Donkey Kong Country 3 - (finished)
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Donkey Kong Country 3 - (finished)
project finished!
https://www.zeldix.net/t1598-donkey-kong-country-3#23591
https://www.zeldix.net/t1598-donkey-kong-country-3#23591
Here's the msu1 patch for Donkey Kong Country 3.
- hardcore apu muted... on normal emulator you have mute. Sorry, failed to mute with another option.
- Themes must be mapped and pcm:s created
Themelist:
- Spoiler:
for the pcm mapping, take the dec number, e.g., dkc3_msu1-22.pcm ia rare logo
hex pcm loop title
01 01 yes Bonus Time! (Start at Prelude)
02 02 yes (*repeat as 01) Bonus Time! (Start at Prelude)
03 03 yes (*repeat as 01) Bonus Time! (Start at Prelude)
04 04 yes Brothers Bear
05 05 yes Wrinkly's Cave (Get Fit A-Go-Go)
06 06 yes Water World (Underwater Levels)
07 07 yes Hot Pursuit
08 08 yes Nuts and Bolts (Factory)
09 09 yes Swanky's Sideshow
0a 10 yes Cascade Capers (Waterfall Levels)
0b 11 yes Treetop Tumble (Tree Levels)
0c 12 yes Boss Boogie
0d 13 yes Jangle Bells (Bonus song with MERRY code)
0e 14 yes Mill Fever (Mill Levels) (Level 2)
0f 15 yes Stilt Village (Dock Levels) (Level 1)
10 16 yes Enchanted Riverbank (Riverside Levels)
11 17 yes Submap Shuffle (Level Maps)
12 18 yes Krematoa Koncerto (Lost World)
13 19 yes Northern Kremisphere (Overworld)
14 20 no Game Over
15 21 yes Hangin' at Funky's (Funky's Rentals)
16 22 no Fanfare (Rare and Nintendo logos)
17 23 yes Frosty Frolics (Snow Levels)
18 24 no Dixie Beat (Title Screen Theme)
19 25 yes Pokey Pipes
1a 26 yes Big Boss Blues (K. Roolenstein)
1b 27 yes Crystal Chasm (Banana Bird Cave)
1c 28 yes Rocket Run
1d 29 yes Jungle Jitter
1e 30 yes Cavern Caprice
1f 31 yes (*repeat as 0c) Boss Boogie
20 32 yes Baddies on Parade (End)
21 33 yes Rockface Rumble
22 34 yes Crazy Calypso (Game Selection Screen)
23 35 yes Mama Bird
24 36 yes (*repeat as 13) Northern Kremisphere
25 37 yes (*repeat as 13) Northern Kremisphere
26 38 yes (*repeat as 08) Nuts and Bolts (Factory)
27 39 yes (*repeat as 1a) Big Boss Blues (K. Roolenstein)
28 40 yes (*repeat as 0c) Boss Boogie
29 41 yes (*repeat as 1e) Cavern Caprice
2a 42 yes Chase
2b 43 yes (*repeat as 0d) Jangle Bells
2c 44 yes (*repeat as 0d) Jangle Bells
2d 45 yes (*repeat as 0d) Jangle Bells
2e 46 no Stage Clear (Jungle)
Extra Sound effects
indexed to 30, e.g. dying is dkc3_msu1-53.pcm
hex index pcm loop
01 31 49 yes Bonus game theme
02 32 50 no Bonus game lost
03 33 51 no Bonus Game won
04 34 52 no Level completed
05 35 53 no died
06 36 54 no boss fight won
07 37 55 no banana bird rescued
08 38 56 no Swanky start game
09 39 57 no Swanky Lost game
0A 3a 58 no Swanky Won game
Mapping the themes is not easy, you cannot cheat for them
You need to make a Geiger breakpoint (execute) at
$B2/80b3 A2 FF 00 LDX #$00FF
Start a Level and now set then in ram address 7e0008 to the track you want to hear.
The extra soundtracks (49-53) cannot be addressed this way but they are luckily all mapped already.
Last edited by Conn on Sat 20 Jan 2018 - 21:07; edited 14 times in total
Conn- Since : 2013-06-30
Re: Donkey Kong Country 3 - (finished)
Updated zip in the first post with a working xml, so now also bsnes is supported
Conn- Since : 2013-06-30
Re: Donkey Kong Country 3 - (finished)
Excellent work, Conn. Thank you!
smokemonster- Wish Fairy
- Since : 2017-03-04
Re: Donkey Kong Country 3 - (finished)
Greetings.
I'm so glad to see this topic.
I am a newbie in HEX data analysis. I spent the last few days without looking at this forum and yesterday I finally succed to disable the music in the rom of DKC3 with my own effort. Useless, now that I just saw that the .ips patch to MSU-1 was here since last year. LOL
.
Thank you, Conn.
I do not know if I can be useful in any way, but I'll update the list with the official names of the songs and register some other things that I found out just for information.
Notice 1:
As with DKC2, each track has its Death and Stage Clear variant. There are 17 types. I could not locate them. List:
PS: I follow the instructions to MAP the themes via BSNES but I didn't understand what data should I extract to help here.
