Branching monologues

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Post by Founder Fri 3 Jul 2015 - 19:38

Hello, I've got another silly, silly request...

You guys know how some characters in the game give you different dialogue choices and it leads to different monologues?

For exemple, the fairies ponds give you the choice to say yes or no. If you select yes, you get a specific monologue... if on the opposite you choose no, you get another dialogue message.

I show a quick video and then go more in the depths of my question:




HM: [Window 02][Speed 00]> Turn on[2]   Talk[3]   Take[Choose3]

If you add [Choose3] at the end of your sentence, you get to choose any of the three choices and if you add [Choose2] you can choose between two choices.

The only problem is that selecting any of the choices does nothing. Now my question is simple, is it possible to make it so that, for exemple, you select the first choice and it leads to another monologue number?

eg. monologue 167 has three choices,
- if you choose the 1st choice, you get monologue 168:
Narrator£ The idea[2]is for you to find[3]a real woman and get[Scroll]turned on.
- 2nd choice = monologue 169
....
- 3rd choice = monologue 170
....


I hope I've explained myself in a way that is understand-able!

Founder

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Since : 2012-06-19

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Post by Conn Sat 4 Jul 2015 - 6:18

Phew... probably do-able ^^ does 2 choices work?
Conn
Conn

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Since : 2013-06-30

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Post by Founder Sun 5 Jul 2015 - 22:00

Yes.

Thats only for that poster btw.

Once in the game to get that Hideo Kojima pervy feeling lol

Founder

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Post by Conn Mon 6 Jul 2015 - 5:52

I'll look into that together with the msu-1 list. It depends on the native code whether it can be done which I need o trace. When you send me the stuff (up to date version with electrofying, msu-fix I sent yesterday, bml if I made you one, excel music sheet) you'd also need to give me a plan how to reach this place (flute transport or whatever).
Conn
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