Since : 2012-06-19
Re: I need someone to convert some cpu addresses for me :P
converting is easy:
Just download this program:
http://fusoya.eludevisibility.org/la/
alttp is 00:8000-6f:ffff (first) and remove the hook from $200 header.
Then just paste the addresses below.
I'm not sure but I think these are pc addresses, so you want to convert them to snes? Or way round? If it is pc:
0x6BB02 is 06:BB02 just paste it on left side and snes will be 0d:bb02 on right side.
Just download this program:
http://fusoya.eludevisibility.org/la/
alttp is 00:8000-6f:ffff (first) and remove the hook from $200 header.
Then just paste the addresses below.
I'm not sure but I think these are pc addresses, so you want to convert them to snes? Or way round? If it is pc:
0x6BB02 is 06:BB02 just paste it on left side and snes will be 0d:bb02 on right side.
Conn- Since : 2013-07-01
Re: I need someone to convert some cpu addresses for me :P
I just noticed the (Includes header) text next to some addresses... it means those are for a headered rom and are probably hex already no need to convert anything aside remove 200 to all addresses!
Founder- Since : 2012-06-19
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