A Link to the Past: Retold
Zeldix :: Zelda III Hacking :: Hacks Database :: Finished
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20190508
A Link to the Past: Retold
Patch Download v.1.40
- Code:
https://mega.nz/file/gvJ0FaCY#H1Pc1fNYNAz9X7uqdcp3s8R45I5ipLumH4BPAV4Fngg
The patches need to be applied on ALTTP (US), no header. You need a UPS patcher.
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I'm a few years late to the party. But here we go.
This is the result of 2 years of fiddling, tweaking, learning ASM and HEX, all to pull this off. I hope you enjoy.
This hack edits nearly every room(Visual edits mostly, layout stays the same), most dialogue, and many, many gameplay aspects of ALTTP.
Major changes:
-Any Dungeon, any order. You still need to get the three pendants first, but the order of the pendants, then later of the crystals, is 100% up to you.
-Items are no longer inside their respective dungeons. You will now have to explore, talk to NPCs, and venture off the beaten path to find items. (Think about how you find the Icerod)
-The combat difficulty has been increased. Significantly.
-Several shortcuts have been added to the overworld. (Like in A Link Between Worlds)
-Dialogue has been re-written while keeping the same overall messages in tack.
-Almost every single room has been visually redesigned with added detail.(Layouts are mostly the same) Just look at Link's house or Hyrule castle and you'll know what I mean.
-New sprites have been added while keeping to the original style. Nothing should stand out too much.
-Magic now regens, but it’s incredibly slow. This cuts down on frustration, but doesn’t make magical items fully OP.
-Pits no longer hurt you. This hack is intended to be played on mobile. Bad touch-screen controls should not be the reason you get a game over.
Also contains:
- Make Silver Arrows Double Fast By Conn
- The Legend of Zelda - DX By Puzzledude
- 24 Item Menu By Conn and Euclid
- Original sprites by Euclid, heavily modified by Kyim
- Original ALTTP bug fixes By MathOnNapkins and Conn
- Random and Special Treasure Dig Up By Conn
- Direction Change while running with Pegasus Boots By Conn/AST Team ^_^
- Detailed Description:
Item Relocation:
Firstly, almost every item’s location is heavily hinted at by an NPC. No luck in required to find them. All you have to do is be thorough about talking to everyone and exhausting their dialogues. I love how many hacks change item location, but few of them actually give you in-game guidance on where to find said items. This means you have to follow legends and rumors to find mythical artifacts to slowly build your adventuring arsenal to take on whatever may come your way. If you can’t find something, ask around Kakariko. The hints are not subtle. Many of the items have been swapped with Heart Piece locations, if push comes to shove, following a HP Collection Guide will likely find you all the items. If all else fails, the ReadMe spells it out. Most of the Big Chests within the dungeon now contain Heart Pieces (A bit like Twilight Princess). This may seem underwhelming for a big chest, but Heart Pieces matter MUCH more now because of the:
Difficulty:
The first thing you will notice, gameplay-wise, is the difficulty. Everything hits for roughly double damage, with the weakest enemies still able to shave off an entire heart. ALTTP used to be hard when I was a kid, but that was because I wasn't good at video games. The challenge is all but lost now. This gives the game an almost Dark Souls feel to it, though not quite as punishing. This one tweak changes so much about the game. Such as:
-Bottles, Fairies, and potions are now much more important. You'll need them if you want to make it through the game without multiple deaths. (Healing potion is basically estus now. Fairies are akin to the Resurrection Nodes in Sekiro)
-Heart Pieces are valuable. Honestly, in the original ALTTP, collecting 100% of the HP upgrades was more about completion than it was about efficiency. This changes that. You'd better get every. Single. One. of those Heart Pieces if you want to save Hyrule. Seriously. Ganon will ROFL Stomp you.
-Items become more viable. When was the last time you used the Cane of Somaria in combat? Probably never. Did you know it can be used as a floor trap to hurt enemies who walk into it? Or as a barrier to bounce multiple enemies back when you're over whelmed? Probably not. Because the difficulty of this game didn't require you to experiment and utilize each tool to its full potential. This, hopefully, will.
-Areas become daunting. In the early game, if you wonder into the wrong area, or underestimate a foe, you will likely get one-shotted(Keep Fairies on you!) This happens less and less as you progress, but that feeling of vulnerability and apprehension stays with you.
