Super Ghouls 'N Ghosts
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20171004
Super Ghouls 'N Ghosts
Patch (update June 5th 2023, upgraded axe sfx fix):
- Code:
https://mega.nz/file/7TpW0D7R#dSHG6vxXh4MPVQgvROcS52H-1GB53y5Q5nsoqlaj2i0
Old patch - don't use
- Code:
http://bszelda.zeldalegends.net/stuff/Con/sgg_msu.zip
flex "Kurrono" PCM Pack fixed:
- Code:
https://1drv.ms/u/s!AvXwQ7GFidfhjNc_NZMvMLbMNH1NcA?e=zAnoqa
Señor Ventura "Kurrono" PCM Pack fixed
- Code:
https://app.box.com/s/wk55rnomohorxp55nfuy270xd3g8bx33
ArcadeTV PCM Pack:
- Code:
https://www.dropbox.com/s/pyk11u3nug80hx7/ArcadeTV_SGG_PCM.zip?dl=1
Last edited by Conn on Tue 6 Jun 2023 - 6:19; edited 32 times in total (Reason for editing : youtube video)
kurrono- Since : 2015-03-22
Super Ghouls 'N Ghosts :: Comments
Something is happening with the ninja gaiden ost, cause the super ghouls'n ghosts ost remix was erased together with my account.
Uh can you provide a new link (otherwise we have a broken link there)? Google Drive and MS oneDrive are most reliable.
Conn wrote:Uh can you provide a new link (otherwise we have a broken link there)? Google Drive and MS oneDrive are most reliable.
It's online again with the link that was already given... i don't now whats happened then.
Really my account and files were erased, but when i signed up again the pcm's of the super ghouls'n hosts came back again online, but not in my new account.
The thing to learn here is "don't upload any track of ninja gaiden", or there will be problems xD
The thing to learn here is "don't upload any track of ninja gaiden", or there will be problems xD
Hi,
Is there a volume fixed version of the PCM set by Kurrono available? Sounds really bad on my Rev. H SD2SNES.
Is there a volume fixed version of the PCM set by Kurrono available? Sounds really bad on my Rev. H SD2SNES.
@flex Replied to your topic over here:
https://www.zeldix.net/t1265-fixing-all-of-the-too-loud-audio-packs-for-good
Hopefully, my response will be of some help to you.
https://www.zeldix.net/t1265-fixing-all-of-the-too-loud-audio-packs-for-good
Hopefully, my response will be of some help to you.
I have fixed and normalized the Kurrono pack so it doesn't sound so loud / distorted anymore.
Updated PCM pack:
https://1drv.ms/u/s!AvXwQ7GFidfhjNc_NZMvMLbMNH1NcA?e=zAnoqa
Updated PCM pack:
https://1drv.ms/u/s!AvXwQ7GFidfhjNc_NZMvMLbMNH1NcA?e=zAnoqa
@flex Link moved to the top. Thanks for the contribution.flex wrote:I have fixed and normalized the Kurrono pack so it doesn't sound so loud / distorted anymore...
I can't download the 'Señor Ventura' Kurrono 'PCM Pack fixed', every time I only get an empty zip file. Not even the individual tracks I'm getting to download.
@darthvaderx This is Señor Ventura's host link. If I have a backup of his fixed PCM set in my possession, I may be able to update the link from my own host. Please stand by.
@darthvaderx Ok, I did have a copy and this set is now hosted on my end. The updated link is live.
@Conn Please update your master list (link has changed).
@Conn Please update your master list (link has changed).
@Conn
Good night...
A question here:
Do I have to expand the rom to apply the patches?
The information is in the ASM ...
Good night...
A question here:
Do I have to expand the rom to apply the patches?
The information is in the ASM ...
If you apply the asm via xkas you need to expand the rom.The information is in the ASM ...
In the readme, there's nothing about expanding, so you do not have to since the ips patches expand the rom automatically. You can simply check the rom size after applying the patch.
Conn wrote:If you apply the asm via xkas you need to expand the rom.The information is in the ASM ...
In the readme, there's nothing about expanding, so you do not have to since the ips patches expand the rom automatically. You can simply check the rom size after applying the patch.
Now I understand here.
Thank you so much!!!
Can this patch be used alongside super arthur hack and restoration at the same time?
Excuse me, I'm new here, I have a problem every time I use the msu1 patch when I grab the axe the music stops until I pass the next level.
Something similar happens to me with Final Fantasy IV Ultima when I disable the random encounters.
Something similar happens to me with Final Fantasy IV Ultima when I disable the random encounters.
Jorge2222 wrote:Excuse me, I'm new here, I have a problem every time I use the msu1 patch when I grab the axe the music stops until I pass the next level.
Something similar happens to me with Final Fantasy IV Ultima when I disable the random encounters.
If playing on SD2SNES/FXPAK PRO, disable game hooks.
I am using snes 9x in games without mode 7 and bsnes in games with mode 7 and I am using the pcm flex kurrono pack fixed but I don't think the pcm has any influence because in final fantasy iv ultima when I disable the random encounters both with the pcm synthetic origins and with the pcm of the pixel remaster when I disable the random encounters in the game options menu the music disappears.
No issues here, using "Snes9x - Current". Picked up multiple weapons, including an axe, on my way to the start of level 3 and the music never cut out.
It's possible you patched the wrong ROM (I used No-Intro CRC-32 6AABA901) or there is an issue with the Snes9x core you're using with RetroArch.
It's possible you patched the wrong ROM (I used No-Intro CRC-32 6AABA901) or there is an issue with the Snes9x core you're using with RetroArch.
I have checked the rom and it is 6AABA901 so the problem could be with the emulator so now I am going to download it from the official retroarch site and see how it works.
Nope same thing happens even if it is the emulator from the official retroarch site
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