Notice 2:
In DKC3, all stage songs starts from different points in 3 different situations:
1 - after leaving the bonus.
2 - after entering the stage from the checkpoint
3 - after leaving warp.
I've noticed that there are 3 different points from which the songs can be resumed.
Notice 3:
I've tested the MSU-1 here and, at least at Lakeside Limbo (dkc3_msu-15.pcm) the following happens:
1 - after leaving the bonus: the file seems to always restarts
2 - after enter the stage with chekpoint: the file seems to always restarts
3 - after leaving the warp barrel: the file dkc3_msu-49.pcm plays. (this also happens after warp barrel at the 2nd level - Doorstop Dash, I didn't try further levels)
I believe that to make the MSU-1 possible, the PCM track always starts from the beginning of the file. I don't think this is bad, but is just something we need to look up.
I hope something helps.
Keep up the good work.
I'm so glad to see this topic.
I am a newbie in HEX data analysis. I spent the last few days without looking at this forum and yesterday I finally succed to disable the music in the rom of DKC3 with my own effort. Useless, now that I just saw that the .ips patch to MSU-1 was here since last year. LOL
.
Thank you, Conn.
I do not know if I can be useful in any way, but I'll update the list with the official names of the songs and register some other things that I found out just for information.
- Theme List [HEX/PCM/LOOP/TITLE]:
hex pcm loop title 01 01 yes Bonus Time! (Start at Prelude) 02 02 yes (*repeat as 01) Bonus Time! (Start at Prelude) 03 03 yes (*repeat as 01) Bonus Time! (Start at Prelude) 04 04 yes Brothers Bear 05 05 yes Wrinkly's Cave (Get Fit A-Go-Go) 06 06 yes Water World (Underwater Levels) 07 07 yes Hot Pursuit 08 08 yes Nuts and Bolts (Factory) 09 09 yes Swanky's Sideshow 0a 10 yes Cascade Capers (Waterfall Levels) 0b 11 yes Treetop Tumble (Tree Levels) 0c 12 yes Boss Boogie 0d 13 yes Jangle Bells (Bonus song with MERRY code) 0e 14 yes Mill Fever (Mill Levels) (Level 2) 0f 15 yes Stilt Village (Dock Levels) (Level 1) 10 16 yes Enchanted Riverbank (Riverside Levels) 11 17 yes Submap Shuffle (Level Maps) 12 18 yes Krematoa Koncerto (Lost World) 13 19 yes Northern Kremisphere (Overworld) 14 20 no Game Over 15 21 yes Hangin' at Funky's (Funky's Rentals) 16 22 no Fanfare (Rare and Nintendo logos) 17 23 yes Frosty Frolics (Snow Levels) 18 24 no Dixie Beat (Title Screen Theme) 19 25 yes Pokey Pipes 1a 26 yes Big Boss Blues (K. Roolenstein) 1b 27 yes Crystal Chasm (Banana Bird Cave) 1c 28 yes Rocket Run 1d 29 yes Jungle Jitter 1e 30 yes Cavern Caprice 1f 31 yes (*repeat as 0c) Boss Boogie 20 32 yes Baddies on Parade (End) 21 33 yes Rockface Rumble 22 34 yes Crazy Calypso (Game Selection Screen) 23 35 yes Mama Bird 24 36 yes (*repeat as 13) Northern Kremisphere 25 37 yes (*repeat as 13) Northern Kremisphere 26 38 yes (*repeat as 08) Nuts and Bolts (Factory) 27 39 yes (*repeat as 1a) Big Boss Blues (K. Roolenstein) 28 40 yes (*repeat as 0c) Boss Boogie 29 41 yes (*repeat as 1e) Cavern Caprice 2a 42 yes Chase 2b 43 yes (*repeat as 0d) Jangle Bells 2c 44 yes (*repeat as 0d) Jangle Bells 2d 45 yes (*repeat as 0d) Jangle Bells 2e 46 no Stage Clear (Jungle)
Notice 1:
As with DKC2, each track has its Death and Stage Clear variant. There are 17 types. I could not locate them. List:
- Variant Song List:
- Lose Life / Stage Clear (Big Boss)
- Lose Life / Stage Clear (Boss Battle)
- Lose Life / Stage Clear (Caves)
- Lose Life / Stage Clear (Chase)
- Lose Life / Stage Clear (Christmas)
- Lose Life / Stage Clear (Factory)
- Lose Life / Stage Clear (Jungle)
- Lose Life / Stage Clear (Mill)
- Lose Life / Stage Clear (Mountain)
- Lose Life / Stage Clear (Pipes)
- Lose Life / Stage Clear (River)
- Lose Life / Stage Clear (Rocket)
- Lose Life / Stage Clear (Snow)
- Lose Life / Stage Clear (Trees)
- Lose Life / Stage Clear (Underwater)
- Lose Life / Stage Clear (Village)
- Lose Life / Stage Clear (Waterfall)
Other Variants:- Banana Bird! (after release a bird. near Mama Bird song hex code)
- Bonus Win! (near Bonus Time song hex code)
- Bonus Lose (near Bonus Time song hex code)
- Brothers Bear Blues (a slow one from the water world bear)
- Cranky's Showdown (near Swanky's Sideshow song hex code)
- Showdown Win! (near Swanky's Sideshow song hex code)
- Showdown Lose (near Swanky's Sideshow song hex code)
- Wrinkly's Save Cave (*There are 3 Wrinkly songs)
- Wrinkly's 64
- Lose Life / Stage Clear (Big Boss)
PS: I follow the instructions to MAP the themes via BSNES but I didn't understand what data should I extract to help here.
