Lufia II - Rise Of The Sinistrals
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: RPG :: Round-based
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20181214
Lufia II - Rise Of The Sinistrals
- Patch -
Original, German, Spain, Frue v7, Merged Spekkio (v7) (by Conn):
- Code:
http://bszelda.zeldalegends.net/stuff/Con/luf2_msu_patch.zip
- PCM Pack -
SourJovis Arranged (by Relikk):
- Code:
https://1drv.ms/u/s!Ahue7izQZmougYIITP8VeZ7VY9Pw4A
- Notes for sourjovis PCM pack - Click to view:
- The game is far too long to post a video that represents the patch being used. Except for the intro, the gameplay is from a TAS with the soundtrack placed over the relevant parts of the game to give an idea of what the music sounds like. Hence the lack of SFX. If you want to hear the full soundtrack you can head over to SourJovis' YouTube channel and listen to this playlist.
Special thanks to emuandco for testing the patch during development.
Lufia 2 Orchestral Set (by JUD6MENT):
- Code:
Download:
https://mega.nz/file/MCMwFIxS#1fV7RhdPLY1IRJHeILKVT3XehDUX9T67ITMwgEnQ1V4
Mirror Download: https://www.mediafire.com/file/xvmef1heqgb37ch/Lufia_2_Orchestral_by_JUD6MENT.zip/file
- Track Map (Incomplete) -
- Code:
https://docs.google.com/spreadsheets/d/1BVfKwYdaaLiwrh6HGQVIOooC_6EopNWxf28sLZ9JK7o
Last edited by Relikk on Thu 8 Aug 2024 - 11:33; edited 3 times in total
Relikk- Since : 2017-02-17
Lufia II - Rise Of The Sinistrals :: Comments
Re: Lufia II - Rise Of The Sinistrals
Wasn't much work, only 2 addresses differed from the german version
However a common note I already brought up previously. I fully retrace rpg to be ported to mother tongue, however we provide more than 160 patches and it is impossible to port every patch to each pal version. So requests for jumpn runs, where nothing more needs to be understood than, "mario, please help me, bowser is sooo evil" will usually be rejected...
However a common note I already brought up previously. I fully retrace rpg to be ported to mother tongue, however we provide more than 160 patches and it is impossible to port every patch to each pal version. So requests for jumpn runs, where nothing more needs to be understood than, "mario, please help me, bowser is sooo evil" will usually be rejected...
I understand the great work you are doing here. I will try to help at least by leaving my feedback. Thank you so much for everything. I also understand that there are games that are not worth patching the PAL versions. Luckily in Spain we had the opportunity to play several rpgs translated into Spanish, it was a genre that did not usually reach Spain and less translated. Thank you so much for everything!
I made another update for Spekkio:
https://www.mediafire.com/file/04s6ofw1jsy3p5y/Lufia2_-_Spekkio_Lufia_v4-12.zip/file
https://www.mediafire.com/file/04s6ofw1jsy3p5y/Lufia2_-_Spekkio_Lufia_v4-12.zip/file
Can somebody help me?
I want to patch the german version, but I always get this corruption error:
""0_______" [bad checksum] LoROM, Corrupt, ROM+MSU-1, NTSC, SRAM:Corrupt, ID:___", CRC32:3466166E
When I tried the US version, all was ok.
My steps:
1. Apply german msu ips
2. Apply Spekkio msu ips no header
3. Rename to luf2_msu1.smc
4. Copy all pcm files
5. Copy luf2_msu1msu
6. Play with Snes9x
I want to patch the german version, but I always get this corruption error:
""0_______" [bad checksum] LoROM, Corrupt, ROM+MSU-1, NTSC, SRAM:Corrupt, ID:___", CRC32:3466166E
When I tried the US version, all was ok.
My steps:
1. Apply german msu ips
2. Apply Spekkio msu ips no header
3. Rename to luf2_msu1.smc
4. Copy all pcm files
5. Copy luf2_msu1msu
6. Play with Snes9x
Unfortunately I retired a few days ago and give mainly theoretical support now unless it is really necessary.
