The morning star weapon for Link
Zeldix :: Zelda III Hacking :: Requests
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Re: The morning star weapon for Link
^ Conn, I see. Now I understand why you made it like that. :)So basically what you did is as good as it gets.
Well, again THANK YOU! This is indeed totally awesome and this means a lot to me!
I've been dreaming of this for years and wanted to one day personally do it, but thanks to you and your ASM mastery you pulled it off and now its the best custom item to this day!!!
And I just realized you even got the graphics and sound too. That is badass!
Well, again THANK YOU! This is indeed totally awesome and this means a lot to me!
I've been dreaming of this for years and wanted to one day personally do it, but thanks to you and your ASM mastery you pulled it off and now its the best custom item to this day!!!
And I just realized you even got the graphics and sound too. That is badass!
Erockbrox- Since : 2013-02-05
Re: The morning star weapon for Link
You're very welcome, Erock :)Hope you can enjoy the hack anyways.
Moegami and Puzz, I fixed the bugs as best as I could, these were 2. The first was that the bird was always stored into vram after you called him. Easy to fix. The second is if you use 2 items at the same time, and the second is the goldstar. I disabled the goldstar as second item as best as it was possible. There are some minor glitches left, like the boomerang flies out of the screen sometimes, but it should be ok now.
Seph, also sent you an update:
I found a bug and like to ask you to redownload the file:
Native ALTTP version
-v2: hammerbug fixed
-v3: graphic glitches fixed with bird and double item use
http://bszelda.zeldalegends.net/stuff/Con/fb_gs.zip
Please check if it now works
Moegami and Puzz, I fixed the bugs as best as I could, these were 2. The first was that the bird was always stored into vram after you called him. Easy to fix. The second is if you use 2 items at the same time, and the second is the goldstar. I disabled the goldstar as second item as best as it was possible. There are some minor glitches left, like the boomerang flies out of the screen sometimes, but it should be ok now.
Seph, also sent you an update:
I found a bug and like to ask you to redownload the file:
Native ALTTP version
-v2: hammerbug fixed
-v3: graphic glitches fixed with bird and double item use
http://bszelda.zeldalegends.net/stuff/Con/fb_gs.zip
Please check if it now works
Conn- Since : 2013-06-30
Re: The morning star weapon for Link
This is perfect. No more bugs when calling a bird and the Goldstar is disabled when in conjunction to other item-sprites on screen. This last version doesn't have the new monologues inserted but I've easily fixed this, by reading the info. It is just those 2 bytes to load new monolgues.
Puzzledude- Since : 2012-06-20
Re: The morning star weapon for Link
I just read through the whole ASM word document.
Conn your ASM is brilliant!
I totally need to learn this!
Conn your ASM is brilliant!
I totally need to learn this!
Erockbrox- Since : 2013-02-05
Re: The morning star weapon for Link
Oh yes, the default message is hookshot and magic boomerang since I do not know which monologues are free in your hacks, so when creating the updated example they went away. I reenabled them in above zip example rom, but since you already changed them no need to re-download.
I am happy to get green light from you. It isn't an elegant solution to just switch off the morning star function when another item is in use, but I have no idea how to make that different... however, we can live with this, I think
Now I wait for moegami's test and when he is satisfied as well, I'll post it in the single hacks collection
*lol, Erock - thanks a lot :d
I am happy to get green light from you. It isn't an elegant solution to just switch off the morning star function when another item is in use, but I have no idea how to make that different... however, we can live with this, I think
Now I wait for moegami's test and when he is satisfied as well, I'll post it in the single hacks collection
*lol, Erock - thanks a lot :d
Last edited by Conn on Thu 5 Sep 2013 - 14:20; edited 1 time in total
Conn- Since : 2013-06-30
Re: The morning star weapon for Link
When testing I found a further problem. Normally I could fix this, but it seems like the code is preventing it.
In the dungeons, when you get the map, it will not be displaied, but rather a goldstar will be displaied instead of the map. This is probably so, because of the letter gfx used. Namely the letter can be easily replaced by a map (since they look the same).
I don't know how to fix this. Editing the usual spot for the menu-displaied map is not helping. But editing the 8-bit menu for goldstar autoedits the old map location and the main menu goldstar.
