The Legend Of The Mystical Ninja
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20180128
The Legend Of The Mystical Ninja
Kurrono/Conn MSU patch v1:
- Code:
http://www.mediafire.com/file/w6h00zd6ggwik4p/lmn-msu1-patch-kurrono_v1.zip/file
Japanese (Geomon 1) by Kurrono
- Code:
https://drive.google.com/file/d/1wOxgI64uRqfOjW5KG47qTdF6Daa3L93n/view?usp=sharing
Kurrono PCM v2 (fixed wrong track names):
- Code:
http://www.mediafire.com/file/c2isfor325f6xdo/kurrono-lmninja-pcmpack-FixedTrackNames.rar
Last edited by pepillopev on Fri 24 Jul 2020 - 4:59; edited 5 times in total
pev- Since : 2017-10-16
The Legend Of The Mystical Ninja :: Comments
Damn I improved as hacker hahaah...
I already hack it .. I might upload the patch soon..
The pcms are the same A values..
I already hack it .. I might upload the patch soon..
The pcms are the same A values..
ok here it is.. but msthig must be checked
th gradius game....
kurobe mystical ghost boss...
https://1drv.ms/u/s!AvX_RmSPv95RgSOOrZEtfwzPSUAS?e=MjsqJD
the rest is fine..but i need to test club.. ialready had the pcm ready for that yrs ago..but the usa game dont have the club..that was repaced for a concentration game.
th gradius game....
kurobe mystical ghost boss...
https://1drv.ms/u/s!AvX_RmSPv95RgSOOrZEtfwzPSUAS?e=MjsqJD
the rest is fine..but i need to test club.. ialready had the pcm ready for that yrs ago..but the usa game dont have the club..that was repaced for a concentration game.
kurrono wrote:A Japanese translation patch where..? Can u give me the link.... So I can see the sexy club translated?..hey darth give me th link I was waiting for that for years
Virtually the entire SNES Goemon series is now translated:
Goemon 1:
http://www.romhacking.net/translations/5667/
Goemon 2:
http://www.romhacking.net/translations/5353/
Goemon 3:
http://www.romhacking.net/translations/5354/
Goemon 4:
http://www.romhacking.net/translations/5665/
Ebisumaru's Game:
http://www.romhacking.net/translations/5666/
new update with intro graphics fix:
it was freespace sorry
i changed that
here:
https://1drv.ms/u/s!AvX_RmSPv95RgSZWEAjoMhIIKNWO?e=uZeDFs
it was freespace sorry
i changed that
here:
https://1drv.ms/u/s!AvX_RmSPv95RgSZWEAjoMhIIKNWO?e=uZeDFs
one more thing need to be done kurobei music is shared and gradius boss music.. it wont play..ill check that tonigth.if i cant find it.. iwill need help from master Conn.. he did that on mystical ninja usa..wasnt me.
So all goemons are translated great job..I bet that job took more than 10 years but it's done
Now we can enjoy the club translated with Saiyuuki heheh
No more concentration game haha
No more concentration game haha
I'd update the first post with this new patch, but need more info, it's a bit confusing since I don't know this game at all.
So there is a japanese rom and this is translated, what is this patch that works with the msu (Goemon1,2,3 or 4)?
So there is a japanese rom and this is translated, what is this patch that works with the msu (Goemon1,2,3 or 4)?
Initially this patch would work with the officially localized Goemon 1 (Legend of the Mystical Ninja), but after the announcement of the Japanese version translated by fans, Kurrono released the patches compatible with that version, Japanese Goemon 1.
Got it, didn't know that it was Goemon 1.
K, I added the last link to first post. To avoid keeping me updating that post with every revision, is it possible on MS drive to update the file keeping the old link without having a new link with every version? Would safe me a lot work thanks.
K, I added the last link to first post. To avoid keeping me updating that post with every revision, is it possible on MS drive to update the file keeping the old link without having a new link with every version? Would safe me a lot work thanks.
sorry Master Conn,, but i dont know how to keep old address on 1drv..heheby the wayh Conn this is the last one for now until i figure it out ....how to make work gradius mini boss..the address is not the same is on 00837d..in the usa was on 0083ad...pause works..and cat kurobei is working too
Last update:
https://1drv.ms/u/s!AvX_RmSPv95RgSf4ztXMkC1acv5x?e=SFdo7Y
Last update:
https://1drv.ms/u/s!AvX_RmSPv95RgSf4ztXMkC1acv5x?e=SFdo7Y
Dear Kurrono, your latest archive is corrupted, I am afraid. Only 2 tracks can be extracted (the track 99 seems corrupted).
