Conker hack talk

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Post by Erockbrox Wed 22 Jun 2016 - 1:53

^^ The gorons head looks like penis with stuff squirting out of it.

was that on purpose?
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Post by Conn Wed 22 Jun 2016 - 3:53

*lol, nice SePH - really looks like piss Disgust Also the talking salesman is great!

Hmmm.... even though its a joke, its kind of hard to believe that the whole lake is made of pee.
It's a video game, Erock, this is in the end also virtual piss Wink


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Post by Floki Wed 22 Jun 2016 - 4:13

Hey thanks Conn!

I was going to use another generic sprite, but then I thought about that unused bottle guy. If you feel like going for it, he has two more dialogues to insert:

BOUGHT A BOTTLE BOTTLE GUY
SOLD OUT BOTTLE GUY

Meaning he says something else after buying a belt and another thing when you have already bought it...in case you wanna continue that story further!

I was thinking something like (when you bought it): ''So, have you tried that peeing water yet?'' Or something! Razz


http://www.allowe.com/gamedesign/Larry7%20Design.pdf

^^This should be a good read to you Erock! It has been my own inspiration for so long and probably one of the reasons why Al Lowe is credited in my game special thanks!


What has made the Larry games successful?

comedy; funny, outrageous, silly, slapstick, bawdy, titillating
• Babes; saucy, sassy, sexy, but they usually come out “on top”
puzzles; fair but not difficult
appeal to males’ prurient interest, sense of humor, and feelings of superiority over Larry
• appeal to women? They’ve all dated a jerk like Larry.
• initial purchase may be for the babes, but people return for the humor

What haven’t the games been?
• Pornographic.
• Technological breakthroughs.
• Large.

Topics to consider:
The marketplace is crowded. No room for another “okay” game. Needs “wow!” factor. Needs new look.
• women 25% of past sales; we’ll lose them if there’s too much video or realistic women or graphic sex
it’s a parody, not a simulation. Can we afford actresses with great bodies who can also do comedy?
the writing, situations, characters have all been cartoony. Live video must be handled differently.
• there’s no way to produce a GK2 or Phantas-style full-video game by October

Therefore, Leisure Suit Larry 7 should:
• be animated, but with more and better animation than any game done yet
• have a new background style of art mixing photos & paint & 3-D; not photo-realism, but photosurrealism
• keep Larry himself animated, but with great animation and lots of close-ups, reaction shots, etc.
• keep the girls animated, but sexier, more detailed, better-animation and much more action

^^That's the best game design document one could get his hands for. Especially because this game has been my greatest inspiration so far on all these aspects and because the lack of other Conker games like Bad Fur Day (well thank you Micro$oft for ruining RARE). Al Lowe is probably the best candidate here to fill in those shoes.

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Post by Floki Wed 22 Jun 2016 - 5:16

DARK ALLEY:
''You find yourself in a dark alley. There are two streets at each ends of it. The north street leads to a subway station and the south street leads to a grocery story.''

What will you do?

> Go North (hole leads you to a cave that leads to modern area)
^^to exit enter the tardis to lead you back into the castle!

> Go South (warps you to another text adventure area)


SOUTH:
''You find yourself inside the grocery story. There is a rack full of magazines, but your eyes immediately go to the ones with the naked girls on the cover. There is also a teleporter, but no one knows where it leads.''

What will you do?

> Take ''porn'' Magazines

--Narrator: You can't take those! Think about all the pervy people who just come here to read those directly in the store!
--Conker: Can I at least just take a peek?
--Narrator: You might, but your heart just wouldn't take it!


> Enter teleporter (zaps you to the simpsons area)
^^^^to exit enter the tardis to lead you back into the castle!

Once in the simpsons area, use ether on the delorean to warp you yet again to another special area:
Doc: "Great Scott, Marty, it's you!!" It's so good to see you again!! Did you get a haircut or something?
Conker (plays along): "Oh, hi hi hi there!"
Doc: "It's good luck that you're here, because my Delorean needs 1.21 gigawatts of electricity to power the flux capacitor to send us back in time to 1985!
Conker (thinks): This guy is crazy!
Conker: "Alright doc I'll find what you need!
Doc: "Thank you Marty! The world depends on your success!"

