Brake pots with asm (new code)

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Post by Puzzledude Sun 8 Sep 2013 - 11:07

Brake pots with asm (old code) testing:
-Link can brake pots with the sword (ok)
-Link can bring the indoor objects, which you can be pounded with the hammer, down with the sword (not ok)
-Link can not bring down posts and hammer bumps with the sword (ok)


Brake pots with asm (new code) testing:
-Link can brake pots with the sword (ok)
-Link can not bring the indoor objects, which you can be pounded with the hammer, down with the sword (ok)
-Link can not bring down overworld posts and hammer bumps with the sword (ok)


New asm code in hex

DABD, new
5C 70 FB 0E

DAFC, new
5C 9C FB 0E

Main code is at 77B70, new
AD 01 03 29 02 00 F0 04 5C C5 DA 01 AD 54 03 29 27 00 D0 04 5C B6 DA 01 AF 59 F3 7E 29 FF 00 C9 01 00 D0 04 5C B6 DA 01 5C C5 DA 01 C9 40 40 F0 04 5C 16 DB 01 AD 01 03 29 02 00 D0 04 5C B6 DA 01 5C 01 DB 01 FF FF
Puzzledude
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Post by XaserLE Sun 8 Sep 2013 - 11:50

Is that my code or did we two work at the same thing today? Very Happy 

XaserLE

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Post by Puzzledude Sun 8 Sep 2013 - 12:06

No, this is Your code XaserLe, just in hex, so users can copy paste it in a hex editor, if they have xkas problems.
Puzzledude
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Post by XaserLE Sun 8 Sep 2013 - 12:10

I first thought this would be an amazing coincidence :-D

XaserLE

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Post by Puzzledude Sun 8 Sep 2013 - 12:34

Main point was to test both codes a bit, as well as determine how the new code looks like in hex (this is how I see code actually). But of course the actual asm is needed to fully understand it.
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Post by XaserLE Sun 8 Sep 2013 - 12:41

Yeh, i am wondering that you mostly use hex code cause i find this really hard sometimes. Using this when manipulating RAM with Geigers SNES9X i like it, but i am glad when having a final asm file with code that is more easy to understand. Looking at hex values all the time completley destroys my concentration.....

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Post by Conn Wed 11 Sep 2013 - 6:04

I completely missed this update out, sorry for this. The fix XaserLE posted was breaking the icerod hack. I remapped his code to use 07/7f00 instead (right after my latest hack in this area, the special treasure).
In my first post of
http://zeldix.forumotion.com/t129-zelda-3-single-hacks-collection
you find now the updated asm and ips to simply apply on your rom. If you already use the old version, you can simply reapply the patch to fix the bug.

@SePH, I'll fix this along with all the other fixes I intend to do for PU, so no need to update your rom with it now.
Conn
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