Street Fighter Alpha 2
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: Fighting :: Street Fighter
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20200310
Street Fighter Alpha 2
- Patch -
Patch (by gizaha - v.21/Oct/2022*):
- Code:
https://mega.nz/file/5iAyFDQL#3sxJTx0fyNmi7XHyJ-c7OHTqVpbUH0wd4maDLmuoGNo
- PCM Packs -
CPS2 Arcade Pack (by Relikk):
- Code:
https://1drv.ms/u/s!Ahue7izQZmouge1Xt9jctA5GVsLmtw
Arranged Pack (by Relikk):
- Code:
https://1drv.ms/u/s!Ahue7izQZmouge1YnhTEBwyr-HUIbQ
Alpha 1 CPS2 Arcade & Arranged Character Remixes Pack (by Relikk):
- Code:
https://1drv.ms/u/s!Ahue7izQZmouge1ZpXL6Maat4U40Bg
Original SPC Soundtrack Pack (by Relikk):
- Code:
https://mega.nz/#!Mjg10aAR!ZO6of_Yf32VUlJ_MKom58nNIiVwwIwatrVhgGZfNEyo
Alpha 3 Pack (by Cyber_Yagami):
- Code:
https://www.mediafire.com/file/pdpgkschbo45k7l/Street_Fighter_Alpha_2_%28SFA3%29_MSU-1.7z/file
- Track Map -
- Code:
https://docs.google.com/spreadsheets/d/16XaHd5GuETa66E4uoH-AdMzdcaTVdIV9_SXnM-RA4EI
- Changelog -
- Code:
20221021:
---------
- Fixed a bug with MSU data file
20221013:
---------
- Fixed a bug where the game would freeze after the announcer says "FIGHT!" when facing Zangief as an opponent
20220902:
---------
- Now both "Z" sequences have all frames
20210621:
---------
- Fixed black screen crash after some fights
- Added Shin Akuma ranking portrait
- Added Shin Akuma lose portrait at continue/game over screen
20210620:
---------
- Implemented optimisations from Min
- Simplified Shin Akuma selection code (removed the P2 "L,X,Y + Start" check at title screen)
20210614:
---------
- Fixed Raging Demon while "Round X"
- Charlie Nash stage plane physics (code taken from arcade)
- Vs. screen fade mimics arcade
- Fixed hang on double KO
20210507:
---------
- Sound glitch before announcer says "Round 1" fixed
- When Sagat throws Dan's father, now Dan's father has gravity instead of going all the way up
20210425:
---------
- KO circle more frames
- Z phase 2 more frames
- All data from moveset, hitboxes and AI are transferred uncompressed to MSU file
for faster loading before Z phase 2
- Very good speed tweaks, 13 vlines at double frames
- Stop walking at KO (based on arcade rules)
- Shadow palette before intro taunt, not during "fight"
- RNG code taken from arcade
20210404:
---------
- Fixed win pose sound
20210328:
---------
- Sodom stage Japan artwork (Guy and Birdie are bigger and doesn't fit)
- Before stage select green scrolling bg doesn't stop
- Reorder KO sequence.
- One frame shine at "Fight!"
- Enable score counting sound - Key skips (end of) score counting
- Enable Guy intro barrel sound
- Stars: Doesn't blink. - Tweak code to be faster and more smooth
- SPC tweak a bit faster load
- Gen stage splash sound only at water
- Winner screen, 60fps + xy moving sprite
- Put a small tweak to run in PAL @4 seconds: PAL speed turbo 1 (280 frames) almost matching US turbo 1 speed (285 frames). Tested it at SD2SNES (PAL), it's running smoother. More CPU time cause of 50fps
20210308:
---------
- Some more speed tweaks
- Super KO SFX enabled
- Many crash bug fixes
- Sodom name restored stats screen after fight
- Charlie name kept (instead of Nash), since US arcade uses Charlie
- 13 frames faster transition from z to stage
- Intro, Dan faster transition to Australia. Rocks stays
- Faster decompressor (move sets, before battle)
- Akuma Shun-goku-satsu KO animation speed and extended "frames"
- Fixed Dan's fathers frame
- Fixed Shin Akuma buggy frame (neutral jump lp) (Shin akuma wasn't meant to be playable, he has a chain combo while the arcade doesn't)
- More arcade accurate speed
- Music fade out after score counting
- Ryu vs. Sagat (CPU): Sagat starts closer and jumps backwards like arcade
- Akuma teleport second SFX (roar) enabled
- Akuma winning pose reorder (select+button)
20210202:
---------
- Many speed tweaks. Without SA-1
- Restore Nash/Sodom names (except after fight stats)
- Small changes, taken from arcade (like slomo duration after KO)
20210123:
---------
- Faster audio load, upload 2 bytes at the time instead of 1
- Tweaked audio engine for faster start of loading
- Disable some waste sample loads
- Title screen instant move selection after first start
- KO doesn't mute common sounds (punch etc)
- Timing changes in KO
- Super shine (background) length and frame rate like arcade
gizaha- Since : 2015-05-13
Street Fighter Alpha 2 :: Comments
Sodom stage japan artwork (Guy and Birdie are bigger and doesn't fit)
Before stage select green scrolling bg doesn't stop
Reorder KO sequence.