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Post by Floki Wed 22 Jun 2016 - 7:33

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^^This is simply epic! Simple...and yet so satisfying! Smile

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Post by Conn Wed 22 Jun 2016 - 12:00

*lol, I'd suggest something with Zoras' and korikiri for the further monologues... what could they have done pervy to Fairy Springs Razz

Maybe you get an idea with graphical reference (alike the waters)... and we can think about a cool text then. I wait for a brainstorm, too. Drugs reference with Korikiri, for sure... A weed plantage which was a unicorn wood before?
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Post by Erockbrox Wed 22 Jun 2016 - 12:45

I never played those text adventure games from the old school era but I know a lot of people have. I think it's a cool way to spice things up.
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Post by Floki Wed 22 Jun 2016 - 18:06

I'll think about something Conn!

How's this Erock? Was it not you who once suggested to have a porn folder on my windows area? This is pretty similar lol



^^And finally that simpsons area is linked to the rest of the overworld! I'll now need to link those adventure game areas to my modern world.

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Post by Floki Wed 22 Jun 2016 - 18:32



^^Finally got around to do that big boi's dialogue!

It includes references to Dragon Ball as suggested by Erock once and funny monologues from the really weird Zelda CDi games lol

''NOOOO NOT INTO THE PIT IT BUUUURRRNNNSSSS!'' LOL WTF

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Post by Floki Wed 22 Jun 2016 - 19:15

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Added arrows so that people aren't confused how to ''take'' the pervy magazines! Smile

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Post by Conn Wed 22 Jun 2016 - 19:49

Added arrows so that people aren't confused how to ''take'' the pervy magazines!
Alternatively you could also draw a booklet with some black-bar censored titts and cunts (or whatever you imagine ) next to the line to people know where to press the A button Razz
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Post by Floki Wed 22 Jun 2016 - 20:37

Yeah that could work! Although it would be a very basic icon, similar to those Final Fantasy VIII monthly magazines:

Conker hack talk - Page 5 Item_menu_FFVIII_zpsralzaefc

Which reminds me that this game had naughty magazines too!

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More info here:

http://finalfantasy.wikia.com/wiki/The_Girl_Next_Door

lol Very Happy


Last edited by Jaqen on Wed 22 Jun 2016 - 20:42; edited 1 time in total

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Post by Erockbrox Wed 22 Jun 2016 - 20:38

What do you mean by "your heart cant take it" regarding the porn mags? Like the images are so intense that conkers heart will fail?

The over 9000 reference is AWESOME!!

Also I laughed my ass off when it said "Squadallah were off". That's an excellent way to use that.



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Post by Floki Wed 22 Jun 2016 - 20:46

Erockbrox wrote:What do you mean by "your heart cant take it" regarding the porn mags? Like the images are so intense that conkers heart will fail?
Yes exactly! He will probably die from a heart attack viewing those central pages Wink

Erockbrox wrote:The over 9000 reference is AWESOME!!

Also I laughed my ass off when it said "Squadallah were off". That's an excellent way to use that.
Not too sure how many people will catch those references, but there's surely going to have something for everybody in this game!









lol

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Post by Erockbrox Thu 23 Jun 2016 - 2:42

possible back to the future music for the back to the future area/part



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Post by Floki Thu 23 Jun 2016 - 3:25

^^Sounds awesome! I have no idea yet what the area will be all about, but I'll figure it out someday.

You'll also be glad Erock, that I've really started taking your feedback into real consideration!

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^^Made me long enough to realize that this hack doesn't need complicated dungeons in order to be enjoyed. Just for the sheer awesomeness of everything we pulled together, this will make an exciting hack for everybody!!!

Easy puzzles = fun game Wink

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Post by Euclid Thu 23 Jun 2016 - 5:02

i am a fan of those text areas, cool idea!
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Post by Erockbrox Thu 23 Jun 2016 - 5:12

On the topic of game design. You don't necessarily want the game to be so easy that everyone just blows right through it and yet you also don't want the game to be so hard that people can't do it and give up. The right balance is somewhere in the middle.

Kind of like the goldilocks story for kids. You don't want to eat a soup that's too cold and you don't want to eat soup that is too hot, but the soup that is somewhere in-between is just right.

You want to give people a game that can be reasonably completed. Offer a challenge that is doable. The challenge can also be increased as the game progresses too.

In the beginning of the game it should be pretty easy. You want someone to complete the 1st dungeon for sure because this gives the player motivation to continue playing.

If a player sees that they can be successful at your game early on then they most likely will continue playing it. It's as if you want to invite the players into playing your game.

