Contra (via Project Nested)
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Contra (via Project Nested)
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Patch:
And as always, please read the documentation. The ASM is included in case anyone wants to tinker with it. Please let me know if I screwed up the manual or something else, lol. Take care, you Legends.
XBLA Arranged (by Relikk):
Arcade (by Relikk):
Krzysztof "MET" Słowikowski Guitar Playthrough Arranged (by Relikk):
Patch:
- Code:
https://app.box.com/s/tce67a9xegu5319upufnl8h5fg1740hi
And as always, please read the documentation. The ASM is included in case anyone wants to tinker with it. Please let me know if I screwed up the manual or something else, lol. Take care, you Legends.
- PCM Packs -
XBLA Arranged (by Relikk):
- Code:
https://mega.nz/file/VyIGDbYS#gKCcPlHYliUwnplHuCdfyl8_atavs60C6qsk2B_8I08
Arcade (by Relikk):
- Code:
https://mega.nz/file/5u5mWZQR#uH3DxKwX_rPnjxg8yCVwuG8GTb0jyLzd8Flun2p7Cvs
Krzysztof "MET" Słowikowski Guitar Playthrough Arranged (by Relikk):
- Code:
https://mega.nz/file/AiIhmICY#zqtFrG4E-W0fXVLUylKaoZcoDyd6vI86WOJMQ-3U6Sc
Last edited by pev on Tue 12 Sep 2023 - 17:06; edited 2 times in total
pev- Since : 2017-10-16
Contra (via Project Nested) :: Comments
Re: Contra (via Project Nested)
Good to see you, Pev.
There's an Xbox Live Arcade arranged soundtrack from what I can remember. It's okay. Not bad, not great. I can take a look at that one in the meantime.
Using the latest v1.8.1 Project Nested, converting the ROM with the correct header (C50A8304) and the supplied config file (Contra.txt) gives me a different CRC result, though. I get 8C89ED17, instead of the C0F21FC8 that's specified in the ReadMe. Is there some other step that's missing?
Actually, on further investigation it gives me a different CRC value every time I try it again. Something's not right there.
There's an Xbox Live Arcade arranged soundtrack from what I can remember. It's okay. Not bad, not great. I can take a look at that one in the meantime.
Using the latest v1.8.1 Project Nested, converting the ROM with the correct header (C50A8304) and the supplied config file (Contra.txt) gives me a different CRC result, though. I get 8C89ED17, instead of the C0F21FC8 that's specified in the ReadMe. Is there some other step that's missing?
Actually, on further investigation it gives me a different CRC value every time I try it again. Something's not right there.
Yeah, I replicated the same issue on my end too. I went ahead and applied the IPS file on the three different generated CRC Contra.nes.smc files and game works fine. Not sure what is going on with Project Nested changing the CRC on separate runs. You are not doing anything wrong. Guess, I will have to edit my instructions and warn that the CRC will be different every time a ROM is re-generated.Relikk wrote:Actually, on further investigation it gives me a different CRC value every time I try it again. Something's not right there.
Update: Good thing I am using the IPS format.
Okay. I applied the patch, but the music seems to be one track ahead of itself. The title track should be 38, but in the ASM is specified as Stage 1. I'm renumbering to test.
I probably goofed up the doc. I have to re-check. Did all this late at night.Relikk wrote:Okay. I applied the patch, but the music seems to be one track ahead of itself. The title track should be 38, but in the ASM is specified as Stage 1. I'm renumbering to test.
Update: Yeah, I goofed up the track map on the documentation side. I just corrected my goof up. Thanks for noticing my blunder. Uploaded the corrected documentation (link is preserved).
Yeah this table seems to be wrong:
But the code after that seems to be correct
...I'll go by this one.
