Wolfchild
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Wolfchild :: Comments
Re: Wolfchild
I can only repeat my awesome
looking at the asm, I noticed that you noped out
(If music changes are introduced with graphics on screen there will be short flickerings, therefore I make always a nmi hook and test whether overflow is clear there. If music change is on black screen only, that flickering won't appear of course and above code won't make any problems. In any case you should activate this code to make it at least playable on sd2snes, with or without flickering (there is no side effects on emu play)).
Sorry to hear about your friend!
looking at the asm, I noticed that you noped out
- Code:
;loopTitle:
; BIT $2000
; BVS loopTitle ; track not ready
(If music changes are introduced with graphics on screen there will be short flickerings, therefore I make always a nmi hook and test whether overflow is clear there. If music change is on black screen only, that flickering won't appear of course and above code won't make any problems. In any case you should activate this code to make it at least playable on sd2snes, with or without flickering (there is no side effects on emu play)).
Sorry to hear about your friend!
I have the original .mod files, I will convert them to WAV, apply some joint stereo magic and send them your way ASAP.
I uploaded a new patch version 1.1 (fixes the audio glitch, hopefully).
Also, restored the BIT $2000 code (accidentally, remarked it out, thanks Conn for the heads up).
After looking at my over-complicated patch, I found redundant code that was causing me headaches with the weird repeating audio glitch after defeating a boss. Hopefully, this time around this patch will be more polished. The in-game BGM audio test still does not work properly (so please do not complain, it is cosmetic). Eventually, my lazy ass will revisit the code and implement it in a future release.
Also, restored the BIT $2000 code (accidentally, remarked it out, thanks Conn for the heads up).
After looking at my over-complicated patch, I found redundant code that was causing me headaches with the weird repeating audio glitch after defeating a boss. Hopefully, this time around this patch will be more polished. The in-game BGM audio test still does not work properly (so please do not complain, it is cosmetic). Eventually, my lazy ass will revisit the code and implement it in a future release.
Thanks
one small further request if possible, could you provide the patch as zip? I always have problems with rar, as I use an ancient version, since you need to buy it. Usually I can open it with 7zip, that worked on v1.0 but somehow I fail to open 1.1 now
one small further request if possible, could you provide the patch as zip? I always have problems with rar, as I use an ancient version, since you need to buy it. Usually I can open it with 7zip, that worked on v1.0 but somehow I fail to open 1.1 now
It works fine on qwerty's Snes9x 1.55 (just tested it). Is your patched rom named wc-msu1.sfc? Did you patch the game using a non-headered rom?Ice Man wrote:Is it just me or doesn't this work on snes9x? I don't get any audio out of it.
Yes, I did. Patched it to Wolfchild (USA).sfc
Unheadered. I get no sound in Snes9x 1.55.
Even if I rename it to wc-msu1.sfc I still have no sound.
Other MSU-1 patches and PCMs work fine though.
BPS patch was applied successful. MSU File also exists.
Unheadered. I get no sound in Snes9x 1.55.
Even if I rename it to wc-msu1.sfc I still have no sound.
Other MSU-1 patches and PCMs work fine though.
BPS patch was applied successful. MSU File also exists.
I'm using it fine on mine. I even repatched it a new clean rom to verify the IPS/BPS files were valid. Are you using Qwerty's snes9x version? The regular snes9x will not work.
Last edited by pepillopev on Sun 31 Dec 2017 - 16:49; edited 1 time in total
Last edited by pepillopev on Sun 31 Dec 2017 - 16:49; edited 1 time in total
Oh, I thought regular snes9x 1.55 had MSU-1 support from qwerty? Cause that's what I'v been using recently for all MSU-1 hacks. Got a link for me, please?
Make sure the .ipf file is not on the same directory, the emulator might be trying to autopatch the already patched file.
Guys, it was my fault. When I rewrote the code for WolfChild, the track numbers changed. I just forgot to update the PCM set in the process.
The newer version fixes the sound test and in-game music hiccups. I am uploading the new renamed track list. This should take care of Ice Man's issue.
The new upload has the name wc-msu1-pcm-scd-pepillopev-v1.2.zip on it.
Last edited by pepillopev on Sun 31 Dec 2017 - 17:07; edited 2 times in total
The newer version fixes the sound test and in-game music hiccups. I am uploading the new renamed track list. This should take care of Ice Man's issue.
The new upload has the name wc-msu1-pcm-scd-pepillopev-v1.2.zip on it.
Last edited by pepillopev on Sun 31 Dec 2017 - 17:07; edited 2 times in total
Shiryu, I recommend you download the updated patch. It is much more stable than the one you used for your video a while back. Make sure you apply it on a new fresh rom. You will also need to re-download the PCM set as well.
Last edited by pepillopev on Sun 31 Dec 2017 - 17:09; edited 1 time in total
Last edited by pepillopev on Sun 31 Dec 2017 - 17:09; edited 1 time in total
@D2DEZEL No it is not, I just tested it. It works fine (used Microsoft Edge and Mozilla Firefox).D2DEZEL wrote:hello the link pcm and video is dead
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