Notice 2:
In DKC3, all stage songs starts from different points in 3 different situations:
1 - after leaving the bonus.
2 - after entering the stage from the checkpoint
3 - after leaving warp.
I've noticed that there are 3 different points from which the songs can be resumed.
Notice 3:
I've tested the MSU-1 here and, at least at Lakeside Limbo (dkc3_msu-15.pcm) the following happens:
1 - after leaving the bonus: the file seems to always restarts
2 - after enter the stage with chekpoint: the file seems to always restarts
3 - after leaving the warp barrel: the file dkc3_msu-49.pcm plays. (this also happens after warp barrel at the 2nd level - Doorstop Dash, I didn't try further levels)
I believe that to make the MSU-1 possible, the PCM track always starts from the beginning of the file. I don't think this is bad, but is just something we need to look up.
I hope something helps.
Keep up the good work.
daniloroxette- Since : 2017-09-25
Re: Donkey Kong Country 3 - (finished)
Wow, much thanks for mapping the themes!
I didn't know about level specific variants... But if nobody mind much, I'd not implement this, as it seems to be a hell of work. At least not for now... people are always welcome to advance my code however
Resuming msu isn't possible if another theme was introduced in the meantime. We have this technical limitation. So it is only possible to play it from start.
Didn't even know about the existence of warp barrels. How strange that it plays Pcm 49. This surely is a bug to fix.
I didn't know about level specific variants... But if nobody mind much, I'd not implement this, as it seems to be a hell of work. At least not for now... people are always welcome to advance my code however
Resuming msu isn't possible if another theme was introduced in the meantime. We have this technical limitation. So it is only possible to play it from start.
Didn't even know about the existence of warp barrels. How strange that it plays Pcm 49. This surely is a bug to fix.
Conn- Since : 2013-06-30
Re: Donkey Kong Country 3 - (finished)
ok, already fixed that warp barrel track change thing
Please redownload the patch in the first post to have it fixed!
Please redownload the patch in the first post to have it fixed!
Conn- Since : 2013-06-30
Re: Donkey Kong Country 3 - (finished)
- Long Message Retracted:
Thanks for the quickly return. I've downloaded the last version. Now, I played the whole game to test. I'm still grateful for the great work.
Here's what I found out on my test:
Overworld
At the Overworld (Northern Kremisphere song), sometimes plays the 19.pcm and sometimes plays 37.pcm (copy). I don't know if it will request the 36.pcm copy sometime and I did not figure out what switchs it.
Bonus:
The bonus from Lakeside Limbo plays 3.pcm as Prelude and then, plays 49.pcm as expected. Sometimes, the 3.pcm isn't playing on further levels, but 1.pcm. It needs to have duplicates in order to function.
This whole song (since the prelude) will be used again on credit roll. The credit roll is playing 1.pcm
Blue Brothers
Blue Brothers plays the normal Brothers Bear song. I particulary don't think i'ts bad thing, specially due to msu limitations. Anyway, the normal behavior is:
The Blue Brothers song (the slow version) changes after we give him a gift. The song slyghty speeds up from slower to the regular song.
Another issues related to not mapped songs (*):
*=not mapped songs
Wrinkly:
Now, Wrinkly is always playing the "Get Fit A-Go-Go" (5.pcm) song.
That's fine, in my oppinion. Anyway, the normal behavior is:- Music "Wrinkly 64*" = When Wrinkly is sleeping
- Music "Wrinkly Save Game*" = When Wrinkly is playing a game
- Music "Wrinkly Get Fit A-Go-Go" = When she stands up exercising
Banana Bird Cave- When releasing a bird from the crystal cave, the 49.pcm plays instead "Banana Bird!*"
Cranky Showdown (inside Swanky Showndown)- When Cranky starts to play, the 49.pcm plays instead "Cranky's Showdown*"
- When losing to Cranky, the 51.pcm (Bonus Win) plays instead "Showdown Lose*"
- When win Cranky, the 50.pcm (Bonus Lose) plays instead "Showdown Win*"
Bosses:- Belcha (Lake Orangatanga)' is playing 31.pcm (copy of 12.pcm)
- Arich (Kremwood Forest) is playing 12.pcm
- Squirt (Cotton-top Cove - Water world) is muted.
- Kaos (Mekanos - Factory World) is muted.