Kind regards
Last edited by Leonardo_BVB@hotmail.com on Sun 30 Aug 2020 - 15:47; edited 1 time in total
Kind regards
Last edited by Leonardo_BVB@hotmail.com on Sun 30 Aug 2020 - 15:47; edited 1 time in total
K, try this:
In your code you forgot the PLP before JSL $0083ad!
gradius:
Php
Sep #$20
Lda $2002
Cmp #$53
Bne endGradius
Lda $52
Cmp #$00
Bne endGradius
LDA #$49 ; boss theme
JSR msuRoutine
endGradius:
PLP
JSL $0083ad
RTL
In your code you forgot the PLP before JSL $0083ad!
cant make that work..no idea.been looking for close..opcodes but no luck on the routine.. the only addres is close to that 00837d a $2140.. ,0083ad..dont even trigger..
prmise is a promise
here:
https://1drv.ms/u/s!AvX_RmSPv95RgSgsxByXTIfP88s8?e=D5KZ4A
prmise is a promise
here:
https://1drv.ms/u/s!AvX_RmSPv95RgSgsxByXTIfP88s8?e=D5KZ4A
Well your game crashes due to the missing plp. With it, the game loads track $49 (boss theme) where it should, saying, for me it works.
What probably causes your error is that you have an old lmn_msu1.ips in your folder. Emulators automatically autoapply an ips if they match the rom name, so your rom is automatically patched to an old version.
So try this:
https://drive.google.com/file/d/1wOxgI64uRqfOjW5KG47qTdF6Daa3L93n/view?usp=sharing
1. DELETE your old lmn_msu1.ips if it is in your msu folder
2. Apply the translation on a fresh rom
3. Apply lmn_japa_msu1.ips from above dl link
4. rename your rom into lmn_msu1.sfc
Try gradius.
What probably causes your error is that you have an old lmn_msu1.ips in your folder. Emulators automatically autoapply an ips if they match the rom name, so your rom is automatically patched to an old version.
So try this:
https://drive.google.com/file/d/1wOxgI64uRqfOjW5KG47qTdF6Daa3L93n/view?usp=sharing
1. DELETE your old lmn_msu1.ips if it is in your msu folder
2. Apply the translation on a fresh rom
3. Apply lmn_japa_msu1.ips from above dl link
4. rename your rom into lmn_msu1.sfc
Try gradius.
If you don't believe it's working or it's still not working for you, here's the proof, I replaced $49=73 with a bszelda track:
https://streamable.com/53hzk7
I use my link in first post, and hope we are done
Last edited by Conn on Mon 31 Aug 2020 - 17:16; edited 1 time in total
https://streamable.com/53hzk7
I use my link in first post, and hope we are done
Last edited by Conn on Mon 31 Aug 2020 - 17:16; edited 1 time in total
Working for me as well.
asm applied with Asar 1.71 to translated v2 hack (sram version).
https://github.com/RPGHacker/asar/releases
Btw, the asm file needs a little adjusting.
Lines 54 and 63 in particular:
1.asm:54: error: (E5050): Unknown operator. [Lda #$e0  ]
1.asm:63: error: (E5050): Unknown operator. [Sep #$20 ]
Xkas doesn't complain but rom has bad checksum with patch applied whereas it's good if Asar is used.
No biggie.
asm applied with Asar 1.71 to translated v2 hack (sram version).
https://github.com/RPGHacker/asar/releases
Btw, the asm file needs a little adjusting.
Lines 54 and 63 in particular:
1.asm:54: error: (E5050): Unknown operator. [Lda #$e0  ]
1.asm:63: error: (E5050): Unknown operator. [Sep #$20 ]
Xkas doesn't complain but rom has bad checksum with patch applied whereas it's good if Asar is used.
No biggie.
Great it works
I don't use asar and if xkas compiles we are good. It's the fault of asar then, I code for xkas. Also people use the ips usually, not the asm
Also the checksum is nitpicking. It easily can be fixed:
https://www.romhacking.net/utilities/499/
We have too many patches and updates, so I'm too lazy to recalculate it all time (one byte change will break the checksum). It's not important.
I don't use asar and if xkas compiles we are good. It's the fault of asar then, I code for xkas. Also people use the ips usually, not the asm
Also the checksum is nitpicking. It easily can be fixed:
https://www.romhacking.net/utilities/499/
We have too many patches and updates, so I'm too lazy to recalculate it all time (one byte change will break the checksum). It's not important.
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