How do I add MSU MD implementation to Mega Man: The Wily Wars
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How do I add MSU MD implementation to Mega Man: The Wily Wars
I want to make a MSU MD patch for this game but I don't know how do it?
I also want to make it compatible with the "Refill after Death" and SRAM+ Proto Man Size FIX and add one extra music track being the title screen music from Mega Man Powered Up.
Can anyone help?
I also want to make it compatible with the "Refill after Death" and SRAM+ Proto Man Size FIX and add one extra music track being the title screen music from Mega Man Powered Up.
Can anyone help?
Neito- Rope
- Since : 2022-05-10
Re: How do I add MSU MD implementation to Mega Man: The Wily Wars
Not to discourage you, in fact I would love if you felt encouraged, but how much do you know about debugging, 68000 assembly language, computer programming in general?
If you don't have some history with any of this it could be extremely difficult to even get started on this project, let alone see it through to completion.
If you don't have some history with any of this it could be extremely difficult to even get started on this project, let alone see it through to completion.
Re: How do I add MSU MD implementation to Mega Man: The Wily Wars
ArcadeTV did an MSU-MD version of this (not released to public).
Problem is the audio tracks, there's 83 (!) of them that needs to be dealt with.
I'm no expert on Rockman/Megaman, far from it, so I'm out as far as audio pack is concerned.
I could post a link to the patch, but I would rather not unless he's okay with it taking into account what happened a while back.
Problem is the audio tracks, there's 83 (!) of them that needs to be dealt with.
I'm no expert on Rockman/Megaman, far from it, so I'm out as far as audio pack is concerned.
I could post a link to the patch, but I would rather not unless he's okay with it taking into account what happened a while back.
Retroplay- Since : 2019-08-21
Re: How do I add MSU MD implementation to Mega Man: The Wily Wars
I don't know muchCubear wrote:Not to discourage you, in fact I would love if you felt encouraged, but how much do you know about debugging, 68000 assembly language, computer programming in general?
If you don't have some history with any of this it could be extremely difficult to even get started on this project, let alone see it through to completion.
Forget the weapon refill patch, I want to use it with the improved protoman sprites but that patch is not compatible with the japanese release
Does it work with the japanese version.Retroplay wrote:ArcadeTV did an MSU-MD version of this (not released to public).
Problem is the audio tracks, there's 83 (!) of them that needs to be dealt with.
I'm no expert on Rockman/Megaman, far from it, so I'm out as far as audio pack is concerned.
I could post a link to the patch, but I would rather not unless he's okay with it taking into account what happened a while back.
Could you ask him then. There are remixes out there I could take care of that.
Neito- Rope
- Since : 2022-05-10
Re: How do I add MSU MD implementation to Mega Man: The Wily Wars
It's for the Euro version, it includes MottZilla's SRAM patch and regions set to JUE.Neito wrote:Does it work with the japanese version.
He's a member here, I guess he will reply here, when or if, he reads this.Neito wrote:Could you ask him then
Until then, I'm not bugging him about it, there's a reason he pulled all his work from Github and I have to respect that.
Retroplay- Since : 2019-08-21
Can someone show me how to add MSU MD support to a game
I want to add MSU MD driver implementation to a game but I've never done it before.
Can someone show me how?
Can someone show me how?
Neito- Rope
- Since : 2022-05-10
Re: How do I add MSU MD implementation to Mega Man: The Wily Wars
well, here's the driver's information.
https://github.com/krikzz/msu-md
you'll have to debug the rom (look through its code) until you can determine where and how the track loading / signals work to the default megadrive/genesis chips.
then you write your own code replacement/edit that takes the information the console is using to call music and reroute it to the MSU MD, and also send correct enough information to the console's normal sound chips such as that the music does not play, but the game does not glitch or crash.
That's pretty much the whole process. I don't know anything about coding for the 68000 so I can't give you anything more specific than this.
you can try reading at these links for more information as to how the genesis processes sound:
https://www.chibiakumas.com/68000/platform2.php#LessonP20
https://www.chibiakumas.com/68000/platform3.php#LessonP21
I hope this helps you.
https://github.com/krikzz/msu-md
you'll have to debug the rom (look through its code) until you can determine where and how the track loading / signals work to the default megadrive/genesis chips.
then you write your own code replacement/edit that takes the information the console is using to call music and reroute it to the MSU MD, and also send correct enough information to the console's normal sound chips such as that the music does not play, but the game does not glitch or crash.
