Euclid's 24 item menu color change

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Euclid's 24 item menu color change Empty Euclid's 24 item menu color change

Post by scawful Sat 21 Sep 2013 - 20:20

This isn't too big of a request, I'm just wondering if anyone can help me change the primary color of the menu from blue to green? I would do it in the palettes but that would change the color of other blue things I believe. That and I don't think I can change it in yy-chr since the gameboy mode is kind of confusing lol.
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Post by Puzzledude Sun 22 Sep 2013 - 5:28

You can not do this in HM with palettes, since this would redefine all blue objects in the menu. Not possible in yy-chr either, since you can draw 8 bit only with white, black and "colour". The actual colour is then set with a certain byte value (in hex).

In the case of the menu, you need to find the bytes which control the menu lines (this is doable, since you can look up for the coordinate of tiles in yy-chr). The next byte is the pal (2C for blue, 3C for green). 24 is red, 28 is yellow, 20 is orange etc.

I can turn this into green rather quick. Or maybe just a part, so you can see how to change it and try to do the rest yourself. This way you can see how the menu editing works.
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Post by Conn Sun 22 Sep 2013 - 6:17

I traced all tile:

http://zeldix.forumotion.com/t127-looking-for-horizontal-magic-bar-from-parallel-worlds

the 3rd last message contains all addresses.
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Post by Puzzledude Sun 22 Sep 2013 - 8:35

There you go. The first one is green the second one is blue. You can hex compare (analysis, compare) the two to see, what I've changed.
 
green menu
http://dl.dropbox.com/s/cxj6z8y3v74a4xh/24items%20menu%20gfx%20green.smc
 
blue menu
http://dl.dropbox.com/s/ymu3dn6k2itsb9o/24items%20menu%20gfx%20blue.smc
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Post by scawful Sun 22 Sep 2013 - 22:10

Oh nice, I just forced myself to find the hex compare feature in HxD lol, that's really useful Very Happy 
Surprising it was only a few changes!
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Post by Puzzledude Mon 23 Sep 2013 - 8:09

I'm using the compare all the time, nice that you found it. There are as much changes as there are loading commands. And in Z3 everything is reduced as much as possible, thus you can load (or change the pal) on an entire series of equal tiles in one go.
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