And of course I've got another suggestion. Smile

Those gray scale images with red blood on them. I think the idea is just fine, but the color of blood to me just seems a little to dark.

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Now I don't know how many colors you have to work with in this area and if you have extra colors available or not to maybe add more shades of red, but when I think blood I'm thinking more of an approach like in the image below.

Conker hack talk - Page 5 Kjhkjhkjhkjhkjhkjhkjhkjjhkjhkjhkjhkjhkjh_zpsldnfqwsm

See how the red color is a little more brighter. This is the kind of effect that I would like to see in these gray scale images. I think it would make the blood stand out a little more.

So I'm thinking something more like this. Of course this doesn't take into consideration your tile limits and obviously this is just for show, but this is to show the change in color of blood or at least the idea I'm talking about.

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Post by Floki Thu 23 Jun 2016 - 7:26

Thanks Euclid!

Erock the game will be easiest in the beginning and it slowly get harder but never as hard as LTTP.

I may brighten the blood color but I have like only two red colors at most.

And definately dont have this much tiles to make something as big as that in dungeons so itll stay like that.

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Post by Euclid Thu 23 Jun 2016 - 9:05

I'd be interested in a text speeding mechanism though!

I want to read but not slowly.

Let me see if there's some asm to tinker that scroll speed thing.
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Post by Floki Thu 23 Jun 2016 - 9:53

Text speed is done entirely in monologue editor. No asm needed for this.

It's possible to make it speedier or slower depending on the needs.

Althrough I'll probably leave ot as such because I don't want to go edit all 400 monologue entries again just for this. Remember you can always skip long entries using the L button. So first playthrough you can read them even if they are too long and second playthrough youre free to skip em.

Not everyone is fluent in english like myself, so Ive made the monologue at a moderate speed except a few slower ones.


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Post by Floki Thu 23 Jun 2016 - 21:26

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^^Polished the font so the letters no longer touch themselves as suggested in the previous beta by SunGodPortal and added the Kokiri Milk Bar outside sign dialog as suggested by Trovsky!

Hashtag WiggerWednesday lol  Smile

https://twitter.com/hashtag/wiggerwednesday

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And changed this:

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but...


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Laughing

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Post by Mr.x Thu 23 Jun 2016 - 22:39

Jaqen wrote:and added the Kokiri Milk Bar outside sign dialog as suggested by Trovsky!

Hashtag WiggerWednesday lol Smile

https://twitter.com/hashtag/wiggerwednesday
I sorta regret making that suggestion. It can stay anyway.

Also it seems like SePH is having some fun with PhotoShop as of lately.

I am a fan of the text adventure and Link's Awakening dungeon, I really like them. I'm very curious how you pulled off the text adventure, I assume you utilized room warping depending on a dialogue section? Also I really like the red blood in a monochrome areas, I've seen the style of using color for only one object in a monochrome set to make the colored object stand out. It is a great effect.

Overall I thought the monologues were a great inclusion to the game. The have great jokes and give the game character. I have brought this up a couple times, but the monologue text speed is a tad slow to my memory still. Presumably, the text is slow because some text scrolls too far therefore truncating parts of the dialogue. If the text speed is turned too fast, players will miss some dialogue in this situation. I would suggest looking at A Link to the Past's monologues because it does manage text skillfully so a player doesn't miss any text. But even ALttP suffers from really slow text so it's a fault from the original game.

Also I never realized this before, but I'm impressed you for actually modifying the VWF in the original game. This allows you to get fatter, bolder text.

I remember my music got annoying during one video with the Doctor's monologues so you replaced the music for the video with another track. That theme was a lazy theme anyway. I should get around replacing some tracks when I feel up to it.


Last edited by Trovsky on Fri 24 Jun 2016 - 1:32; edited 1 time in total

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Post by Erockbrox Fri 24 Jun 2016 - 0:16

As far as the wiggerwednesday joke goes. I'm not necessarily a big fan of race jokes either, however if you look at shows like Family Guy they make tons of race jokes and really push the boundaries. But at the same time people, for the most part don't mind and many laugh.

Here is a clip of jokes from Family Guy and it has way more thumbs up than down.



The blood color looks better too.
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Post by Floki Fri 24 Jun 2016 - 4:57

WiggerWednesday isn't as much offending as other typical jokes because it turned into it's own meme, all thanks to Nintendo themselves! It's more a reference to the meme in question. I'm far from racist and even dated a chinese girl back in school, so no worries here.