-The Shovel matters SO much. If you are stranded, without hearts, arrows, or rupees, but you have your trusty Shovel, you're in luck. Digging anywhere now gives random rewards to restock and replenish your hero. The Digging game has been removed because of this. The Heart Piece is now somewhere else.
In defense of this, I’d like to say that ALTTP is designed in such a way that, if you think things through, are clever, and take your time, you can get through 100% of this game without ever taking any damage. There are tons of No-Hit runs on YouTube. One guy even did it one-handed. This hack doesn’t change anything about that. If you’re dying a lot, it’s your fault. Learn from it and try to get creative.
Shortcuts:
The main one is just north of Link’s house. It connects the castle area to the Blacksmith’s workshop. This is pulled right out of A Link Between Worlds and makes so much sense. There is also a mini shortcut in the area near the Kakariko House of Books that cuts down on traversal time. That area was so tedious.
North of Link's house.
Near the Kakariko House of Books.
-The Ice Palace is now open, so you can just walk right in.
-Turtle rock is now no longer blocked by a LVL2 boulder. So go nuts.
-More in the ReadMe
Dialogue:
The story is the same. The themes are the same. The general message is the same. But things have been re-worded and re-written to be a bit less cartoony and a bit more believable. Zelda’s personality is now much less “You can do it, Link! Save us!” and more regal and straight forward. I mean, she is the ruler of a kingdom and her dad was just killed, one would think she’d be a bit more affected by that. Some more emotional moments have been edited as well to add more punch to them. The Fluteboy’s quest especially hits hard. The Kakariko villagers have had the most editing. Many of them now reference each other and imply more of a connection. Call it world-building, I guess. The Zora King has been completely redone, sprites and all. He is much less “GUWAHAHAHAF!” and more like the powerful warrior-king of an entire species, and he sells the flippers for 100 Rupees, as the 500 Rupees price was just needless padding. Some of the dialogue is pulled straight from the Nintendo Power ALTTP comic, just to tie it together more. The message on the Master Sword pedestal is a heavy nod to my favorite childhood film. The Pond of Happiness is now much more similar to the O-Mikuji traditions it’s based on, and now explains the hidden “Luck” system. Many other little changes here and there.
Rooms:
Link's House
Kakariko Inn
Sewer Entrance
The dungeon layout of mostly untouched, so if you have them memorised, you’re at an advantage, but the rooms all now have much, much more detail. They feel more like actual temples dedicated to the monsters that dwell within.
The NPC houses have all been revamped to feel much more “lived in”. I’m especially proud of the Inn, located in Kakariko Village, and Link’s house. BONUS! This hack finally addresses the age-old question: “If Link lives with his Uncle… Why is there only one tiny bed???” Playing the original after this makes the rooms feel naked.
Also cute Slimes!
TIPS:- Tips:
-Magic Cape = Dodge. If you're in a sticky situation, the cape can be used as a quick dodge to get past enemies or avoid attacks. Keep that in mind.
-I would suggest you get the flippers, Bow, Power Glove, Pegasus Boots, Book of Mudora, two bottles(With Faries), and as many Heart Pieces and Bomb/Arrow upgrades as you can afford before you take on whichever dungeon you decide to do first. You don't NEED all of this, but... It helps.
-USE. YOUR. ITEMS. In the original, most issues could be solved by sword spamming. Not so here. You'll need to use that boomerang to stun enemies, THEN to go town on the others so you don't get overwhelmed. You'll need to use your arrows, a lot, to keep enemies at a distance so you don't get ROFL stomped. You'll need to use your Magic Powder to turn those annoying red, bouncy, Antifaries into actual Faries to refill your bottles. Think things through. Slow down. Consider your options. Uses that arsenal of yours to its fullest potential.
-If you can't find the Cane of Somaria:- Red Cane Location:
- Use Magic Powder on the Cucco under the pot in a house in Kakariko.
-If you can't find the Fire Rod:- Fire Rod Location:
- It's on Death Mountain. You have to go into the dark world, jump down onto a seemingly empty ledge, then go back to the light world and enter the now accessible cave on said ledge.
-The Blacksmith’s partner has been relocated to a more logical location. (Of course he’d try to go home!) So you can reach him as soon as you enter the Dark World. I suggest you get the tempered sword immediately then head directly to the Ice Palace to get the Blue Mail. You’ll need both.
Good luck, Hero!
