Mario is Missing
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Mario is Missing
Since it's in Archipelago (in beta), I'd like to request Mario is Missing. I imagine the best tracks for that game would be ones that relate to the countries/cities in question, but I know how to make PCMs myself, and can convert whatever tracks are wanted/needed.
Last edited by GigaOtomia on Wed 30 Oct 2024 - 14:46; edited 1 time in total
GigaOtomia- Bee
- Since : 2022-10-04
Re: Mario is Missing
very well. preliminary hacking done, ready for a beta.
track map is as such:
;track map
;01=City Secured noloop
;02=City Not Secured noloop
;03=China & Japan
;04=United States
;05=Argentina & Brazil
;06=Kenya & Greece
;07=Australia & England
;08=Italy & Greece
;09=Russia & Egypt
;databank 2
;10=Bowser's Castle
;11=Bowser's Castle 2
;12=Main Theme
;13=Catch The Koopa Kids!
;14=Gotcha! noloop
track map is as such:
;track map
;01=City Secured noloop
;02=City Not Secured noloop
;03=China & Japan
;04=United States
;05=Argentina & Brazil
;06=Kenya & Greece
;07=Australia & England
;08=Italy & Greece
;09=Russia & Egypt
;databank 2
;10=Bowser's Castle
;11=Bowser's Castle 2
;12=Main Theme
;13=Catch The Koopa Kids!
;14=Gotcha! noloop
- Attachments
Last edited by Cubear on Mon 26 Feb 2024 - 18:12; edited 1 time in total (Reason for editing : adding beta patch)
Re: Mario is Missing
it would be possible to split the countries out to all have individual tracks, but that could come later if there's demand for it.
as far as what songs will be used and where... i don't know. not my job lol
as far as what songs will be used and where... i don't know. not my job lol
Re: Mario is Missing
Apologies for taking so long to get to this. It looks like the trackmap is incorrect, according to my experience. Here's the correct version:
I tested it with both Archipelago and the vanilla game. Speaking of, the randomized version locks up when trying to return the Spotlights for the Christ the Redeemer statue in Rio de Janeiro, Brazil. Specifically, the cursor disappears from the dialog box and it doesn't advance on to the question. I haven't checked many other locations, and I've only checked the one seed. It's possible that other places lock up in the same way - I bet it has something to do with how Archipelago retrieves its randomized questions.
Apologies for the trouble.
- Code:
;track map
;01=Italy, Kenya, Russia, Greece, Australia, Paris, Egypt, London, and City Secured
;02=City Not Secured
;03=China, Japan
;04=San Fran, New York
;05=Argentina, Mexico, Brazil
;06=unused
;07=unused
;08=unused
;09=unused
;10=Bowser's Castle F2
;11=Bowser's Castle F1, F3
;12=Title Screen, Ending Part 1, Credits
;13=Catch The Koopa Kids!, Ending Part 2,
;14=Gotcha! (does actually loop)
I tested it with both Archipelago and the vanilla game. Speaking of, the randomized version locks up when trying to return the Spotlights for the Christ the Redeemer statue in Rio de Janeiro, Brazil. Specifically, the cursor disappears from the dialog box and it doesn't advance on to the question. I haven't checked many other locations, and I've only checked the one seed. It's possible that other places lock up in the same way - I bet it has something to do with how Archipelago retrieves its randomized questions.
Apologies for the trouble.
GigaOtomia- Bee
- Since : 2022-10-04
Re: Mario is Missing
thanks for the correction. to clarify, these hangs are with both archipelago and the msu1 at the same time?
Re: Mario is Missing
Correct. The MSU-1 patch by itself does not hang. The Archipelago plus MSU-1 patch lock is consistent, though - I reloaded three times, and it happened every time in the same spot.
GigaOtomia- Bee
- Since : 2022-10-04
Re: Mario is Missing
Right. It's only when both are applied at the same time that it hangs. To be specific about the order, the MSU-1 patch is applied second, as Archipelago's patching method requires a clean ROM.
GigaOtomia- Bee
- Since : 2022-10-04
GigaOtomia- Bee
- Since : 2022-10-04
Re: Mario is Missing
i've been in touch with the author of the archipelago patch and have been informed that it's very likely code space conflict.
they have also informed me that they have used almost the entirety of the free space in the rom making it compatible with archipelago. There is likely very little that I can do to resolve this in an amount of effort I would deem acceptable.
sorry for the unsatisfying answer, I have provided the archipelago author with the code and given them permission to include it directly if they like.
they have also informed me that they have used almost the entirety of the free space in the rom making it compatible with archipelago. There is likely very little that I can do to resolve this in an amount of effort I would deem acceptable.
sorry for the unsatisfying answer, I have provided the archipelago author with the code and given them permission to include it directly if they like.
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