The flying floor tiles enemy to be less annoying!

Go down

The flying floor tiles enemy to be less annoying! Empty The flying floor tiles enemy to be less annoying!

Post by Erockbrox Thu 15 Aug 2013 - 4:04

I am personally sick sick sick sick sick sick and tired of walking into a room only to be waiting and standing there for forever waiting for those stupid floor tiles to finish there thing.

You all know what I'm talking about, those floor tiles which come up out of the ground and fly at you. Yeah, that crap is ANNOYING!!!

It would be so great if only 1 floor tiles came up from the ground and then flew at you or maybe 2 or 4 of them, but not ALL of them.

The sprite as it is, is way too annoying and it takes too long. It would probably be much more fun and enjoyable if it only threw less tiles at you.
Erockbrox
Erockbrox

The flying floor tiles enemy to be less annoying! Image211

Since : 2013-02-05

Back to top Go down

The flying floor tiles enemy to be less annoying! Empty Re: The flying floor tiles enemy to be less annoying!

Post by MathOnNapkins Thu 15 Aug 2013 - 21:47

How about pounding the tiles quickly before they have time to come up with the hammer Smile?

MathOnNapkins

The flying floor tiles enemy to be less annoying! Image111

Since : 2013-02-08

Back to top Go down

The flying floor tiles enemy to be less annoying! Empty Re: The flying floor tiles enemy to be less annoying!

Post by Erockbrox Fri 16 Aug 2013 - 1:39

MathOnNapkins wrote:How about pounding the tiles quickly before they have time to come up with the hammer Smile?
Nice idea, but I think that would still be annoying because you have to pound so many of them.

Honestly I would really appreciate it if the floor tiles sprite were modified such that only 1, 2 or 4 tiles came up from the ground instead of the original amount.

You will be doing a favor to everyone by doing this.

Erockbrox
Erockbrox

The flying floor tiles enemy to be less annoying! Image211

Since : 2013-02-05

Back to top Go down

The flying floor tiles enemy to be less annoying! Empty Re: The flying floor tiles enemy to be less annoying!

Post by MathOnNapkins Fri 16 Aug 2013 - 2:08

Well, it's easy enough to change the quantity of tiles that come up.

$4BA1C: C9 16 F0 06

change this to

(this was edited for a typo, was 90 instead of B0)
$4BA1C: C9 XX B0 06

Where XX is between 0 and 0x16, and represents the number of tiles it forces to spawn out of the floor. This will cause the FlyingTileFactory overlord to self terminate earlier than in a vanilla rom.

Code for reference:
Code:

    ; *$4B9E8-$4BA29 JUMP LOCATION
    Overlord_FlyingTileFactory:
    {
       LDA $0B08, X : CMP $E2
       LDA $0B10, X : SBC $E3 : BNE .outOfRange

       LDA $0B18, X : CMP $E8
       LDA $0B20, X : SBC $E9 : BNE .outOfRange

       DEC $0B30, X

       LDA $0B30, X : CMP.b #$80 : BEQ .spawn_flying_tile

       RTS

    .resetTimer

       LDA.b #$81 : STA $0B30, X

       RTS
   
    .spawn_flying_tile
   
       JSR Overlord_SpawnFlyingTile : BMI .resetTimer
       
       INC $0B28, X
       
       LDA $0B28, X : CMP.b #$16 : BEQ .selfTerminate
       
       LDA.b #$E0 : STA $0B30, X
       
       RTS
   
    .selfTerminate
   
       STZ $0B00, X
   
    .outOfRange
   
       RTS
    }


Last edited by MathOnNapkins on Fri 16 Aug 2013 - 2:12; edited 1 time in total (Reason for editing : typo)

MathOnNapkins

The flying floor tiles enemy to be less annoying! Image111

Since : 2013-02-08

Back to top Go down

The flying floor tiles enemy to be less annoying! Empty Re: The flying floor tiles enemy to be less annoying!

Post by Erockbrox Fri 16 Aug 2013 - 2:50

Wow! Mathonnapkins!!! That is amazing! Thanks!!

^ now for SePH, I would say...

If you limited it to only 1 floor tile, that would probably be the best. It would be nice, short and sweet.

If you limited it to only 2 floor tiles, that would be okay as well.

And I would say 4 floor tiles is the max!

Really, you could put any amount, but I think 4 is a good number for the max amount.

The vanilla amount just takes way too long and its just boring.

Math to the rescue!
Erockbrox
Erockbrox

The flying floor tiles enemy to be less annoying! Image211

Since : 2013-02-05

Back to top Go down

The flying floor tiles enemy to be less annoying! Empty Re: The flying floor tiles enemy to be less annoying!

Post by Puzzledude Fri 16 Aug 2013 - 10:34

It works!
 
The flying floor tiles enemy to be less annoying! Aaa00110
 
I always wanted to have this feature (22 tiles is just to much and to long). In my test I decided to make 6 tiles.
Puzzledude
Puzzledude

The flying floor tiles enemy to be less annoying! Image213

Since : 2012-06-20

Back to top Go down

The flying floor tiles enemy to be less annoying! Empty Re: The flying floor tiles enemy to be less annoying!

Post by Erockbrox Fri 16 Aug 2013 - 14:12

^ That's great news Puzzledude!

And I agree the original amount of tiles was just too much and too long and I always dreaded going though all of the tiles and time it takes to beat them whenever I saw the first one pop up.

Thanks again for this!
Erockbrox
Erockbrox

The flying floor tiles enemy to be less annoying! Image211

Since : 2013-02-05

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum