Transfer sprite hex data Asm

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Transfer sprite hex data Asm Empty Transfer sprite hex data Asm

Post by Puzzledude Wed 31 Jul 2013 - 11:47

This ASM was written by Conn.
 
 
The goal of this ASM:
 
Transfer the data for the indoor sprites to another global bank, so that you can have more free data. This means more dungeon and more overworld sprites. Since the overworld sprites can extend into former indoor sprite data-block.
 
Moving sprites is extra difficult, since the primary pointer has no third value for the global bank.
 
 
Download (UPS PATCH UPDATE)
http://dl.dropbox.com/s/0n7rbbe1e6x2wni/Transfered%20sprites%20%28UPS%20patch%20Update%29.zip


Last edited by Puzzledude on Tue 25 Feb 2014 - 15:34; edited 1 time in total
Puzzledude
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Post by Conn Wed 31 Jul 2013 - 12:00

Perfect, thanks Smile
can you also post this into our single hacks collection list?
Conn
Conn

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Post by Puzzledude Wed 31 Jul 2013 - 18:40

Unfortunately HM no longer recognizes this (since it only reads from global bank 40000). This process is for the "gluing together in hex" method.
Puzzledude
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Post by Erockbrox Wed 31 Jul 2013 - 21:21

Wow! And too bad we don't have the source code for Hyrule Magic. I still DO NOT understand this. By us nothing having that source code it just makes hacking a bitch.
Erockbrox
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