K Roolenstein (from Kaos Kore) is muted.(I didn't test, but it problably plays 39.pcm copy)- Win a boss plays 49.pcm instead "Stage Clear (Big Boss)*"
It's not a boss, but Pot Hole Panic (level 6-4) is muted (needs to play 30.pcm).(I didn't test, but it problably plays 41.pcm copy)
I'm preparing a pcm set with the original songs and it's looping points.- Music "Wrinkly 64*" = When Wrinkly is sleeping
Issues:
- When releasing a bird from the crystal cave, the 49.pcm plays instead "Banana Bird!*"
- Win a boss plays 49.pcm instead "Stage Clear (Big Boss)*"
- When Cranky starts to play, the 49.pcm plays instead "Cranky's Showdown*"
- When losing to Cranky, the 51.pcm (Bonus Win) plays instead "Showdown Lose*"
- When we beat Cranky, the 50.pcm (Bonus Lose) plays instead "Showdown Win*"
*not mapped songs.
Last edited by daniloroxette on Mon 8 Jan 2018 - 19:11; edited 1 time in total
daniloroxette- Since : 2017-09-25
Re: Donkey Kong Country 3 - (finished)
Seeing such a long buglist, I feel the wish inside having a gun next to me
Don't expect any fix soon, I have right now Illusion of Gaia on my priority list and this is time consuming. I also didn't play DKC3 for 15 years, I only played 1st and 2nd Level in order to make the patch, so I have to google the stuff you mention how to get there fastest (like boss names).
Furthermore, real life business cought me again
If you have any hacking skills, feel free to improve the asm and we make it a shared work
Also, can you reduce (filter) the list to "mandatory to fix bugs", I mean like the death/win variants are a nice to have, but do not affect the gameplay, while the warp barrel was a real bug that was mandatory to fix.
As example: your bonus game playing 1.pcm or 3.pcm is no bug to fix, just have the duplicated pcm. Same is valid for the northern heisphere switch I guess.
Banana Theme for releasing bird, is something, I cannot tell atm if a bug or a nice to have.
The boss themes not played sound surely like a mandatory bug fix... which themes shall they play?
Don't expect any fix soon, I have right now Illusion of Gaia on my priority list and this is time consuming. I also didn't play DKC3 for 15 years, I only played 1st and 2nd Level in order to make the patch, so I have to google the stuff you mention how to get there fastest (like boss names).
Furthermore, real life business cought me again
If you have any hacking skills, feel free to improve the asm and we make it a shared work
Also, can you reduce (filter) the list to "mandatory to fix bugs", I mean like the death/win variants are a nice to have, but do not affect the gameplay, while the warp barrel was a real bug that was mandatory to fix.
As example: your bonus game playing 1.pcm or 3.pcm is no bug to fix, just have the duplicated pcm. Same is valid for the northern heisphere switch I guess.
Banana Theme for releasing bird, is something, I cannot tell atm if a bug or a nice to have.
The boss themes not played sound surely like a mandatory bug fix... which themes shall they play?
Conn- Since : 2013-06-30
Re: Donkey Kong Country 3 - (finished)
Conn, I assure you that I never wanted to make you feel the wish of having a gun next to you.
I only intend to report what I found, not demanding anything. I think the job is done perfectly and I reiterate my thankfullness for you to share it worldwide.
I'm still learning and I hope that someday I can help more than just write what I found out.
I edited my post, retracting the long message and highlighting the mandatory, as you suggested.
I only intend to report what I found, not demanding anything. I think the job is done perfectly and I reiterate my thankfullness for you to share it worldwide.
I'm still learning and I hope that someday I can help more than just write what I found out.
I edited my post, retracting the long message and highlighting the mandatory, as you suggested.
daniloroxette- Since : 2017-09-25
Re: Donkey Kong Country 3 - (finished)
Ah, so only these things:
I surely can take care of that after Illusion of Gaia. No need to buy myself a gun then
One thing left to clarify:
must be fixed?
When releasing a bird from the crystal cave, the 49.pcm plays instead "Banana Bird!*"
Win a boss plays 49.pcm instead "Stage Clear (Big Boss)*"
When Cranky starts to play, the 49.pcm plays instead "Cranky's Showdown*"
When losing to Cranky, the 51.pcm (Bonus Win) plays instead "Showdown Lose*"
When we beat Cranky, the 50.pcm (Bonus Lose) plays instead "Showdown Win*"
I surely can take care of that after Illusion of Gaia. No need to buy myself a gun then
One thing left to clarify:
Are these bosses still muted or did you find a theme copy that played? I think muted bosses would be a mandatory bugSquirt (Cotton-top Cove - Water world) is muted.
Kaos (Mekanos - Factory World) is muted.
Conn- Since : 2013-06-30
Re: Donkey Kong Country 3 - (finished)
Yeah. The updated list is a fix suggestion.
Once all the stage clear variants are playing 52.pcm, I think if it also plays when we beat the bosses it will be better. So:
Win a boss could play 52.pcm instead 49.pcm.
The muted bosses were a copy issue, indeed. The ones I mentioned (Squirt & Kaos) plays 40.pcm
Once all the stage clear variants are playing 52.pcm, I think if it also plays when we beat the bosses it will be better. So:
Win a boss could play 52.pcm instead 49.pcm.
