Star Fox
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: Shoot 'em up :: Other
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20180930
Star Fox
- Patch -
Patch Revision 2, 13/Dec/2021: boss theme):
- Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
Mirror: https://mega.nz/file/FPdGADJZ#OjYYwsQ6_xfORRLbXSG2K4pmjtFH2cupXnZvyRXvego
- PCM packs -
Star Fox Restored - Church Of Kondo Pre-Release (by Aelieth):
- Code:
https://drive.google.com/file/d/10mOmg_P_PWDWGpk2SRhyTq2xsx-OEAo8/view
PCM set by daniloroxette v2 (updated Sep, 14th 2021):
- Code:
https://mega.nz/file/cN52BJhZ#q7Vry8T1DpNHq6n66_rbQw0B6GZVZtl026ZVY3EIUBs
PCM set by Kurrono:
- Code:
https://mega.nz/#!96I1wAhT!Lpb_TiatOAQ8Llwwg88zbXXbKFzd0Pbow4VtK45aONU
Alternative Intro Video (including speech):
- Code:
https://mega.nz/file/w2oWSLTD#1KhKRXBg3TSSHvJFf_x9y-KzXcSkssajSZXVDrYsmtI
- Track Map -
- Code:
https://docs.google.com/spreadsheets/d/1_pgX2OIBm2DT4jNIeigdekD9OpZ5tVtaE5Fw2oGWPUc
Last edited by kurrono on Thu 25 Oct 2018 - 17:57; edited 3 times in total
kurrono- Since : 2015-03-22
Star Fox :: Comments
Why u want to learn..my teachers is Pev and Conn... bro believe is not easy as u thinkk...im still learning..u need to do learn about 8bits (m) and 16 bits(M)
Plus u got to trace from 2140 to 2142.. is weird the case. On 2143
...
The bsnes using debugger gives u the values when stage start some areas is not there the value..cause it can be instead of 2142 ia on 2140...is tricky. After u find where the music changes next step is the mute..thats more hard to find..depending on the game
Plus u got to trace from 2140 to 2142.. is weird the case. On 2143
...
The bsnes using debugger gives u the values when stage start some areas is not there the value..cause it can be instead of 2142 ia on 2140...is tricky. After u find where the music changes next step is the mute..thats more hard to find..depending on the game
Like STA $2140
Or Lda $2140..yes find an app called asmdev on tomhacking net..it will show the opcodes..but to find out where it is u need to use a breakpoint in bsnes like 2142 mark checkmark..have u seen Conn explaining to rockslam how to find values for draculax using 2004 w..aka write... u got. 3 options
W= write
R=read
X=execute..
Well u write on 2140..or 2142.. most games are on rhose too joe and mac was on 2141
Or Lda $2140..yes find an app called asmdev on tomhacking net..it will show the opcodes..but to find out where it is u need to use a breakpoint in bsnes like 2142 mark checkmark..have u seen Conn explaining to rockslam how to find values for draculax using 2004 w..aka write... u got. 3 options
W= write
R=read
X=execute..
Well u write on 2140..or 2142.. most games are on rhose too joe and mac was on 2141
I will look at the explanation you mentioned. Where can I get this Bsnes? Is it a dev kit?
@Kurrono Nice Job dude, Its plays great so far. Just wanted to let you know there is a spelling issue when you have to rename the game. You have bb_msu1 instead of sfx_msu1. Its no big deal or anything, I just wanted to let you know. :-) Keep up the great work.
Hi Kurrono, great job porting StarFox to MSU1. By the way, I cannot download the pack of missing PCM, it seems that there is an error on the link.
@kurrono I was sent this below via PM. Maybe you want to add another game to your belt. I'm retired and no longer doing any more MSU projects. If what is said below is correct, this will be a ballpark for you, Bud. Much luck. Apologies, in advance, for the hijacking.
P.S. @polargames No, I am not mad at all, lol. Feel free to do what you want with mine or anyone else's work (this is why our code is included with the patches). Much luck in your learning adventure.
Polargames wrote:I wanted to tell you that I found out that the asm for final fight 2 also works on final fight 3 almost. What I mean by almost is I have played it to level 2 and after beating up the first guy the second one does not show up so a player is stuck. I was board and was messing around and boom it worked. I wanted to let you know this because if it is possable the break point could work from FF2 on three. Now I would like to say that I am in no way trying to get another project going at all, I was just curious if it would work on the 3 one. And man I was supprised by it. I just wanted to tell you what I had found. Also please do not be mad at me for playing with the asm code, All I did was change number 2 to 3 and the msu form 2 to 3 thats it. If you want to look into this some more thats fine, I have deleated the file 100% that I had modded so do not worrie about me takeing any credit on it. I would never do that. So there you go. I hope things are well for you and that you have a great week. Thank you for reading my message:) and please again do not be mad at me for just seeing if it worked.
P.S. @polargames No, I am not mad at all, lol. Feel free to do what you want with mine or anyone else's work (this is why our code is included with the patches). Much luck in your learning adventure.
@Kurrono Do you need help making videos for you? The last couple of videos you made seem rather odd (out sync audio or slow). Or just wait for ShiryuGL to make them to post them for you?
Bsnes on star fox too slow...star fox ..need a faster..end system maybe like urs PEV...on return of dbl dragon i recorded at 3900 x2160 4k..that why slow too..hehe
Does this require an OG revision Star Fox rom? Or will version 1.2 (Rev B) also work? I didn't see anything mentioned in the notes in the archive.
@Drakonas I believe we used version 1.0 of the ROM. For now, no plans to port to higher revisions.
kurrono wrote:Thank u PolarGames..ur always positive here..ur so cool
Why thank you very much kurrono for your kind words, your also cool as well
kurrono wrote:Oh Piolar i have other game done... maybe im releasing it tomorrow
Sweet, Cannot wait for it :-D
Drakonas wrote:Does this require an OG revision Star Fox rom? Or will version 1.2 (Rev B) also work? I didn't see anything mentioned in the notes in the archive.
I just tried it with 1.2 Rev B and it does not work at all, I had tried twice and its a no go. I hope that helps
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