Super Mario World 2 - Yoshi's Island
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20180129
Super Mario World 2 - Yoshi's Island
Patch
Patch (v29: fuzz eating fixed):
- Code:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip
Mirror Link: https://mega.nz/file/0aUkjR5T#NgbiOL_INLVgJOHMt5vdjjwntiLAwcF3yt6m-A2cM5M
PCM Sets
Yoshi Island Orchestral Set presented by JUD6MENT (v2 - Feb 6th, 2023 Update):
- Code:
https://mega.nz/file/VPMhhADC#sKdxUA_SyPLz5sm7yPsjTaOGZpaVXfqPIIdK-ABpy7A
Mirror Link: https://www.mediafire.com/file/nrxqbi1e6jrmp9x/Yoshi_Island_Orchestral_2023_Update_-_JUD6MENT.zip/file
PCM Set (v2) presented by Enmet:
- Code:
https://drive.google.com/open?id=1z4qtKGsIEplC5b7Aar3L3Ya9-Rjtds5d
PCM Set (v2) presented by daniloroxette:
- Code:
https://mega.nz/#!QQpzmKrZ!xwRe4KWe-WCn4gnwWlF0TsFb9EqUyaBnXe9Pd-W00tw
SMW2+ Rom Hack in MSU-1
SMW2+ - MSU1 PCM Rename Generator by ABOhiccups
- Code:
https://github.com/ABOhiccups/MSU1-PCM-Rename-Generator/releases/tag/smw2%2B
Needed for SMW2+2: https://www.romhacking.net/hacks/395/
Last edited by Conn on Sun 5 Feb 2023 - 5:33; edited 29 times in total
Conn- Since : 2013-06-30
Super Mario World 2 - Yoshi's Island :: Comments
Holy crap, version 25, dang, this game has been working you hard conn. Thanks for your hard work on this patch. I will test it myself too because this is one of my next projects for MSU-1 PCM sets.
Yeah, luckily we live in an universe that gives the possibility for infinite numbers.Holy crap, version 25, dang,
This one is really a hard nut. The problem aren't the pal versions but the bug brutapode posted that a fraction of a second the spc pops up. I need to exactly time this, because the reported bugs happens (black screen when entering a pipe) if the apu wasn't ready when you give msu1. If you wait too long, you hear the spc. It's tricky but I recoded the complete code today, so I have the optimism now that we are good, at least if people confirm it on fxpak (there's still a very short plop, but this should be covered by the music, I only notice it when I only use the patched rom with the name.msu together without tracks.
Conn wrote:Yeah, luckily we live in an universe that gives the possibility for infinite numbers.Holy crap, version 25, dang,
This one is really a hard nut. The problem aren't the pal versions but the bug brutapode posted that a fraction of a second the spc pops up. I need to exactly time this, because the reported bugs happens (black screen when entering a pipe) if the apu wasn't ready when you give msu1. If you wait too long, you hear the spc. It's tricky but I recoded the complete code today, so I have the optimism now that we are good, at least if people confirm it on fxpak (there's still a very short plop, but this should be covered by the music, I only notice it when I only use the patched rom with the name.msu together without tracks.
Hi...
I did some tests here and, everything seems perfect to me,
at least in the USA-patch versions I don’t hear anything wrong,
also when entering the pipes, now it works very well;
I can only thank you for the immense work,
thank you very much for everything, thanks;
if you need a test before (using SD2SNES / FXPAK PRO) just tell me, it will be a pleasure to help !!!
Nice to hear that also fxpak is working. So we are done now eventually!
You can still hear a very small spc plop when having only the patched rom and the msu file, no tracks, so I'd advice @judgement, that you immediately start with the tracks without any mute at the beginning in your pcm tracks to cover that
Edit:
While thinking about it I updtaed to v26, just a small optimization for sd2snes: I set the spc mute quite early, because sd2snes takes some time to load a track. In v25 the mute spc command was after the loop, now it is before. This could have lead to some more spc play before the track starts.
You can still hear a very small spc plop when having only the patched rom and the msu file, no tracks, so I'd advice @judgement, that you immediately start with the tracks without any mute at the beginning in your pcm tracks to cover that
Edit:
While thinking about it I updtaed to v26, just a small optimization for sd2snes: I set the spc mute quite early, because sd2snes takes some time to load a track. In v25 the mute spc command was after the loop, now it is before. This could have lead to some more spc play before the track starts.
Got a new PCM set:
Yoshi Island Orchestral PCM Set presented by JUD6MENT:
https://mega.nz/file/rv5kAY4a#8kVzSOLxl4zRltUKGSoiBnBoRDnUz2ro-pHBuaD6Q1Y
YouTube Preview:
https://www.youtube.com/watch?v=2h2w0q0Qm1c
This was a really fun one to do. Hope you enjoy!
