Star Fox
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: Shoot 'em up :: Other
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20180930
Star Fox
- Patch -
Patch Revision 2, 13/Dec/2021: boss theme):
- Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
Mirror: https://mega.nz/file/FPdGADJZ#OjYYwsQ6_xfORRLbXSG2K4pmjtFH2cupXnZvyRXvego
- PCM packs -
Star Fox Restored - Church Of Kondo Pre-Release (by Aelieth):
- Code:
https://drive.google.com/file/d/10mOmg_P_PWDWGpk2SRhyTq2xsx-OEAo8/view
PCM set by daniloroxette v2 (updated Sep, 14th 2021):
- Code:
https://mega.nz/file/cN52BJhZ#q7Vry8T1DpNHq6n66_rbQw0B6GZVZtl026ZVY3EIUBs
PCM set by Kurrono:
- Code:
https://mega.nz/#!96I1wAhT!Lpb_TiatOAQ8Llwwg88zbXXbKFzd0Pbow4VtK45aONU
Alternative Intro Video (including speech):
- Code:
https://mega.nz/file/w2oWSLTD#1KhKRXBg3TSSHvJFf_x9y-KzXcSkssajSZXVDrYsmtI
- Track Map -
- Code:
https://docs.google.com/spreadsheets/d/1_pgX2OIBm2DT4jNIeigdekD9OpZ5tVtaE5Fw2oGWPUc
Last edited by kurrono on Thu 25 Oct 2018 - 17:57; edited 3 times in total
kurrono- Since : 2015-03-22
Star Fox :: Comments
Re: Star Fox
Well, It's been a long time since I started to review the first PCM pack for this title, and I didn't finished it yet. I hope to finish it this year... But I want to share the job I done so far and do this report;
Link to a SPREADSHEET with details about this pack: https://docs.google.com/spreadsheets/d/1PvGL4mcegQJuFczUA9MDp_j_a1bzB1R0V_wAUOAIba4/
I was doing a complete new rip (and new mixing) from the SPC source to those tracks that has no remix avaliable, but I got tired. (I made it for 9 tracks and there's +30 left.) So, from now on, just to end this, I'll only get the new track suggestions from Savior, apply a volume normalization and set the looping points (Listed in the spreadsheet). Maybe I'll continue the re-rip (new mix) in the future.
As soon as I finish the job, I'll let a link here.
Link to a SPREADSHEET with details about this pack: https://docs.google.com/spreadsheets/d/1PvGL4mcegQJuFczUA9MDp_j_a1bzB1R0V_wAUOAIba4/
- PATCH ISSUES:
- The secret stage after entering the bird don't call any file. It should call 28.pcm, included in the current pack.
The songs 8, 9 and 10 (duplicates) should be looping, but they are not.
(I made a larger track for them with 3 loops and with correct looping point info for future purpose)
- FIRST BASE PCM PACK ISSUES:
- There's no setted looping points on the files and the volumes are not normalized.
Files called by the game that are MISSING from the 1st base pcm pack:
100 is called at the Continue screen.
146 is called when entering the black hole.
89 is called when leaving the black hole.
152 is called when entering the bird (2nd black hole).
Anyway, apparently, only the continue screen is really needed because the black hole thing is actually a SFX.
- PCM PACK AND/OR PATCH ISSUES:
- Files that I couldn't call in a several gameplay tests. (This files are inside the base pcm pack)
28 (due to a possible code not calling it, reported before)
37 (but the duplicates 75 & 155 are both called sometime)
49 (the duplicates 88 & 206 neither. only the duplicate 17 was called.)
88 (duplicate mentioned above)
206 (duplicate mentioned above)
108 (the duplicate 246 was called instead)
121 (the duplicate 2 was called instead)
193 (the duplicate 175 was called instead)
194 (it's a muted track on the base pcm pack)
NOTE: Even don't understanding why I couldn't play them, I know It's safer keep them all.
I was doing a complete new rip (and new mixing) from the SPC source to those tracks that has no remix avaliable, but I got tired. (I made it for 9 tracks and there's +30 left.) So, from now on, just to end this, I'll only get the new track suggestions from Savior, apply a volume normalization and set the looping points (Listed in the spreadsheet). Maybe I'll continue the re-rip (new mix) in the future.
As soon as I finish the job, I'll let a link here.
Finally, I'm done. It's possible that the set got some inaccuracies, but I'm not going back to this project near soon. It's a very extensive and complex MSU-1 set due to duplications and a hard track-map-test. I'm exhausted. Half of the songs came from the initial set, but I worked on the normalization and on the looping point for each track.
If anyone want see more info about the reconstruction, there is a specific tab in the spreadsheet left in my last post.
Download link: https://mega.nz/file/FQQlAKTD#wwiL0cEl4QPT6rccZCmQcf3Poa4S5ZLzOWnTqX2P6Y8
Preview: https://www.youtube.com/watch?v=-z53aZ0fiTE
If anyone want see more info about the reconstruction, there is a specific tab in the spreadsheet left in my last post.
Download link: https://mega.nz/file/FQQlAKTD#wwiL0cEl4QPT6rccZCmQcf3Poa4S5ZLzOWnTqX2P6Y8
Preview: https://www.youtube.com/watch?v=-z53aZ0fiTE
hey, ABOhiccups. Thanks for your feedback.
Indeed. Now I realize that I didn't extend the track and I was planning to do It because the looping is missing from the PATCH (Tracks 8, 9, 10). I made a PCM with the correct looping point, but with a short version. It would be better to loop from the patch, but I'll try to extend the tracks soon.