- Code:
; track map
; ---------
; Title screen
; Stage 1 (Jungle) / Stage 7 (Hanger) T-38 (loop)
; Stage 2 (Base 1) / Stage 4 (Base 2) T-42 (loop)
; Stage 3 (Waterfall) T-46 (loop)
; Stage 5 (Snow Field) T-50 (loop)
; Stage 6 (Energy Zone) T-54 (loop)
; Stage 7 (Alien's Lair) T-58 (loop)
; Boss T-66 (loop)
; Stage Clear T-70 (no loop)
; Roll Credits T-74 (no loop)
; Game over T-78 (no loop)
But the code after that seems to be correct
- Code:
cmp #$26 ; is it title screen music?
beq msu
cmp #$2A ; is it level-1 (jungle) and level-7 (hanger) music?
beq msu
cmp #$46 ; is it the stage clear music?
beq msu
cmp #$3E ; is it level-2 (base1), level-4 (base2) music?
beq msu
cmp #$42 ; is it stage boss music?
beq msu
cmp #$4E ; is it game over music?
beq msu
cmp #$2E ; is it level-3 (waterfall) music?
beq msu
cmp #$32 ; is it level-5 (snow field) music?
beq msu
cmp #$36 ; is it level-6 (energy zone) music?
beq msu
cmp #$3A ; is it level-7 (alien's lair) music?
beq msu
cmp #$4A ; is it credit roll music?
...I'll go by this one.
@Relikk Yeah, I corrected the ASM track map reference notes and documentation and uploaded it. Counter-checked on my side as well. The ASM now shows...
Last edited by pev on Fri 18 Aug 2023 - 7:39; edited 4 times in total
- Code:
; track map
; ---------
; Title screen T-38 (no loop)
; Stage 1 (Jungle) / Stage 7 (Hanger) T-42 (loop)
; Stage 2 (Base 1) / Stage 4 (Base 2) T-62 (loop)
; Stage 3 (Waterfall) T-46 (loop)
; Stage 5 (Snow Field) T-50 (loop)
; Stage 6 (Energy Zone) T-54 (loop)
; Stage 8 (Alien's Lair) T-58 (loop)
; Boss T-66 (loop)
; Stage Clear T-70 (no loop)
; Roll Credits T-74 (no loop)
; Game over T-78 (no loop)
Last edited by pev on Fri 18 Aug 2023 - 7:39; edited 4 times in total
Hi, thanks for all, the "Contra.txt" file seems to be missing. Can you reupload it please ?
Thanks, Relikk. Also put it back in the download link. My bad, on my last update, forgot to put the file in there.Relikk wrote:Here you go.
Update: Also, thank you for making the PCM packs. Much appreciated.
@ToAll, Moved this hack over here. I played it on pretty much all platforms and it is acceptable. Lol, until someone finds a new game breaking bug. It does run on MiSTer and SD2SNES.
I did notice on SD2SNES it has a slight pause when changing tracks. MiSTer it does have some slowdown with two players.
I did notice on SD2SNES it has a slight pause when changing tracks. MiSTer it does have some slowdown with two players.
Thanks, Conn. Nice to see you still jump in here, once in a while.Conn wrote:Congratulations, Pev
That comment I can give back to you, lol. Guess the next generation takes over (jud6ment, cubear, relikk,...)
I still do backup and maintenance tasks however, nice to see you're still doing coding stuff
I still do backup and maintenance tasks however, nice to see you're still doing coding stuff
I always get a Error! Interpreter Failed. Is not fully supported on this Version. Projekt Nested v1.8
Hello Everyone, i've just made a pcm swap pack to the project nested contra and i felt like i should share it with you all how i've imagined my perfect contra nes music pack would be like and here is what it contains:
Title: Contra Rebirth Remix
Jungle: Contra 4 Remix
Base: Contra MSX
Base Boss: Contra 4 Remix
Waterfall: Contra 4 Remix
Energy Zone: Contra Arranged Album by Dracula9AntiChapel
Alien's Den: Contra Rebirth Remix
Stage Clear: Contra Rebirth Remix
Ending: Contra Rebirth
Game Over: Contra 4 Remix (Pitched up to match the original)
And here's the link to it: https://mega.nz/file/bzoRlIQT#NyNswalVFKSI0ZCK-avX51R_LQub5_BYORX5OI7yHS0
Title: Contra Rebirth Remix
Jungle: Contra 4 Remix
Base: Contra MSX
Base Boss: Contra 4 Remix
Waterfall: Contra 4 Remix
Energy Zone: Contra Arranged Album by Dracula9AntiChapel
Alien's Den: Contra Rebirth Remix
Stage Clear: Contra Rebirth Remix
Ending: Contra Rebirth
Game Over: Contra 4 Remix (Pitched up to match the original)
And here's the link to it: https://mega.nz/file/bzoRlIQT#NyNswalVFKSI0ZCK-avX51R_LQub5_BYORX5OI7yHS0
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