Yoshi Island Orchestral PCM Set presented by JUD6MENT:
https://mega.nz/file/rv5kAY4a#8kVzSOLxl4zRltUKGSoiBnBoRDnUz2ro-pHBuaD6Q1Y
YouTube Preview:
https://www.youtube.com/watch?v=2h2w0q0Qm1c
This was a really fun one to do. Hope you enjoy!
Brutapode89 wrote:By playing on the sd2snes, the black screen appears while 0.2 seconds when the intro's starting, when we touch a fuzzy and when we're starting a level. I'm playing with the PAL version but it's the same thing for the US version.
At what stage exactly does this happen?
I will test here too!
Ok, it should be fixed now:
Patch (v27: blackscreen sd2snes fixed):
http://bszelda.zeldalegends.net/stuf/Con/smw2_msu1_patch.zip
patch dates 11th December (today), clear browser history if not.
There's still a small spc plop when loading a new track, maybe/maybe not I am able to fix it sometimes. Requires an apu adjustment (hard mute).
Edit:
Ok, I found a hard mute, but the game crashes again when entering a pipe. So unfortunately IT HAS to initialize the apu (spc play) and we cannot get rid of the spc plop when entering a level.
Patch (v27: blackscreen sd2snes fixed):
http://bszelda.zeldalegends.net/stuf/Con/smw2_msu1_patch.zip
patch dates 11th December (today), clear browser history if not.
There's still a small spc plop when loading a new track, maybe/maybe not I am able to fix it sometimes. Requires an apu adjustment (hard mute).
Edit:
Ok, I found a hard mute, but the game crashes again when entering a pipe. So unfortunately IT HAS to initialize the apu (spc play) and we cannot get rid of the spc plop when entering a level.
Conn wrote:Ok, it should be fixed now:
Patch (v27: blackscreen sd2snes fixed):
http://bszelda.zeldalegends.net/stuf/Con/smw2_msu1_patch.zip
patch dates 11th December (today), clear browser history if not.
There's still a small spc plop when loading a new track, maybe/maybe not I am able to fix it sometimes. Requires an apu adjustment (hard mute).
Edit:
Ok, I found a hard mute, but the game crashes again when entering a pipe. So unfortunately IT HAS to initialize the apu (spc play) and we cannot get rid of the spc plop when entering a level.
@Conn were there any changes to the USA patch?
Yeah, I finished SMW2 and Golden Yoshi and,
I didn't notice anything wrong with me ...
Except, a little rendering problem but,
(this is a problem for Ikari)
All patches have been fixed (us&pal), brutapode was right unfortunately, and Relikk luckily made this video:
https://streamable.com/g8c519
you notice at 0:06 and 0:27 a small back blinking which is now fixed in v27
https://streamable.com/g8c519
you notice at 0:06 and 0:27 a small back blinking which is now fixed in v27
ok, let's try again:
Patch (v28: blackscreen sd2snes fixed):
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip
clear browser history
smw2_msu_us_1.0.ips is 924 bytes
Patch (v28: blackscreen sd2snes fixed):
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip
clear browser history
smw2_msu_us_1.0.ips is 924 bytes
Conn wrote:ok, let's try again:
Patch (v28: blackscreen sd2snes fixed):
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip
clear browser history
smw2_msu_us_1.0.ips is 924 bytes
I just tested the USA versions and,
it's all right here,
both Golden Yoshi and SMW2;
thanks Conn !!!
Maybe in a month we will get to v.30
Jk. Thanks for your hard work Conn.
Jk. Thanks for your hard work Conn.
Jud6Ment informed me about a bug when eating fuzzles, the stoned pcm won't start (only by touching):
https://youtu.be/Nmcy7F85_g8
I fixed it in v29:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip
old v28 is available here:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch_v28.zip
(only if I did some mistakes for security, this code is complex and multiple versions (us, pal, 1.0,1.1)
https://youtu.be/Nmcy7F85_g8
I fixed it in v29:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip
old v28 is available here:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch_v28.zip
(only if I did some mistakes for security, this code is complex and multiple versions (us, pal, 1.0,1.1)
It seems the patch did not fix the issue for me. sorry to report
Edit: it is actually working. Forgot to clear cache history first. Be sure to do the same if you are reading this. One side note, I added a mirror link download, just in case one goes down we got a back up.
Thank you Conn for fixing and update. With some luck maybe we won't have a v.30
Edit: it is actually working. Forgot to clear cache history first. Be sure to do the same if you are reading this. One side note, I added a mirror link download, just in case one goes down we got a back up.
Thank you Conn for fixing and update. With some luck maybe we won't have a v.30
Erockbrox wrote:This is incredible the effort made into this MSU-1 patch.
The amount of work put into this patch i have been highly grateful for, this is such a good game with a killer soundtrack. I have updated my PCM set and releasing it tomorrow, i am really excited for this one.
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