Wolfenstein MSU-1 (finished)
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Wolfenstein MSU-1 (finished)
Project finished:
https://www.zeldix.net/t1727-wolfenstein-3d
https://www.zeldix.net/t1727-wolfenstein-3d
Here's the asm for Wolfenstein.
-> snes9x has music distortion, use bsnes!
use breakpoint $2004, write to map the tracks
02: first level
07: another level
eb: intro
00: intro
cd: briefing
f0: credit screen
note: when returning from demo, it also plays the intro but with another id,
etc....
- Code:
hirom
; hardcore mute
org $ce9921 ; mute spc
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
; hook section
org $C061EB
JML msuTrack
NOP
org $c019ea
JSL pauseStart
org $C0DA24
JSL dying
org $C031F9
JSL pauseEnd
; code section
org $Cfff30 ; free space
pauseStart:
LDA #$0000
STA $002007
JSL $C02E89 ; native code
RTL
pauseEnd:
LDA #$0003
STA $002007
JSL $C01439
RTL
dying:
LDA #$0000
STA $002007
JSL $C06190
RTL
msuTrack:
PHP
SEP #$20
STA $002004
LDA #$00
STA $002005
STA $002006
loop:
lda $002000
AND #$40
BNE loop
LDA #$ff
STA $002006
LDA #$03 ; all tracks loop?
STA $002007
PLP
TSC ; native code
SEC
SBC #$000C
JML $C061F0
- Attachments
Last edited by Conn on Sat 16 Jun 2018 - 17:00; edited 2 times in total
Conn- Since : 2013-06-30
Re: Wolfenstein MSU-1 (finished)
Conn wrote:Here's the asm for Wolfenstein.
-> snes9x has music distortion, use bsnes!
use breakpoint $2004, write to map the tracks
02: first level
07: another level
eb: intro
00: intro
cd: briefing
f0: credit screen
note: when returning from demo, it also plays the intro but with another id,
etc....
- Code:
hirom
; hardcore mute
org $ce9921 ; mute spc
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
; hook section
org $C061EB
JML msuTrack
NOP
org $c019ea
JSL pauseStart
org $C0DA24
JSL dying
org $C031F9
JSL pauseEnd
; code section
org $Cfff30 ; free space
pauseStart:
LDA #$0000
STA $002007
JSL $C02E89 ; native code
RTL
pauseEnd:
LDA #$0003
STA $002007
JSL $C01439
RTL
dying:
LDA #$0000
STA $002007
JSL $C06190
RTL
msuTrack:
PHP
SEP #$20
STA $002004
LDA #$00
STA $002005
STA $002006
loop:
lda $002000
AND #$40
BNE loop
LDA #$ff
STA $002006
LDA #$03 ; all tracks loop?
STA $002007
PLP
TSC ; native code
SEC
SBC #$000C
JML $C061F0
Hi Conn, I have done what you have listed, I typed everything in like you had said, but it did not work, I had made the ips patch off the asm file but when I try to run it on bsnes it does not work. I had messed up some how and I do not know where?
- Code:
hirom
; hardcore mute
org $ce9921 ; mute spc
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
; hook section
org $C061EB
JML msuTrack
NOP
org $c019ea
JSL pauseStart
org $C0DA24
JSL dying
org $C031F9
JSL pauseEnd
; code section
org $Cfff30 ; free space
pauseStart:
LDA #$00cd
STA $002007
JSL $C02E89 ; native code
RTL
pauseEnd:
LDA #$0003
STA $002007
JSL $C01439
RTL
dying:
LDA #$0000
STA $002007
JSL $C06190
RTL
msuTrack:
PHP
SEP #$2002
STA $002004
LDA #$00
STA $002005
STA $002006
loop:
lda $002000
AND #$40
BNE loop
LDA #$f0
STA $002006
LDA #$03 ; all tracks loop?
STA $002007
PLP
TSC ; native code
SEC
SBC #$000Cd
JML $C061F0
Polargames- Since : 2018-06-06
Re: Wolfenstein MSU-1 (finished)
@polargames What problem are you having? Making the IPS file?
pev- Since : 2017-10-16
Re: Wolfenstein MSU-1 (finished)
pepillopev wrote:@polargames What problem are you having? Making the IPS file?
Well, I not sure, I had watched a video on how to make a Ips patch and I when I had made it, unheaded the rom and then patched it, It would not play. Now is the patch made from the asm file correct. What I did was open flips ips, clicked on said rom and then when it asked for modded rom I clicked on the asm file and then saved the new patch. Did I mess up some how?
Polargames- Since : 2018-06-06
Re: Wolfenstein MSU-1 (finished)
flips surely can't read asm files. You need xkas to apply an asm code to a Rom.
I added a ips patch to the first post, see how it works.
I added a ips patch to the first post, see how it works.
Conn- Since : 2013-06-30
Re: Wolfenstein MSU-1 (finished)
Conn wrote:flips surely can't read asm files. You need xkas to apply an asm code to a Rom.
I added a ips patch to the first post, see how it works.
Ok, I now understand that flips was the issue, Thank you for letting me know :-)
Polargames- Since : 2018-06-06
Re: Wolfenstein MSU-1 (finished)
Prev already released everything:
https://www.zeldix.net/t1727-wolfenstein-3d
Thanks for your contribution, finding the romhacking notes and the music
https://www.zeldix.net/t1727-wolfenstein-3d
Thanks for your contribution, finding the romhacking notes and the music
Conn- Since : 2013-06-30
Re: Wolfenstein MSU-1 (finished)
Conn wrote:Prev already released everything:
https://www.zeldix.net/t1727-wolfenstein-3d
Thanks for your contribution, finding the romhacking notes and the music
Wow:P , I had saw that. Your welcome Conn, I think I could be the music finder person lol. Conn I had offered this to prev as well, but would you like a MSU1 CD cover art and wallpaper? I had made them when I was board before I had ask you help on msu1. They are photoedshoped and such, but I made sure they look nice. :-) Please let me know if you like one. :-)
Polargames- Since : 2018-06-06
Re: Wolfenstein MSU-1 (finished)
I think it would be best if you'd share the cover here
https://www.zeldix.net/t1727-wolfenstein-3d
with all users
https://www.zeldix.net/t1727-wolfenstein-3d
with all users
Conn- Since : 2013-06-30
Re: Wolfenstein MSU-1 (finished)
Conn wrote:I think it would be best if you'd share the cover here
https://www.zeldix.net/t1727-wolfenstein-3d
with all users
Thanks Conn, I did what you had said. :-D
Polargames- Since : 2018-06-06
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