Transfer sprite hex data Asm
Zeldix :: Zelda III Hacking :: Workshop :: ASM Hacking
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Transfer sprite hex data Asm
This ASM was written by Conn.
The goal of this ASM:
Transfer the data for the indoor sprites to another global bank, so that you can have more free data. This means more dungeon and more overworld sprites. Since the overworld sprites can extend into former indoor sprite data-block.
Moving sprites is extra difficult, since the primary pointer has no third value for the global bank.
Download (UPS PATCH UPDATE)
http://dl.dropbox.com/s/0n7rbbe1e6x2wni/Transfered%20sprites%20%28UPS%20patch%20Update%29.zip
The goal of this ASM:
Transfer the data for the indoor sprites to another global bank, so that you can have more free data. This means more dungeon and more overworld sprites. Since the overworld sprites can extend into former indoor sprite data-block.
Moving sprites is extra difficult, since the primary pointer has no third value for the global bank.
Download (UPS PATCH UPDATE)
http://dl.dropbox.com/s/0n7rbbe1e6x2wni/Transfered%20sprites%20%28UPS%20patch%20Update%29.zip
Last edited by Puzzledude on Tue 25 Feb 2014 - 15:34; edited 1 time in total
Puzzledude- Since : 2012-06-20
Re: Transfer sprite hex data Asm
Perfect, thanks
can you also post this into our single hacks collection list?
can you also post this into our single hacks collection list?
Conn- Since : 2013-06-30
Re: Transfer sprite hex data Asm
Unfortunately HM no longer recognizes this (since it only reads from global bank 40000). This process is for the "gluing together in hex" method.
Puzzledude- Since : 2012-06-20
Re: Transfer sprite hex data Asm
Wow! And too bad we don't have the source code for Hyrule Magic. I still DO NOT understand this. By us nothing having that source code it just makes hacking a bitch.
Erockbrox- Since : 2013-02-05
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Zeldix :: Zelda III Hacking :: Workshop :: ASM Hacking
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