The muted bosses were a copy issue, indeed. The ones I mentioned (Squirt & Kaos) plays 40.pcm
daniloroxette- Since : 2017-09-25
Re: Donkey Kong Country 3 - (finished)
You see I unfortunately have too much projects on the run, so I only can do the most necessary and no "nice to have" stuff. As said, people are welcome to advance my code.
I hope I can work on your found bugs in a few days.
I hope I can work on your found bugs in a few days.
Conn- Since : 2013-06-30
Re: Donkey Kong Country 3 - (finished)
Alright, I had some time to map the wrong themes, here how it goes:
hex index pcm loop
01 31 49 yes Bonus game theme
02 32 50 no Bonus game lost
03 33 51 no Bonus Game won
04 34 52 no Level completed
05 35 53 no died
06 36 54 no boss fight won
07 37 55 no banana bird rescued
08 38 56 no Swanky start game
09 39 57 no Swanky Lost game
0A 3a 58 no Swanky Won game
Re-download patch from first post!
hex index pcm loop
01 31 49 yes Bonus game theme
02 32 50 no Bonus game lost
03 33 51 no Bonus Game won
04 34 52 no Level completed
05 35 53 no died
06 36 54 no boss fight won
07 37 55 no banana bird rescued
08 38 56 no Swanky start game
09 39 57 no Swanky Lost game
0A 3a 58 no Swanky Won game
Re-download patch from first post!
Conn- Since : 2013-06-30
Re: Donkey Kong Country 3 - (finished)
v3 has been posted in first post, daniloroxette reported that dying at specific locations sometimes play the bonus lost themes.
Conn- Since : 2013-06-30
Re: Donkey Kong Country 3 - (finished)
Hi, everyone. o/
Conn, thanks for the updates.
I made some experiments. The first one is a "Real Pack" pcm set, based on the original SPCs.
Details: I used the SNESamp plugin at High Quality and converted the tracks with Nullsoft Disk Writer v2.14 (by Winamp) to PCM 44,100kHz; 16 Bit; Stereo.
Download the REAL PACK pcms via Google Drive (311 MB)
______________________________________________________
The 2nd one is a set exclusively based on the "Double The Trouble!" OC Remix album. We known that OC Remixes generally doesn't fit quite well with MSU-1 hacks because the songs are not created with that purpose, but I thought it would worth a try. I enjoyed the results, but 70% of all the tracks probably will not be heard because the tracks are longs. (The set is the heaviest I've ever seen. LOL) Another bad thing is that i didn't find replacements for the Win/Lose/Die/Clear Stage events.
Details: The convertion was made with the original .FLAC files of the album. I edited all the tracks to set a looping point and I cropped some of it to fit the scenes. I think I should do a volume down in the most of the tracks, but i'm tired.
Download DOUBLE THE TROUBLE pcms via Google Drive (1,2 GB)
I made this video with a previous version of the IPS patch. Dying theme at K. Rollenstein is fixed now.
Conn, thanks for the updates.
I made some experiments. The first one is a "Real Pack" pcm set, based on the original SPCs.
Details: I used the SNESamp plugin at High Quality and converted the tracks with Nullsoft Disk Writer v2.14 (by Winamp) to PCM 44,100kHz; 16 Bit; Stereo.
- REAL PACK TRACKS AND IT'S LOOPING SAMPLES:
Bonus Trackshex pcm loop artist looping sample 01 1 yes Bonus Time! (Start at Prelude) 548858 02 2 yes (*repeat 1.pcm) Bonus Time! (Start at Prelude) 548858 03 3 yes Bonus Time! (Only Prelude) 0 04 4 yes Brothers Bear 188348 05 5 yes Wrinkly's Cave (Get Fit A-Go-Go) 360510 06 6 yes Water World 1284593 07 7 yes Hot Pursuit 0 08 8 yes Nuts and Bolts 1400839 09 9 yes Swanky's Sideshow 1255164 0a 10 yes Cascade Capers 578288 0b 11 yes Treetop Tumble 796065 0c 12 yes Boss Boogie 195706 0d 13 yes Jangle Bells 916726 0e 14 yes Mill Fever 1400839 0f 15 yes Stilt Village 213363 10 16 yes Enchanted Riverbank 0 11 17 yes Submap Shuffle 158919 12 18 yes Krematoa Koncerto 426726 13 19 yes Northern Kremisphere 912311 14 20 no Game Over no 15 21 yes Hangin' at Funky's 1228677 16 22 no Fanfare no 17 23 yes Frosty Frolics 1060930 18 24 no Dixie Beat no 19 25 yes Pokey Pipes 0 1a 26 yes Big Boss