Did you try the German patch alone without spekkio? If this works, it is probably the spekkio causing troubles with compatibility.
If the game works and you only get this corruption message... Ignore it. The checksum fail is happening as soon you change only one byte in the rom
Did you try the German patch alone without spekkio? If this works, it is probably the spekkio causing troubles with compatibility.
If the game works and you only get this corruption message... Ignore it. The checksum fail is happening as soon you change only one byte in the rom
The german patch alone works fine, the error occurs only when I apply Spekkio (and than a blank screen occurs; Nintendo logo doesn't show up).
I see... Well unfortunately you come a week or so too late. I'm going to be strict about my decision to retire this time - otherwise this never ends
You'd either renounce on spekkio or play the us version I'm afraid
You'd either renounce on spekkio or play the us version I'm afraid
My curiousity didn't leave me however, so I tried
Spekkio_Lufia_v4-14.ips
on the suggested german rom:
Lufia (Germany).sfc
I already get a black screen here, means I think already spekkio is incompatible with the German version... then this would not be a msu problem, but should be addressed to the author of spekkio anyways, whether he can port his spekkio patch to the German version
Spekkio_Lufia_v4-14.ips
on the suggested german rom:
Lufia (Germany).sfc
I already get a black screen here, means I think already spekkio is incompatible with the German version... then this would not be a msu problem, but should be addressed to the author of spekkio anyways, whether he can port his spekkio patch to the German version
And another update for Spekkio:
https://www.mediafire.com/file/c30725070lj9uw2/Lufia2_-_Spekkio_Lufia_v4-15.zip/file
https://www.mediafire.com/file/c30725070lj9uw2/Lufia2_-_Spekkio_Lufia_v4-15.zip/file
Well, another update for Spekkio:
https://www.mediafire.com/file/wdsu2zn69olva1x/Lufia2_-_Spekkio_Lufia_v4-16.zip/file
https://www.mediafire.com/file/wdsu2zn69olva1x/Lufia2_-_Spekkio_Lufia_v4-16.zip/file
Another update for Spekkio:
https://www.mediafire.com/file/b5wfoq3ieef4250/Lufia2_-_Spekkio_Lufia_v5-1.zip/file
Among others Erim now has a better battle sprite. With version 5, Frue Lufia also might need an update if anyone cares.
https://www.mediafire.com/file/b5wfoq3ieef4250/Lufia2_-_Spekkio_Lufia_v5-1.zip/file
Among others Erim now has a better battle sprite. With version 5, Frue Lufia also might need an update if anyone cares.
ARTEMlS wrote:Another update for Spekkio:
https://www.mediafire.com/file/b5wfoq3ieef4250/Lufia2_-_Spekkio_Lufia_v5-1.zip/file
Among others Erim now has a better battle sprite. With version 5, Frue Lufia also might need an update if anyone cares.
Just a question, beside the merged side, is there a difference if I apply the spekkio patch (without MSU) and then the MSU patch ?
nico7550 wrote:ARTEMlS wrote:Another update for Spekkio:
https://www.mediafire.com/file/b5wfoq3ieef4250/Lufia2_-_Spekkio_Lufia_v5-1.zip/file
Among others Erim now has a better battle sprite. With version 5, Frue Lufia also might need an update if anyone cares.
Just a question, beside the merged side, is there a difference if I apply the spekkio patch (without MSU) and then the MSU patch ?
Yes, you would more then likely have a corrupt rom file. As the spekkio patch requires an headered rom file. It seams that the link above took care of any potential issues that might arise with it and the msu file. So if you want spekkio and msu support together, I would strongly suggest to used the merged patch provided. I hope that answers your question.
yes and no, I try the 3 versions (spekkio, frue and kureji) with the normal patches then I use the MSU patch without seeing problem (I just start them, let the intro run and go to the name scrren).
Actually there is no real difference.
The only difference when applying the MSU patch afterwards is that the checksum value isn't correct, but that doesn't affect the gameplay itself at all.
The only difference when applying the MSU patch afterwards is that the checksum value isn't correct, but that doesn't affect the gameplay itself at all.
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