If there's another problems, please, tell me.
Indeed. Now I realize that I didn't extend the track and I was planning to do It because the looping is missing from the PATCH (Tracks 8, 9, 10). I made a PCM with the correct looping point, but with a short version. It would be better to loop from the patch, but I'll try to extend the tracks soon.
If there's another problems, please, tell me.
would be better if you could make it from the pcm side, I can set those tracks to non-loop, however, there are 5 versions (rev1, 2, french, with/out video)... the chance is always high that I mess something up if I touch old stuff... anyways, if you experience problems let me know
Better late than never... As our last year's dialog, today I update the pack to extend the duplicate tracks 8, 9 and 10 from '40 seconds to 1'54.
This is the Stage Clear song. As ABOhiccups told us, the initial duration was less than the full scene in the game. Now the song is able to cover it, but if the player decides to stay on the screen, the song will finish without restarting. (Anyway, It's unusual to stand still on that screen.)
Fortunately, that was the only uptade over this pcm pack by now.
https://mega.nz/file/cN52BJhZ#q7Vry8T1DpNHq6n66_rbQw0B6GZVZtl026ZVY3EIUBs
This is the Stage Clear song. As ABOhiccups told us, the initial duration was less than the full scene in the game. Now the song is able to cover it, but if the player decides to stay on the screen, the song will finish without restarting. (Anyway, It's unusual to stand still on that screen.)
Fortunately, that was the only uptade over this pcm pack by now.
https://mega.nz/file/cN52BJhZ#q7Vry8T1DpNHq6n66_rbQw0B6GZVZtl026ZVY3EIUBs
Gentlemen, good night...
I took the liberty and sent a message to Conn about a "simple" error in the game's intro, when I restarted the game's intro again, a song that shouldn't play, started playing before the loop, but now it's fixed; once again: thank you very much, you are the young man, thanks a lot!!!
(Wait for him to update the patch, ok)
I took the liberty and sent a message to Conn about a "simple" error in the game's intro, when I restarted the game's intro again, a song that shouldn't play, started playing before the loop, but now it's fixed; once again: thank you very much, you are the young man, thanks a lot!!!
(Wait for him to update the patch, ok)
It's already updated (refresh browser histroy if the v10.ips in the patch folder isn't from yesterday) link remains the same.
There was SuperFX2 Patch for Star Fox. Any chance to create a merge patch with SuperFX2 and MSU1?
https://www.romhacking.net/hacks/6333/
https://www.romhacking.net/hacks/6333/
Misunderstood the message so I deleted my answer... so the game crashes with sfx2, right? Does sd2snes support SFX2?
Conn wrote:Misunderstood the message so I deleted my answer... so the game crashes with sfx2, right? Does sd2snes support SFX2?
Yes it does. That's why Star Fox 2, DOOM, and Yoshi's Island are completely compatible with SD2SNES / FXPAK.
You can try this. No idea everything works as it should (I'm no magician who conjures up Vitor's stuff).
It's a merged patch, so apply on a clean rom... also this is an exception, I'm retired
It's a merged patch, so apply on a clean rom... also this is an exception, I'm retired
Conn wrote:Misunderstood the message so I deleted my answer... so the game crashes with sfx2, right? Does sd2snes support SFX2?
@Conn, what he said was:
Star Fox is made on the FX1 chip,
but yesterday @Kandowontu from romhacking.net put Star Fox 1 on the FX2 chip;
the question is, will an msu1 patch for this one be possible in the future?
VVV18 wrote:Conn wrote:Misunderstood the message so I deleted my answer... so the game crashes with sfx2, right? Does sd2snes support SFX2?
@Conn, what he said was:
Star Fox is made on the FX1 chip,
but yesterday @Kandowontu from romhacking.net put Star Fox 1 on the FX2 chip;
the question is, will an msu1 patch for this one be possible in the future?
@Conn, I take back what I said, you understood clearly, my sincere apologies there, ok.
Conn wrote:You can try this. No idea everything works as it should (I'm no magician who conjures up Vitor's stuff).
It's a merged patch, so apply on a clean rom... also this is an exception, I'm retired
I did a brief test (not MSU1) on the romhacking patch and I still think there will be improvements to it, some parts are a little fast (something sounds a little weird)
so we must have future improvements!!!
I added the msu patch alone in case there's a further update, as well as the merged msu+vitor patch (apply on rom without header)
@RetroPlay Once again, wrong place to post. PCM alternate tracks are posted in the PCM Track Swap section.
https://www.zeldix.net/f58-pcm-track-swap
https://www.zeldix.net/f58-pcm-track-swap
Whoopsie, third times a charm, JK.
About the SuperFX2 update, it looks like some of the tracks may benefit from some minor edits to better suit pacing in some parts of the game.
Not surprisingly now that the game runs a wee bit faster.
About the SuperFX2 update, it looks like some of the tracks may benefit from some minor edits to better suit pacing in some parts of the game.
Not surprisingly now that the game runs a wee bit faster.
Retroplay wrote:About the SuperFX2 update, it looks like some of the tracks may benefit from some minor edits to better suit pacing in some parts of the game.
Not surprisingly now that the game runs a wee bit faster.
If my patch works, @anybody feel free to post it in the merged patches section:
https://www.zeldix.net/f99-merged-patches
https://www.zeldix.net/f99-merged-patches
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