Blues 604774 1b 27 yes Crystal Chasm 101531 1c 28 yes Rocket Run 659219 1d 29 yes Jungle Jitter 0 1e 30 yes Cavern Caprice 392882 1f 31 yes (*repeat 12.pcm) Boss Boogie 195706 20 32 yes Baddies on Parade 95646 21 33 yes Rockface Rumble 316366 22 34 yes Crazy Calypso 108889 23 35 yes Mama Bird 0 24 36 yes (*repeat 19.pcm) Northern Kremisphere 992992 25 37 yes (*repeat 19.pcm) Northern Kremisphere 992992 26 38 yes (*repeat 8.pcm) Nuts and Bolts 1400839 27 39 yes (*repeat 26.pcm) Big Boss Blues 604774 28 40 yes (*repeat 12.pcm) Boss Boogie 195706 29 41 yes (*repeat 30.pcm) Cavern Caprice 392882 2a 42 yes Chase 1696605 2b 43 yes (*repeat 13.pcm) Jangle Bells 916726 2c 44 yes (*repeat 13.pcm) Jangle Bells 916726 2d 45 yes (*repeat 13.pcm) Jangle Bells 916726 2e 46 no Stage Clear (Jungle) null hex index pcm loop theme looping sample 01 31 49 yes Bonus Time! (action) 61802 02 32 50 no Bonus Lose no 03 33 51 no Bonus Won no 04 34 52 no Stage Clear no 05 35 53 no Lose Life no 06 36 54 no boss fight won no 07 37 55 no banana bird rescued no 08 38 56 no Swanky start game no 09 39 57 no Swanky Lost game no 0a 3a 58 no Swanky Won game no
Download the REAL PACK pcms via Google Drive (311 MB)
______________________________________________________
The 2nd one is a set exclusively based on the "Double The Trouble!" OC Remix album. We known that OC Remixes generally doesn't fit quite well with MSU-1 hacks because the songs are not created with that purpose, but I thought it would worth a try. I enjoyed the results, but 70% of all the tracks probably will not be heard because the tracks are longs. (The set is the heaviest I've ever seen. LOL) Another bad thing is that i didn't find replacements for the Win/Lose/Die/Clear Stage events.
Details: The convertion was made with the original .FLAC files of the album. I edited all the tracks to set a looping point and I cropped some of it to fit the scenes. I think I should do a volume down in the most of the tracks, but i'm tired.
- DOUBLE THE TROUBLE LOOPING SAMPLES:
pcm artist - "title" (original theme) looping sample 1 WillRock, Level 99 - "Bash the Bastards!" (Bonus Time) 0 2 (*repeat 1.pcm) "Bash the Bastards!" 0 3 (*repeat 1.pcm) "Bash the Bastards!" 0 4 Brandon Strader - "Unbearable" (Brothers Bear) 206006 5 Doc Nano - "Wrinkly's Nightcap" (Wrinkly 64) 77988 6 Theophany - "Deep Sea Lights" (Water World) 126546 7 Flexstyle - "Thrill of the Chase" (Hot Pursuit) 51501 8 tefnek, zircon - "Blast Beatdown" (Nuts and Bolts) 169219 9 Matt Drouin - "Unfinished Business" (Swanky's Sideshow) 101531 10 mv - "Wonderfall" (Cascade Capers) 260450 11 Sole Signal - "Epic Bananas" (Treetop Tumble) 503243 12 HoboKa, Flexstyle - "Can't Boss Us Around (Robot
Anarchists from Hell Mix)" (Boss Boogie)941741 13 prophetik - "mojo gogo" (Jangle Bells) 319309 14 Mattias Haggstrom Gerdt - "Krematoa Inferno" (Mill Fever) 687176 15 WillRock - "Purewater Pressure" (Stilt Village) 492942 16 Flexstyle - "Don't Drink the Water" (Enchanted Riverbank) 272222 17 zylance - "The Submap Emissary" (Sub-Map Shuffle) 192762 18 halc - "K'ReMispheric Pressure" (Northern
Kremisphere, Krematoa Koncerto)88288 19 halc - "K'ReMispheric Pressure" (Northern
Kremisphere, Krematoa Koncerto)487057 20 DCT - "'Til We Meet Again" (Game Over) 632732 21 Brandon Strader - "Funky's Joint" (Hangin' at Funky's) 283994 22 Cody Wedel, Flexstyle, Emunator, Brandon Wedel - "Road to
Double Trouble" (Fanfare)no loop 23 GSlicer - "Winter" (Frosty Frolics) 825495 24 Brandon Strader feat. Usa - "Let It Beat" (Dixie Beat) no loop 25 Radiowar - "Intoxica" (Pokey Pipes) 297237 26 Blue Magic - "Bring the Noise" (Big Boss Blues) 426726 27 Ross Kmet - "X-Y-X-X, B-A-B-Y" (Crystal Chasm) 0 28 Sole Signal - "Afterburn" (Rocket Run) 232492 29 Archangel - "Shenanigans Bananigans" (Jungle Jitter) 0 30 Monobrow - "Exploration C" (Cavern Caprice) 551801 31 (*repeat 12.pcm) "Can't Boss Us Around (Robot Anarchists
from Hell Mix)"941741 32 Josh Whelchel - "Return to Kong, Bye-Bye Baddies!"