One frame shine at "Fight!"
Enable score counting sound - Key skips (end of)score counting
Enable guy intro barrel sound
Stars: Doesn't blink. - Tweak code to be faster and more smooth.
Spc tweak a bit faster load.
Gen stage splash sound only at water.
Winner screen, 60fps + xy moving sprite
Put a small tweak to run in PAL:
@4 seconds:
pal speed turbo 1 (280 frames) almost matching US turbo 1 speed (285 frames)
Tested it at SD2SNES (pal), it's running smoother. More cpu time cause of 50fps.
I did Birdie's stage doors to open at super move, but the guys behind the door are deleted, so i left the doors closed for now. The gfx data from Japanese rom are obviously bigger and cannot fit to overwrite original data.
Before stage select green scrolling bg doesn't stop
Reorder KO sequence.
One frame shine at "Fight!"
Enable score counting sound - Key skips (end of)score counting
Enable guy intro barrel sound
Stars: Doesn't blink. - Tweak code to be faster and more smooth.
Spc tweak a bit faster load.
Gen stage splash sound only at water.
Winner screen, 60fps + xy moving sprite
Put a small tweak to run in PAL:
@4 seconds:
pal speed turbo 1 (280 frames) almost matching US turbo 1 speed (285 frames)
Tested it at SD2SNES (pal), it's running smoother. More cpu time cause of 50fps.
I did Birdie's stage doors to open at super move, but the guys behind the door are deleted, so i left the doors closed for now. The gfx data from Japanese rom are obviously bigger and cannot fit to overwrite original data.
Thanks, gizaha. Patch link has been updated in the main post and I included a small ReadMe in the zip, more so to notify people about the bug reporting process.
I realized that in this update that in one of Sagat's victory poses, the sound of his laughter doesn't come out anymore. Has it been removed or is it a bug?
Use Sagat, use select+button (to select win pose) and compare it with stock rom. Then tell me which button/pose has problem.
Also for your information, i found that you aren't forced to patch the rom, you can just keep the patch file in the same folder with the rom (same name) while using Bsnes (it frustated me for a whole hour till i realize this)
lol, this autopatch function frustrated me a lot as well in the other direction. I accidently had the old patch in the same folder, so the new tinkerings had no effects, and I wondered why
I'm loving the updates. FXPak has a minor graphic bug in some instances where the "Perfect!" graphic appears, particularly when it scrolls in.
gizaha wrote:Patch that fixes the win pose sound.
Tested and working. Thank you very much !
Gizaha, your work on this game made it much more enjoyable to play. Would you be interested in making minor modifications to Super Street Fighter II as well? Like introducing the voices of the announcer "Round 1/2/3: Fight" similar to what you did by placing the voices "You Win / You Lose" in Street Fighter Alpha 2?
Thanks. I saw some combo videos and they are impressive.
At sfa2, i just enable them (they are already included in rom, like the death sounds as well)
At ssf2 i must include new files in msu file and second, they might not fit in spc ram. So i must disable samples and play music by msu. Too much work, i'm not interested.
At sfa2, i just enable them (they are already included in rom, like the death sounds as well)
At ssf2 i must include new files in msu file and second, they might not fit in spc ram. So i must disable samples and play music by msu. Too much work, i'm not interested.
Incredible work! They did much better than CAPCOM. It is very well done indeed. I used it in the SD, but, a question due to storage, is there a version with the original audios, and with the programming improvements, for me to record on a cartridge?
Changelog
2021 April 25
KO circle more frames
Z phase 2 more frames
All data from moveset, hitboxes and AI are transferred incompressed to msu file
for faster load before z phase 2.
Very good speed tweak, 13 vlines at double frames.
Stop walking at KO (based at arcade rules)
Shadow palette before intro taunt, not during "fight"
Rng code taken from arcade.