I once added a name to my smartphone and it was called ''BlackBarry'' and some random dude found it offensive...but its a video game...people should learn to make up differences between virtual games and real life someday.

The text adventure areas are actually overworld areas and I used whirlpools and holes to link them together. Nothing too fancy, but creative nonetheless.

If memory serves right, most of the original lttp dialogs are appearing instantly on screen. What I wanted to do here, was to make it scroll as people would be talking, kinda like a typewriter effect like in those resident evil games when you inspect stuff around and it mimics it well. I don't like how the original lttp handles the monologue through because it often breaks sentences, where here I really tried to make an halt only after a punctuation.

Here's an example of how I do my monologues.

When I format my sentences for maximum characters allowed per line, I refer to this sentence here:

Time lord£ Hello young

^^Each line is exactly that length at maximum.

Now it looks like this before insertion:

[Window 02][Speed 05][color=undefined]
???£ Hi, hi, hi,[2]
there![Wait 01][Scroll][Scroll][Scroll][1]
To what do I owe [2]
the extreme pleasure[3]
of this surprising [Scroll]
visit?[Wait 01][Scroll][Scroll][Scroll][1]
[Name]£ I'm just[2]
a random nobody from[3]
another universe[Scroll]
that's just looking [Scroll]
for his droogies![Wait 01][Scroll][Scroll][Scroll][1]
???£ Now listen here,[2]
you little bastard![Wait 01][Scroll][Scroll][Scroll][1]
Just turn around and[2]
walk out of here the [3]
same way you came in.[Wait 01][Scroll][Scroll][Scroll][1]
I won't leave your[2]
sight until you get[3]
the fuck out!

At the end of each sentence marked with a final punctuation, I add this:

[Wait 01][Scroll][Scroll][Scroll][1]


This ''clears'' all the monologue that was inserted and begins writing a new monologue. Like it works in Conker Bad Fur Day otherwise.

When I insert it back into HM it looks like this:

[Window 02][color=undefined][Speed 05]???£ Hi, hi, hi,[2]there![Wait 01][Scroll][Scroll][Scroll][1]To what do I owe [2]the extreme pleasure [3]of this surprising [Scroll]visit?[Wait 01][Scroll][Scroll][Scroll][1][Name]£ I'm just [2]a random nobody from [3]another universe[Scroll]that's just looking [Scroll]for his droogies![Wait 01][Scroll][Scroll][Scroll][1]???£ Now listen here,[2]you little bastard![Wait 01][Scroll][Scroll][Scroll][1]Just turn around and[2]walk out of here the [3]same way you came in.[Wait 01][Scroll][Scroll][Scroll][1]I won't leave your [2]sight until you get[3]the fuck out!

Now if I were to speed up all the dialogs, I would have to go edit each of the 400 monologues **[Speed 05]** entries into a shorter number like 03 or 02, this would speed it up much faster, but sometimes the lines would scroll too fast for non fluent people. I understand it may be painful for people with english as their mother tongues, but for me its just fine like that.

Alternatively if enough people complain about this when the game is release I'll bundle an additional ips patch that speeds up all the monologue (for fluent people).

My main inspiration for the black/white bloody areas is of course the awesome ''Sin City'' movie and that ''Mad World'' game for the original Wii. I really loved that effect so much that I wanted to bring it into my hack.

I've added that Super Mario Font long ago after having found the vwf properties in MathOnNapkins source code. I think it's great to have a funnier font then the generic lttp one. Especially with an hack like this.

I haven't replaced the music in that doctor cave, it was just some music playing in the background on youtube. But it's a track which I've considered adding for Bowser's Castle when I'll get around to do that mini-dungeon. Probably during my september vacation which will be dedicated to finishing the dungeons. My july vacation still being reserved to finalize the overworlds.

If you think Family Guy is anything offensive, try South Park. It's as offensive as it can be. Just look for that really offensive muslim insult which made the news in the arab world for example:


https://www.youtube.com/watch?v=3KSuFN8-tWw

...and after getting death threats, the authors later censored the damn guy:

http://www.avclub.com/article/the-uncensored-version-of-south-parks-controversia-107422

^^Now that's offensive, well....at least to some religious fanatics...I doubt I'll get any death threats over playing a bit with an internet meme.  Especially coming from Nintendo!

Now excuse me, while I go motivate myself again...



Razz

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