Converting PSF with looping information?
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Converting PSF with looping information?
Does anyone know of any tools that convert PSF with looping information encoded? PSF are PlayStation 1 audio files ripped from PS1 games.
Based on my (limited) understanding of the format, I think it would be possible for a converter to convert with looping information, but none of the converters I've used have brought the looping information over. For reference, I used the foobar2000 PSF plugin to convert to WAV, then LoopingAudioConverter to convert to PCM.
Here are the docs I've been referring to on PSF:
https://web.archive.org/web/20031018001256/http://www.neillcorlett.com/psf/psf_format.txt
https://web.archive.org/web/20030803010630/http://www.neillcorlett.com/psf/
I guess I'm sort of making an assumption that because the format contains "length of fadeout" information, it's theoretically possible for a converter to ignore that.
I'm very new to converting music for PCM, hoping a more seasoned person can help!
Based on my (limited) understanding of the format, I think it would be possible for a converter to convert with looping information, but none of the converters I've used have brought the looping information over. For reference, I used the foobar2000 PSF plugin to convert to WAV, then LoopingAudioConverter to convert to PCM.
Here are the docs I've been referring to on PSF:
https://web.archive.org/web/20031018001256/http://www.neillcorlett.com/psf/psf_format.txt
https://web.archive.org/web/20030803010630/http://www.neillcorlett.com/psf/
I guess I'm sort of making an assumption that because the format contains "length of fadeout" information, it's theoretically possible for a converter to ignore that.
I'm very new to converting music for PCM, hoping a more seasoned person can help!
bsinky- Since : 2021-08-10
Re: Converting PSF with looping information?
I do not know whether this is the correct answer to your question, but if you look for the music of a specific PS1 game I'd start here:
https://www.zeldix.net/t2106-console-bgm-rips
With LoopingAudioConverter (link is in above linked thread), you can directly convert into msu, looped
https://www.zeldix.net/t2106-console-bgm-rips
Playstation http://psf.joshw.info/
With LoopingAudioConverter (link is in above linked thread), you can directly convert into msu, looped
Conn- Since : 2013-06-30
Re: Converting PSF with looping information?
Conn wrote:With LoopingAudioConverter (link is in above linked thread), you can directly convert into msu, looped
Looping Audio Converter doesn't support PSF or miniPSF, unfortunately.
I don't know of any tools out there that would accomplish what you're looking for, but if you need a hand with editing/looping audio just let me know. I'd be happy to help.
Relikk- Since : 2017-02-17
Re: Converting PSF with looping information?
Thank you both! The console bgm rips site is actually where I got the PSF files in the first place
bsinky- Since : 2021-08-10
Re: Converting PSF with looping information?
Looping Audio Converter doesn't support PSF or miniPSF, unfortunately.
If this would be a nice feature, maybe requesting it at his git as issue so he may add this in a future version?
Conn- Since : 2013-06-30
Re: Converting PSF with looping information?
Idk, if this is useful for this purpose.
https://github.com/m35/jpsxdec
What this tool does, is rip audio or video directly from XA stream on disc to uncompressed WAV or AVI.
Unlike PS1 Redbook Audio, these needs to be converted from 37Khz to 44Khz after ripping, easily done in Audacity.
TBH, I've never played any PSF rips before, nor heard heard of it.
https://github.com/m35/jpsxdec
What this tool does, is rip audio or video directly from XA stream on disc to uncompressed WAV or AVI.
Unlike PS1 Redbook Audio, these needs to be converted from 37Khz to 44Khz after ripping, easily done in Audacity.
TBH, I've never played any PSF rips before, nor heard heard of it.
Retroplay- Since : 2019-08-21
Re: Converting PSF with looping information?
I don't think jpsxdec helps for the game I'm looking at (Shin Megami Tensei if... on PS1), because that game uses sequenced audio instead of streaming audio. That's my understanding of PSF anyway, sort of like a MIDI but for PS1 audio.
For LoopingAudioConverter, it turns out there's already a GitHub issue mentioning support for PSF (and similar sequenced vgm formats): https://github.com/libertyernie/LoopingAudioConverter/issues/40
No activity on it for over a year though, so I'm not holding my breath that anyone's working on that feature.
For LoopingAudioConverter, it turns out there's already a GitHub issue mentioning support for PSF (and similar sequenced vgm formats): https://github.com/libertyernie/LoopingAudioConverter/issues/40
No activity on it for over a year though, so I'm not holding my breath that anyone's working on that feature.
bsinky- Since : 2021-08-10
Re: Converting PSF with looping information?
I'd repost for the issue, the more request, the higher the chance it gets implemented
Conn- Since : 2013-06-30
Re: Converting PSF with looping information?
Here are the "SMT If" PS1 PSFs, converted and edited for looping.
https://mega.nz/file/Ruwm2YbJ#EhDtRYmPRUGWWF972MaOyodRWPIzK4HJlzmMJqq-TR0
I just included the raw WAVs in case you want to balance the audio yourself (as they'll undoubtedly need to be), WAV2MSU and the batch file that contains the loop points to use with it to convert the WAV files to PCM. You'll have to rename them to suit your own naming and numbering scheme, being careful to keep the loop information tied to the correct file.
https://mega.nz/file/Ruwm2YbJ#EhDtRYmPRUGWWF972MaOyodRWPIzK4HJlzmMJqq-TR0
I just included the raw WAVs in case you want to balance the audio yourself (as they'll undoubtedly need to be), WAV2MSU and the batch file that contains the loop points to use with it to convert the WAV files to PCM. You'll have to rename them to suit your own naming and numbering scheme, being careful to keep the loop information tied to the correct file.
Relikk- Since : 2017-02-17
Re: Converting PSF with looping information?
Oh wow, thank you so much, Relikk!
bsinky- Since : 2021-08-10
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