When extracting the gfx, the map was in-place, and I couldn't find the 8-bit gfx for goldstar anywhere in the bin file.
In the dungeons, when you get the map, it will not be displaied, but rather a goldstar will be displaied instead of the map. This is probably so, because of the letter gfx used. Namely the letter can be easily replaced by a map (since they look the same).
I don't know how to fix this. Editing the usual spot for the menu-displaied map is not helping. But editing the 8-bit menu for goldstar autoedits the old map location and the main menu goldstar.
When extracting the gfx, the map was in-place, and I couldn't find the 8-bit gfx for goldstar anywhere in the bin file.
Puzzledude- Since : 2012-06-20
Re: The morning star weapon for Link
ah, this luckily doesn't affect pu version.
mmh, maybe the letter and map use the same tiles. damned. this is difficult to fix since the hookshot has only one tile that can be replaced. Do you have an idea which menu tile is free?
Here's the vram image. I think I can place it right of the boots... what do you think?
mmh, maybe the letter and map use the same tiles. damned. this is difficult to fix since the hookshot has only one tile that can be replaced. Do you have an idea which menu tile is free?
Here's the vram image. I think I can place it right of the boots... what do you think?
Conn- Since : 2013-06-30
Re: The morning star weapon for Link
Free tiles in the menu are in the upper section.
You can take those right of the boots (those are free).
Can also take 0A, 0B, 0C, 0D (if you need 4).
Can also take 10, 11, 20, 21.
The map is at DE, DF, EE, EF.
So the code affects DE, DF, EE, EF to be displaied where the map is.
Puzzledude- Since : 2012-06-20
Re: The morning star weapon for Link
Cool, thanks! I take those right to the boots. It's rather easy to change it, but I need to go now. I think in 3-4 hours I can send the update.
Conn- Since : 2013-06-30
Re: The morning star weapon for Link
Ok here we go:
Native ALTTP version
-v2: hammerbug fixed
-v3: graphic glitches fixed with bird and double item use
-v4: menu map glitch fixed
http://bszelda.zeldalegends.net/stuff/Con/fb_gs.zip
Now it should be ok... this fix was only necessary in ALTTP, since PU has a different menu order (so we stick on v5 for now SePH .
The place to the right of the boots was somehow used as black in the menu, so I placed it to the left, position 25-28:
So please check again if everything is ok now ^^
Native ALTTP version
-v2: hammerbug fixed
-v3: graphic glitches fixed with bird and double item use
-v4: menu map glitch fixed
http://bszelda.zeldalegends.net/stuff/Con/fb_gs.zip
Now it should be ok... this fix was only necessary in ALTTP, since PU has a different menu order (so we stick on v5 for now SePH .
The place to the right of the boots was somehow used as black in the menu, so I placed it to the left, position 25-28:
So please check again if everything is ok now ^^
Conn- Since : 2013-06-30
Re: The morning star weapon for Link
Just tested it, no bugs in the map screen. Really awesome job conn! You've seriously outdone yourself with this one. Can't seem to find any other bugs from what I've done
Re: The morning star weapon for Link
Cool, thanks also a lot for all the bug-testing. I'll post the hack into the single hacks collection as soon puzz also has no further findings as well ^^
btw: zcompress always makes a massive change to the rom's data (same does any change with HM). For these reasons I made the vram transfer of the morning star tiles upon collecting it from the chest and left the native patch without any textbox or chest content change (for which I gave instructions how to do).
I say this in case you wonder that you cannot find the tiles when examining the menu gfx after ripping with zcompress.
If you want to adjust the gfx:
8-bit in menu: 11/5100
16-bit when out of chest: 11/4000
16-bit when used: 11/5600
btw: zcompress always makes a massive change to the rom's data (same does any change with HM). For these reasons I made the vram transfer of the morning star tiles upon collecting it from the chest and left the native patch without any textbox or chest content change (for which I gave instructions how to do).
I say this in case you wonder that you cannot find the tiles when examining the menu gfx after ripping with zcompress.