That's pretty much the whole process. I don't know anything about coding for the 68000 so I can't give you anything more specific than this.
you can try reading at these links for more information as to how the genesis processes sound:
https://www.chibiakumas.com/68000/platform2.php#LessonP20
https://www.chibiakumas.com/68000/platform3.php#LessonP21
I hope this helps you.
Re: How do I add MSU MD implementation to Mega Man: The Wily Wars
I just found something! Source for MSU MD Mega Man, but I dont know what to do with it.
https://github.com/CaveraBR/msu-md-megaman-ww
A MSU MD patch for Mega Man: The Wily Wars
I want to know why ArcadeTV pulled all his work from github
https://github.com/CaveraBR/msu-md-megaman-ww
A MSU MD patch for Mega Man: The Wily Wars
I want to know why ArcadeTV pulled all his work from github
Neito- Rope
- Since : 2022-05-10
Re: How do I add MSU MD implementation to Mega Man: The Wily Wars
Neito wrote:I want to know why ArcadeTV pulled all his work from github
Why do you want to know?
And please stop posting the same thing in multiple topics. I've had to merge your posts from two others to here. Keep it to this thread if it's about Wily Wars, please.
Relikk- Since : 2017-02-17
Re: How do I add MSU MD implementation to Mega Man: The Wily Wars
Because I don't know what happened and I'm curious so can you please tell me I just want to know what happened. I need to know why.Relikk wrote:Neito wrote:I want to know why ArcadeTV pulled all his work from github
Why do you want to know?
And please stop posting the same thing in multiple topics. I've had to merge your posts from two others to here. Keep it to this thread if it's about Wily Wars, please.
Neito- Rope
- Since : 2022-05-10
Re: How do I add MSU MD implementation to Mega Man: The Wily Wars
Neito wrote:Because I don't know what happened and I'm curious so can you please tell me I just want to know what happened. I need to know why.Relikk wrote:Neito wrote:I want to know why ArcadeTV pulled all his work from github
Why do you want to know?
And please stop posting the same thing in multiple topics. I've had to merge your posts from two others to here. Keep it to this thread if it's about Wily Wars, please.
If you want to know, people began to annoy him demanding patches for x y games and criticizing some buggy patches. So he decided to withdraw from the scene.
On the other hand, will you have any sound pack for that megaman patch?
jerrymh- Wish Fairy
- Since : 2021-02-11
Re: How do I add MSU MD implementation to Mega Man: The Wily Wars
I am collecting music for a soundpack. But not all of the wily tower music has been remixed by anyone . For the title screen for Wily Wars we could use the title screen music from powered up as a placehoder.jerrymh wrote:Neito wrote:Because I don't know what happened and I'm curious so can you please tell me I just want to know what happened. I need to know why.Relikk wrote:Neito wrote:I want to know why ArcadeTV pulled all his work from github
Why do you want to know?
And please stop posting the same thing in multiple topics. I've had to merge your posts from two others to here. Keep it to this thread if it's about Wily Wars, please.
If you want to know, people began to annoy him demanding patches for x y games and criticizing some buggy patches. So he decided to withdraw from the scene.
On the other hand, will you have any sound pack for that megaman patch?
Neito- Rope
- Since : 2022-05-10
Re: How do I add MSU MD implementation to Mega Man: The Wily Wars
Or you can keep the original until a proper remix comes.Neito wrote:I am collecting music for a soundpack. But not all of the wily tower music has been remixed by anyone . For the title screen for Wily Wars we could use the title screen music from powered up as a placehoder.jerrymh wrote:Neito wrote:Because I don't know what happened and I'm curious so can you please tell me I just want to know what happened. I need to know why.Relikk wrote:Neito wrote:I want to know why ArcadeTV pulled all his work from github
Why do you want to know?
And please stop posting the same thing in multiple topics. I've had to merge your posts from two others to here. Keep it to this thread if it's about Wily Wars, please.
If you want to know, people began to annoy him demanding patches for x y games and criticizing some buggy patches. So he decided to withdraw from the scene.
On the other hand, will you have any sound pack for that megaman patch?
jerrymh- Wish Fairy
- Since : 2021-02-11
Please lock this thread
This game has an MD+ patch now so there is no need for this thread.
Neito- Rope
- Since : 2022-05-10
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