Indiana Jones' Greatest Adventures
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20180414
Indiana Jones' Greatest Adventures
Patch (v2, corrected some map themes):
http://bszelda.zeldalegends.net/stuff/Con/ijga_msu1_patch.zip
Pcms:
https://drive.google.com/open?id=11Dm1SUhX4mpKXOztcSoOJh_ba8Up8EA0
Last edited by kurrono on Sun 15 Apr 2018 - 9:04; edited 1 time in total
kurrono- Since : 2015-03-22
Indiana Jones' Greatest Adventures :: Comments
Patch is up, but some tracks were incorrect, so I had to put the pcm link down. K will upload it when back from work and let you know when the new link is up...
Thanks Conn it will be fixef and then finish my Super scope 6 ... patch
Internet was slow last night plus i was checking on,supwr scope 6 maybe im doing 2 patches ..one for blastris and one for lazer blazer cause the tracks mess the other game .. ifound other hookup..that works for blastris..,but dont play like gameover and sum songs..so maybe 2 patches hehe for 2 roms
I checked your pack and there were some password map themes missing.
I solved it via a new asm patch (v2 in first post).
I sent you also a mail K... no need to re-upload the complete 1.3 GB new pack again, as said, just re-apply the patch. They are mapped to another map theme.
I solved it via a new asm patch (v2 in first post).
I sent you also a mail K... no need to re-upload the complete 1.3 GB new pack again, as said, just re-apply the patch. They are mapped to another map theme.
OMG, this PCM pack is huuuugggeee! Did you theme every possible screen known in the whole universe? Lol.
That's my fault not finding the best solution... there are multiple map themes making the set so huge, I should have come to the solution I used in my v2 patch (to map already used themes to only one theme)... but I was lazy and the asm for this was sheer horrible (with all cutscreens I could not really differ).
It could be improved to use much less space, but... HD space is quite big nowadays, cloud storage isn't much a problem and download speed neither.
Means, I stick to my laziness this time (hehe)
It could be improved to use much less space, but... HD space is quite big nowadays, cloud storage isn't much a problem and download speed neither.
Means, I stick to my laziness this time (hehe)
I don't mind there big. At least I know the sound will be amazing. I have plenty of space on HDD. Thanks for Conn, Kurrono hard work to make this happen. Cheers
Last edited by RetrogamerX on Sun 15 Apr 2018 - 11:02; edited 1 time in total
Last edited by RetrogamerX on Sun 15 Apr 2018 - 11:02; edited 1 time in total
I tried for map just one song....the cutscenes are diferent all of them..and stages different too
..in,normal game somensongs repeats .. in some stages ..like temple doom is used in 2 stages ...pankot and children rescue..ichange that... even shanghau. Streets was using basket game song from raiders of lost ark ..i chamge drom the one in the movie .mis better..lot improvement there
..in,normal game somensongs repeats .. in some stages ..like temple doom is used in 2 stages ...pankot and children rescue..ichange that... even shanghau. Streets was using basket game song from raiders of lost ark ..i chamge drom the one in the movie .mis better..lot improvement there
It's a great set, K and you managed to improve the game a lot (more than usual msu) since you could give each cutscreen a different theme, like the shanghai voice from OST is amazing
If I were a bit more clever when coding it I would have mapped all map themes to the same theme. This may have reduced the pack size by maybe 400 MB, considering each map theme takes 15 MB (and double with password and normal gameplay). Or Shanghai mapped to only 1 theme instead using 2 (normal play and password)... and so on.
Japp, in the end I'm happy that this project is accomplished, even if obsoletely oversized with some themes
If I were a bit more clever when coding it I would have mapped all map themes to the same theme. This may have reduced the pack size by maybe 400 MB, considering each map theme takes 15 MB (and double with password and normal gameplay). Or Shanghai mapped to only 1 theme instead using 2 (normal play and password)... and so on.
Japp, in the end I'm happy that this project is accomplished, even if obsoletely oversized with some themes
Goodf stuf Kurrono! I am never one to say no to some Factor 5 Games, but won't be making a video because every time I use music by John Williams, the video gets almost instantly muted.
I wonder what the trick of Smokemonster is:
https://www.zeldix.net/t1672-super-star-wars-trilogy
Until now his SW video still works
https://www.zeldix.net/t1672-super-star-wars-trilogy
Until now his SW video still works
It's automated. A video might be up with audio for years or might be picked up immediately while it is processing. It's a very odd and quite fallible system, but in the past, even my regular 'Super Star Wars' videos with SNES audio were considered a match and either muted or blocked worldwide. A very sad state of affairs...
I had smthing with indiana jones too .. the music belongs to their artists u,can t get nothing from those videos..i already know that..and anyways iget my stuff other way hehe
I'm never worried if I can't monetise the videos, but it really hurts when they block or mute it. How are we suppose to showcase what has been accomplished if they mute the audio? =\
Maybe since the Super Star Wars audio is mixed in with SNES sound effects, it gives YT's algorithm a hard time to find a match. Who knows?
I'm not sure why they let my Star Wars stream stay up. Maybe it's because I streamed it instead of uploading a finished video?
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