Last edited by Kyim on Sun 14 May 2023 - 17:02; edited 36 times in total (Reason for editing : Fixed download link :-))
Kyim- Since : 2019-05-08
A Link to the Past: Retold :: Comments
Re: A Link to the Past: Retold
Believe I've found a softlock/way to make the Swamp Palace unbeatable. Because I had the hookshot going in, I grabbed the small key in the main room to the right of the big chest. Used that key on the door in the upper left corner of that room. Used the lever to raise the water level before getting the key under the skull in that room. And that's where I'm stuck. Near as I can tell, there's no way to lower the water level, so no way to get that key. All other keys in the dungeon have been used to this point, so I don't have a means of opening the door above the big chest. I missing something to get that key, or am I going to have to restart (because of course I've already saved)? Earlier post suggested a warning to players about needing the hookshot, and that's not a bad idea, but warning them to grab the two skull keys before flooding their respective rooms would be more beneficial.
skater43 wrote:Believe I've found a softlock----
I've moved the key to the room just south under a skull jar accessible via the newly raised water! Good find!
Will update the DL when things are more stable!
Glad I could help. Started the game up again and was able to finish it this time without any trouble. Because of item usage/acquisition in the Dark World, it looks like Swamp Palace is the only one where that might be an issue. Now, my first game, I think I managed to lock myself out of getting the big chest in Palace of Darkness because of already having the hammer/using keys where not expected. But I was still able to finish things. And, as it turns out, that chest just has a heart piece and I ended my second game with an extra piece, so that's not a big deal.
Overall, a pretty good hack. It certainly set out to accomplish it's primary goal of making the game more open. After beating PoD, I basically had every heart piece and every weapon and could go/do most anything. I did get stuck on the fire rod, though and eventually had to look it up. Saw a hint that it was in Death Mountain, but just wasn't finding it, so looked up the exact location. Well hidden, but not too obscure; I just wasn't looking in the right spot. That kept me from beating palaces 3, 5, and 7 until the end, but once I got it, I finished things up fairly quickly/easily. In game hint that it's in Death Mountain would be nice, but don't think it needs a more explicit hint. Think I found all the other items without the in game hints, just by poking around (playing rando helped with that and knowing where some of the more obscure chests are/ones you wouldn't necessarily go for in the vanilla game).
I didn't like the increased difficulty, though. I felt the enemies hit a little too hard (Trinexx did what, 9? 10? hearts of damage with the green tunic. Went there right after finally finding the fire rod since I was in the area already). Now, part of that may just be my lack of skill and insisting on trying to play like the original (I did bust out the Bryan cane in a couple of spots and the boomerang/hookshot did get a little more use than usual in stunning enemies). But I did beat Ganon's Tower in one go and only had to do Ganon twice because I fell the first time, so maybe I'm complaining for nothing.
Overall, a pretty good hack. It certainly set out to accomplish it's primary goal of making the game more open. After beating PoD, I basically had every heart piece and every weapon and could go/do most anything. I did get stuck on the fire rod, though and eventually had to look it up. Saw a hint that it was in Death Mountain, but just wasn't finding it, so looked up the exact location. Well hidden, but not too obscure; I just wasn't looking in the right spot. That kept me from beating palaces 3, 5, and 7 until the end, but once I got it, I finished things up fairly quickly/easily. In game hint that it's in Death Mountain would be nice, but don't think it needs a more explicit hint. Think I found all the other items without the in game hints, just by poking around (playing rando helped with that and knowing where some of the more obscure chests are/ones you wouldn't necessarily go for in the vanilla game).
I didn't like the increased difficulty, though. I felt the enemies hit a little too hard (Trinexx did what, 9? 10? hearts of damage with the green tunic. Went there right after finally finding the fire rod since I was in the area already). Now, part of that may just be my lack of skill and insisting on trying to play like the original (I did bust out the Bryan cane in a couple of spots and the boomerang/hookshot did get a little more use than usual in stunning enemies). But I did beat Ganon's Tower in one go and only had to do Ganon twice because I fell the first time, so maybe I'm complaining for nothing.
skater43 wrote:Glad I could help. ---
Thats quite the review! Thank you! For the next update, I've updated the warnings in a few dungeons and moved around some keys to help with the softlcoks. As for the difficulty, players really shouldn't be getting hit at all, easier said than done, I know, haha. You have access to 3 screen nukes in the medallions and both the blue cane and the cape that make you untouchable. The increased damage taken is to encourage the player to use those items and find ways to cheat the system. Get crafty and you'll feel like a champ!
Hopefully I can find where those extra heart pieces are.
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