(Baddies on Parade, Crazy Calypso, Pokey Pipes)319309 33 Ergosonic - "Cliffside Clamber" (Rockface Rumble) 1702491 34 8 Bit Instrumental - "Joe Elm" (Crazy Calypso) 89760 35 Theophany - "Breaking the Crystal Key" (Mama Bird) 292823 36 (*repeat 19.pcm) "K'ReMispheric Pressure" 487057 37 (*repeat 19.pcm) "K'ReMispheric Pressure" 487057 38 (*repeat 8.pcm) "Blast Beatdown" 169219 39 (*repeat 26.pcm) "Bring the Noise" 426726 40 (*repeat 12.pcm) "Can't Boss Us Around (Robot Anarchists
from Hell Mix)"941741 41 (*repeat 30.pcm) "Exploration C" 551801 42 Jason Covenant - "The Mighty Junglol" (Chase) 2744292 43 (*repeat 13.pcm) "mojo gogo" 319309 44 (*repeat 13.pcm) "mojo gogo" 319309 45 (*repeat 13.pcm) "mojo gogo" 319309 46 null 49 WillRock, Level 99 - "Bash the Bastards!" (Bonus Time) [action] 45616 50 original theme (Bonus Lose) no loop 51 original theme (Bonus Won) no loop 52 original theme (Stage Clear) no loop 53 original theme (Lose Life) no loop 54 original theme (Boss Fight won) no loop 55 original theme (Banana Bird Rescued) no loop 56 Flexstyle vs. Jason Covenant, AkumajoBelmont - "Banana
Revolution (Flexstyle's Slam-the-Breaks Edit)" (Cranky's Showdown)no loop 57 original theme (Swanky Lost game) no loop 58 original theme (Swanky Won game) no loop
Download DOUBLE THE TROUBLE pcms via Google Drive (1,2 GB)
I made this video with a previous version of the IPS patch. Dying theme at K. Rollenstein is fixed now.
daniloroxette- Since : 2017-09-25
Re: Donkey Kong Country 3 - (finished)
I'm trying to organize a pcm set with orchestrated themes, but it's not completed yet.
I send a message to a guy named Pigmask Colonel because he made an amazing job orchestrating almost every track of the game. The songs will fit perfectly. I hope he consent me to use his tracks.
Unfortunately, I read him saying at DKC atlas forum that he cancelled the project last year. It would be so great if we made a pcm set only with his songs. Still, if its not possible, we need to find replacement themes.
By now, I highlight the missing ones in the list below. All the links leads to soundcloud, except nº 6, that leads to youtube.
I send a message to a guy named Pigmask Colonel because he made an amazing job orchestrating almost every track of the game. The songs will fit perfectly. I hope he consent me to use his tracks.
Unfortunately, I read him saying at DKC atlas forum that he cancelled the project last year. It would be so great if we made a pcm set only with his songs. Still, if its not possible, we need to find replacement themes.
By now, I highlight the missing ones in the list below. All the links leads to soundcloud, except nº 6, that leads to youtube.
- ORCHESTRATED THEMES (MISSING TRACKS):
pcm loop artist-title link 1 yes Bonus Time! (Start at Prelude) 2 yes (*repeat 1.pcm) Bonus Time! (Start at Prelude) 3 yes Bonus Time! (Only Prelude) 4 yes Brothers Bear 5 yes Pigmask Colonel - War for the Kremisphere (Wrinkly's Cave) https://goo.gl/Rwxvaw 6 yes Pumpkin King - Water World https://goo.gl/wNFyEL 7 yes Pigmask Colonel - Hot Pursuit https://goo.gl/GGrfNr 8 yes Pigmask Colonel - Industrial March (Nuts and Bolts) https://goo.gl/j53G2e 9 yes Swanky's Sideshow 10 yes Pigmask Colonel - Down into the Rapids (Cascade Capers) https://goo.gl/Qd49Fk 11 yes Pigmask Colonel - Sound of the Trees (Treetop Tumble) https://goo.gl/2yjLsS 12 yes Pigmask Colonel - A Greater Foe (Boss Boogie) https://goo.gl/ryKpWz 13 yes Pigmask Colonel - Oh, the Kremlings Outside are Frightful
(Jangle Bells)https://goo.gl/tvGhML 14 yes Pigmask Colonel - Intruding the Sawmills (Mill Fever) https://goo.gl/mtUAvm 15 yes Pigmask Colonel - Prancing the Boardwalk (Stilt Village) https://goo.gl/dT2uj2 16 yes Pigmask Colonel - Tropical Dangers (Enchanted Riverbank) https://goo.gl/qPV6Lv 17 yes Pigmask Colonel - The New World (Submap Shuffle) https://goo.gl/bjf6oE 18 yes Krematoa Koncerto 19 yes Pigmask Colonel - The New World (Northern Kremisphere) https://goo.gl/DyaczQ 20 no Game Over 21 yes Hangin' at Funky's 22 no Pigmask Colonel - Fanfare https://goo.gl/68BvjP 23 yes Pigmask Colonel - Frosty Frolics https://goo.gl/r11WLn 24 no Pigmask Colonel - The Heroes' Return (Dixie Beat) https://goo.gl/9CDDeE 25 yes Pokey Pipes 26 yes Pigmask Colonel - Kremling Behind the Kurtain (Big Boss Blues) https://goo.gl/obpgR1 27 yes Crystal Chasm 28 yes Pigmask Colonel - Alarm! (Rocket Run) https://goo.gl/7dVGzN 29 yes Jungle Jitter 30 yes Pigmask Colonel - Kascading Kopters (Cavern Caprice) https://goo.gl/YBFvYL 31 yes Pigmask Colonel - A Greater Foe (Boss Boogie) https://goo.gl/ryKpWz 32 yes Baddies on Parade 33 yes Pigmask Colonel - The Struggle (Rockface Rumble) https://goo.gl/zkf7pi 34 yes Pigmask Colonel - Crazy Calypso https://goo.gl/JW3Crx 35 yes Pigmask Colonel - The Otherworldly (Mama Bird) https://goo.gl/CP5jJz 36 yes Pigmask Colonel - The New World (Northern Kremisphere) https://goo.gl/DyaczQ 37 yes Pigmask Colonel - The New World (Northern Kremisphere) https://goo.gl/DyaczQ 38 yes Pigmask Colonel - Industrial March (Nuts and Bolts) https://goo.gl/j53G2e 39 yes Pigmask Colonel - Kremling Behind the Kurtain (Big Boss Blues) https://goo.gl/obpgR1 40 yes Pigmask Colonel - A Greater Foe (Boss Boogie) https://goo.gl/ryKpWz 41 yes Pigmask Colonel - Kascading Kopters (Cavern Caprice) https://goo.gl/YBFvYL 42 yes Chase 43 yes Pigmask Colonel - Oh, the Kremlings Outside are Frightful
(Jangle Bells)https://goo.gl/tvGhML 44 yes Pigmask Colonel - Oh, the Kremlings Outside are Frightful
(Jangle Bells)https://goo.gl/tvGhML 45 yes Pigmask Colonel - Oh, the Kremlings Outside are Frightful
(Jangle Bells)https://goo.gl/tvGhML 46 no Stage Clear (Jungle) 49 yes Bonus Time! (action) 50 no Bonus Lose 51 no Bonus Won 52 no Stage Clear 53 no Lose Life 54 no boss fight won 55 no banana bird rescued 56 no Cranky Showndown 57 no Swanky Lost game 58 no Swanky Won game
daniloroxette- Since : 2017-09-25
Re: Donkey Kong Country 3 - (finished)
Thanks for your effort
I already posted the project now into the database:
https://www.zeldix.net/t1598-donkey-kong-country-3#23591
(I usually let the ips end with *_msu.ips and the ingame files with *_msu1.xml, *_msu1.msu, and thus the pcm:s with *_msu1-x.pcm, but you used *_msu-x.pcm (without the 1) so I adjusted my patch files. It's better if the ips is called other than the game files since some emus have a autopatch function).
I'm totally happy with the OC Remix, but do not really understand the sense of the spc stuff; people should better play the unpatched version then, but I posted your "spc set" as well in the database. If you get the rest full orchestrated, awesome, if not I'm -as said- totally happy with OC Remix.
Thanks again for your gorgeous work!
I already posted the project now into the database:
https://www.zeldix.net/t1598-donkey-kong-country-3#23591
(I usually let the ips end with *_msu.ips and the ingame files with *_msu1.xml, *_msu1.msu, and thus the pcm:s with *_msu1-x.pcm, but you used *_msu-x.pcm (without the 1) so I adjusted my patch files. It's better if the ips is called other than the game files since some emus have a autopatch function).
I'm totally happy with the OC Remix, but do not really understand the sense of the spc stuff; people should better play the unpatched version then, but I posted your "spc set" as well in the database. If you get the rest full orchestrated, awesome, if not I'm -as said- totally happy with OC Remix.
Thanks again for your gorgeous work!
Conn- Since : 2013-06-30
Re: Donkey Kong Country 3 - (finished)
Hi, Conn. I prepared the pcm pack with the orchestrated themes related before. I didn't receive an answer from the guy named Pigmask Colonel, who made 23 orchestrated versions. I sent a message two weeks ago. As you suggested, the ones without orchestral version are the same of the first pack (OCRemix Double the Trouble album). So, I hope we find future replacements.
Song list & infos: https://goo.gl/9TTPct
Download the Orchestrated pcm PACK via Google Drive (670 MB)
Preview: https://www.youtube.com/watch?v=i_8JrEuPKNM
Song list & infos: https://goo.gl/9TTPct
Download the Orchestrated pcm PACK via Google Drive (670 MB)
Preview: https://www.youtube.com/watch?v=i_8JrEuPKNM
daniloroxette- Since : 2017-09-25
Re: Donkey Kong Country 3 - (finished)
Nice, took the links over to here:
https://www.zeldix.net/t1598-donkey-kong-country-3#23591
https://www.zeldix.net/t1598-donkey-kong-country-3#23591
Conn- Since : 2013-06-30
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