Soul Blazer MSU1

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Post by Wizball1973 Tue 10 Apr 2018 - 6:17

Emulator I don't know. I don't have any savestate to test Sad

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Post by Conn Tue 10 Apr 2018 - 6:27

Then we wait for walter I'd say Very Happy
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Post by Steppolo Steppi Tue 10 Apr 2018 - 8:13

Oh man I'm glad to see that finally even Soul Blader got a MSU patch, and also that my patch is been putted to the test! I am so excited to finally replay this awesome little gem listening to high quality remastered audio, like a dream come true! You guys are simply amazing with all the work each one of you pour onto this Very Happy
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Post by walter10h Wed 11 Apr 2018 - 16:30

Wizball1973 wrote:
Conn wrote:Do you have mute on emu after defeating him?

I'm using a Super NT. Defeat him, loud, horrible buzzing until next track loads.

My fault. The track played after the bird is defeated has a different name. Just copy this track with the rest. I already tested it and it works.

Bird Boss fix:
Code:
https://mega.nz/#!ZlBxSBAJ!qXaetD3Yx0mHw7PbMRji2X-evz3rIgez9TSK9787Ycs
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Post by Conn Wed 11 Apr 2018 - 18:05

It's not your "fault", such stuff happens all time and therefore we have playtests. I'm occupied all day with all sort of maintainance like fixing bugs in case a new bug is found. This game had quite few revisions (3 or so). Super Mario Workd had 15 Embarassed and Demon's Crest that many as well at least. It's in the nature of programming to fix bugs.

I'm glad it seems that the game is finished now, thanks for playtesting Wizzball and adding the track Walter!
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Post by walter10h Wed 11 Apr 2018 - 19:59

Conn wrote:It's not your "fault", such stuff happens all time and therefore we have playtests. I'm occupied all day with all sort of maintainance like fixing bugs in case a new bug is found. This game had quite few revisions (3 or so). Super Mario Workd had 15 Embarassed and Demon's Crest that many as well at least. It's in the nature of programming to fix bugs.

I'm glad it seems that the game is finished now, thanks for playtesting Wizzball and adding the track Walter!

15?! Holy jeebes! Let me know when you need playtesting for some other game. I'm totally willing to lend a hand whenever possible.
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Post by Conn Wed 11 Apr 2018 - 20:12

*haha, you can read the complete misery here that eventually led to v15:
https://www.zeldix.net/t1611-super-mario-world-2

2 open projects where I am involved is
- Super Star Wars 1-3 (1,2 are already completed; 3 in work, Relikk is currently finishing the pcm:s).
- Indiana Jones: Kurrono is also pretty much done, patch works, K is finishing the pcm:s
Thanks for your proposal, I do not know whether they need a hand in playtesting, I only code Smile

For now I want some peace and rest, so I do not start a new project for a while (and hopefully will maintain my "retirement- status" for a time... Very Happy )

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Post by smokemonster Sat 14 Apr 2018 - 17:35

What revision is the patch that's posted? I'm trying to figure out what version I'm on.
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Post by Conn Sat 14 Apr 2018 - 18:57

The patch never changed after the "official release". Only the pcm pack was updated to v2, since a track was missing. The 3 revisions were "internal", like after boss you couldn't free a soul.
The project is at 100% now.
If you're unsure simply re download all files.
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Post by smokemonster Sat 14 Apr 2018 - 21:39

Perfect. Thanks, Conn!
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