help to patch Mega Man X2 with MSU1

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Post by Jan300omega Sun 8 Mar 2020 - 6:37

oh wow, if in fact I wanted to report that, thanks, I'll check it in a few hours and see if it's ok

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Post by Jan300omega Sun 8 Mar 2020 - 19:36

Now it sounds like a mix between the music of the original game and the msu1, the music msu1 is still out of sync with the game🙁

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Post by Conn Sun 8 Mar 2020 - 19:49

You mean msu and SNES spc are played together?
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Post by Jan300omega Sun 8 Mar 2020 - 19:50

yes, they sound like mixed

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Post by Conn Sun 8 Mar 2020 - 19:58

Ah indeed. Try this Wink
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v6.zip You don't have permission to download attachments.(1 Kb) Downloaded 4 times
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Post by Jan300omega Sun 8 Mar 2020 - 21:43

the bugs disappeared 😁😁, but there is a small detail, it seems that the game hangs a little in some transitions, for example when you select a maverick the music hangs for a few seconds and when you defeat a maverick the game hangs for a few seconds more

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Post by Jan300omega Sun 8 Mar 2020 - 21:44

it seems that the transitions became slower with respect to the original patch

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Post by Conn Mon 9 Mar 2020 - 5:19

Yes, you have a trade-off here. either sync issues and fish bug or a bit more delay. There's nothing I can do. If the patch is better than the old now (fish bug fixed and so on), I would consider it as final and update the database with it.
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Post by Jan300omega Mon 9 Mar 2020 - 12:04

ohh then what about the crashes in some transitions can't be fixed?

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Post by Conn Mon 9 Mar 2020 - 12:52

What do you mean by crash?
Does the game crash completely, or do you simply have to wait 3 seconds longer?

A video might help.
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Post by Jan300omega Mon 9 Mar 2020 - 13:39

you have to wait almost 3 seconds, it's like a small hang🤔🤔

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Post by Conn Mon 9 Mar 2020 - 13:53

When you start a stage? In the original you also have to wait 2-3 seconds.

See. It's not my patch, and I never wanted to get into MMX (not my sort of games I prefer). I accidently came into it. I did the best I was able to fix it, and succeeded. I cannot make it any better, except some "real bugs" come up like game crashing, but one second waiting longer or whatever... so what Very Happy It's not my aim to make a perfect patch, I get every day bug reports for whichever game, and it starts getting too much for me right now.

In any case, thanks for bringing this bug to light Wink
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Post by Jan300omega Mon 9 Mar 2020 - 14:01

no, in fact, the patch has turned out well, the audio errors disappeared, I just thought that it could be done better, with the transitions, there is like a 2-second hang at least before fighting with a maverick, when you select a maverick and its sprite appears on the screen, when you pass the intro stage and the x hunters appear and so, I'm sorry if I've been somewhat annoying 🙁🙁

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Post by Conn Mon 9 Mar 2020 - 14:20

Strange, I experienced none of these problems Surprised
A short hang when the boss appears, yes but surely not 2 seconds... Anybody can counter-check?
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Post by Jan300omega Mon 9 Mar 2020 - 14:24

yes, in fact I see more, almost 3 seconds, it also happens in other transitions, such as when you enter to fight with the robot in the intro stage, and when you select a boss and then his sprite comes out with his name

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Post by Conn Mon 9 Mar 2020 - 15:22

Alright, watch my playthrough:
https://streamable.com/gpdgj

I used cheats for high jump and invincibility, I had to switch them off before a boss encounter (to open the door) and switch them on again for boss fight, so there's a small interrupt.
There is a waiting time, but not as annoying as you describe. When the boss music changes from introduction to fight mode, e.g.
If you experience severe waiting time than me in the video, the problem might be your setup (I used a fresh patched rom with snes9x 1.58)
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Post by Jan300omega Mon 9 Mar 2020 - 15:48

Does that version of snes9x have to be exactly?🤔🤔

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Post by Conn Mon 9 Mar 2020 - 15:55

No, just wanted to give my version. Are your experienced problems severe than in my video? If so, try patching a clean rom and be sure it is the correct rom (USA).
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Post by Jan300omega Mon 9 Mar 2020 - 16:44

exactly the same thing happens to me as in the video😮

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Post by Conn Mon 9 Mar 2020 - 16:54

Then we are good, I do not consider the delays problematic, and cannot fix it further anyways. As said it's not my patch, I lost pedantism on my way and am not up to make a perfect patch (in fact I can't). All delays are perfectly bearable IMO.

Project closed Smile
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Post by Jan300omega Mon 9 Mar 2020 - 17:50

I guess so🤔👍😁

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Post by Conn Mon 9 Mar 2020 - 18:50

You see, to fix the fish sfx I needed to recall the native sound routines that were disabled in previous versions. Since they are called massive calculations are done which cause this delay that wasn't present in the previous msu versions. Therefore: you can either have that machine gun at the fish... Or wait that half a second longer (comparison to the unpatched rom reveals also a delay in the vanilla rom).
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Post by Jan300omega Mon 9 Mar 2020 - 19:38

oh wow, is there like an editor for the game?

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