If you want to adjust the gfx:
8-bit in menu: 11/5100
16-bit when out of chest: 11/4000
16-bit when used: 11/5600
Last edited by Conn on Thu 5 Sep 2013 - 18:34; edited 1 time in total
Conn- Since : 2013-06-30
Re: The morning star weapon for Link
This last version is great. Couldn't find any more problems.
PS
Did you know that the Morning star enemy also has problems, if on bg2 (under the indoor bridge). The morning star weapon goes over his body, but (because of that reason) also over the bridge. So the bridge doesn not cover it.
PS
Did you know that the Morning star enemy also has problems, if on bg2 (under the indoor bridge). The morning star weapon goes over his body, but (because of that reason) also over the bridge. So the bridge doesn not cover it.
Puzzledude- Since : 2012-06-20
Re: The morning star weapon for Link
Great already posted it in the single hacks collection for free use.
So you placed the ball&chain guys in such a room? That's an interesting finding. It took me nerves to find this thing with oam priority out. I do have no explanation why nintendo made it this way. It is possible that otherwise you can hit a sprite walking on the bridge above or so.
I edited my post above while you gave this reply, I gave some information how to alter the morning star gfx; please read it again in case you haven't.
So you placed the ball&chain guys in such a room? That's an interesting finding. It took me nerves to find this thing with oam priority out. I do have no explanation why nintendo made it this way. It is possible that otherwise you can hit a sprite walking on the bridge above or so.
I edited my post above while you gave this reply, I gave some information how to alter the morning star gfx; please read it again in case you haven't.
Conn- Since : 2013-06-30
Re: The morning star weapon for Link
Hey conn, since I just implemented the menu from gates of darkness into my rom the goldstar graphics no longer appear. I'm assuming this is similar to the PU menu since it has a different location. Whenever you get the time could you help me so it shows up in the menu?
Re: The morning star weapon for Link
I can take a look at it (send the rom with explanation where to find the chests to con.s@gmx.de). Though this is strange since the hookshot should be at the same address - but maybe I'm wrong.
What exactly isn't working? Is the goldstar showing up when taking it out of chest and when using the hookshot and you just need to regain the menu gfx?
What exactly isn't working? Is the goldstar showing up when taking it out of chest and when using the hookshot and you just need to regain the menu gfx?
Conn- Since : 2013-06-30
Re: The morning star weapon for Link
Alright I've sent you the email. As I said it is the 8 bit version that doesn't work in the menu but the normal sprite itself does. Thanks in advance for this conn
Re: The morning star weapon for Link
You can leave it over pendants, that text will never actually be seen in the game since the startup patch skips me to part 2 where it says charms (crystals). I put it there on purpose
Re: The morning star weapon for Link
Ah, no got a solution: the boomerang at the very bottom isn't used (Euclid has his own item code. I'll remap it there.
Conn- Since : 2013-06-30
Re: The morning star weapon for Link
say, did you use zcompress to get the gfx stabilized over pendants? If yes you should restore it to native "pendants" after I released my fix
Conn- Since : 2013-06-30
Re: The morning star weapon for Link
I'm finished so far:
http://bszelda.zeldalegends.net/stuff/Con/fb_gs.zip
You'll find a order with "24items".
Notes to use:
1. apply native fb_gs.ips
2. add the 24 items menu
3. apply the 24_items_fix.ips from the new order
4. Replace the "boom" tiles with the 8bit.bin included (in contrast to native ALTTP, Euclid's menu makes this necessary)
Read everything explained in the attached word file (24_itemfix.docx).
Puzz, could you also check whether it works for you?
http://bszelda.zeldalegends.net/stuff/Con/fb_gs.zip
You'll find a order with "24items".
Notes to use:
1. apply native fb_gs.ips
2. add the 24 items menu
3. apply the 24_items_fix.ips from the new order
4. Replace the "boom" tiles with the 8bit.bin included (in contrast to native ALTTP, Euclid's menu makes this necessary)
Read everything explained in the attached word file (24_itemfix.docx).
Puzz, could you also check whether it works for you?
Conn- Since : 2013-06-30
Re: The morning star weapon for Link
This is great, it works. The first time I see Morning star in the 24-item menu.
Puzzledude- Since : 2012-06-20
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Zeldix :: Zelda III Hacking :: Requests
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