2021 April 25
KO circle more frames
Z phase 2 more frames
All data from moveset, hitboxes and AI are transferred incompressed to msu file
for faster load before z phase 2.
Very good speed tweak, 13 vlines at double frames.
Stop walking at KO (based at arcade rules)
Shadow palette before intro taunt, not during "fight"
Rng code taken from arcade.
This isn't working on SD2SNES, it doesn't load at all. Possibly because of the ROM expansion (even though SD2SNES can support 96Mbit ROMs), but that's the only thing I can think of.
Fixed. It was a typo that caused unwanted expansion, i didn't notice that.
There is a change at sd2snes to hang in 1p mode fight. I'm not sure if it's against Charlie, or just random. Please tell me, it will show if its caused by the known sd2snes bug or not.
It would be nice if someone made a youtube video showing combos (especially Ryu's using lp-lk)
or
a side to side video comparing speed/combos between arcade - snes stock - snes msu
or even Saturn-Snes
There is a change at sd2snes to hang in 1p mode fight. I'm not sure if it's against Charlie, or just random. Please tell me, it will show if its caused by the known sd2snes bug or not.
It would be nice if someone made a youtube video showing combos (especially Ryu's using lp-lk)
or
a side to side video comparing speed/combos between arcade - snes stock - snes msu
or even Saturn-Snes
I noticed that the ROM 20210425 isn't loading at all in the SNES9X Emulator, and it's reading as a corrupted ROM, but the previous Versions didn't had this issue at all.
Will be there a fix?
Edit: Never mind it is working now.
I played against Shin Akuma in Akuma's Stage in Arcade Mode with Ryu and the Game freezed completely but the Music is playing.
Also sometimes the Game is freezing after I selected the Speed. This must be fixed.
Will be there a fix?
Edit: Never mind it is working now.
I played against Shin Akuma in Akuma's Stage in Arcade Mode with Ryu and the Game freezed completely but the Music is playing.
Also sometimes the Game is freezing after I selected the Speed. This must be fixed.
OguzhanKuyubasi wrote:I played against Shin Akuma in Akuma's Stage in Arcade Mode with Ryu and the Game freezed completely but the Music is playing.
Edit: Also sometimes the Game is freezing after I selected the Speed.
This must be fixed.
Indeed. But it cannot be fixed, without following the only rule i set multiple times.
Workaround for sd2snes bug.
edit:
I almost put missing Z phase 1 frames, but pcx2snes has bug and superfamiconv as well. Of course i message them months ago but they did nothing.
It's impressive how many programs have known bugs and they didn't help at all.
If there is any advanced user that know the problems and can do the picture conversion it would help.
edit:
I almost put missing Z phase 1 frames, but pcx2snes has bug and superfamiconv as well. Of course i message them months ago but they did nothing.
It's impressive how many programs have known bugs and they didn't help at all.
If there is any advanced user that know the problems and can do the picture conversion it would help.
- Attachments
Here are some save states of glitches.
https://mega.nz/file/5zg1DSBR#qWGXA_OrtjgRhtDCSFMki-cNO6Wv-OBjwL7KiKum164
- A lot of freezes when the CPU opponent KO's you.
- A sound glitch before the announcer says "Round 1".
- Dictator's Psycho Crusher super colour stays on him after KO.
I was using BSNES Plus 05.76 (Feb 24 2021). In case there are any incompatibilites with your version. The same as the one from this page: https://www.emucr.com/2021/02/bsnes-plus-git-20210225.html
https://mega.nz/file/5zg1DSBR#qWGXA_OrtjgRhtDCSFMki-cNO6Wv-OBjwL7KiKum164
- A lot of freezes when the CPU opponent KO's you.
- A sound glitch before the announcer says "Round 1".
- Dictator's Psycho Crusher super colour stays on him after KO.
I was using BSNES Plus 05.76 (Feb 24 2021). In case there are any incompatibilites with your version. The same as the one from this page: https://www.emucr.com/2021/02/bsnes-plus-git-20210225.html
I found another Bug and fight against Shin Akuma again and I found out when I losing against him in the first Round he is flying and when I lose in the second Round he fly's again but in the end nothing happens anymore except the Music is playing.
Last edited by OguzhanKuyubasi on Sun 25 Apr 2021 - 9:35; edited 1 time in total
Last edited by OguzhanKuyubasi on Sun 25 Apr 2021 - 9:35; edited 1 time in total
That's the same as I was getting with the freezes on KO that I mentioned above.
Hopefully this is getting fixed.Relikk wrote:That's the same as I was getting with the freezes on KO that I mentioned above.
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