Magic Sword
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20190831
Magic Sword
- Patch -
Patch v3* (by PepilloPeV):
- Code:
http://www.mediafire.com/file/lxcatt883jie72a/magic_sword-MsuPatchV3.rar/file
- PCM Pack -
Arcade (by Relikk):
- Code:
https://mega.nz/file/o3onUAAD#i4i0WTbKnCOpEmp7NKG62ZsrouvXRApln1wntuvZ5u8
- Track Map -
- Code:
https://docs.google.com/spreadsheets/d/1PnSaWXA_GkMmd5tYVpLH2dgCae3SVBG0CdQ6PvWx2kk
*v3 fixes random crashes and full mutes for SD2SNES
Last edited by pepillopev on Mon 25 May 2020 - 19:00; edited 5 times in total
pev- Since : 2017-10-16
Magic Sword :: Comments
@Polar Thanks for testing. All that is left sd2nes and we can close this out for good.
@ToAll The patch is now at V3. This update addresses random full mutes and crashes for sd2snes users.
Last edited by pepillopev on Sat 31 Aug 2019 - 23:02; edited 1 time in total
@ToAll The patch is now at V3. This update addresses random full mutes and crashes for sd2snes users.
Last edited by pepillopev on Sat 31 Aug 2019 - 23:02; edited 1 time in total
Seems like you cannot retire, Pev Congrats for this new accomplishment
It's the #150 database entry anniversary
if anybody here could make a youtube video of this and knights of the round one day would be awesome
It's the #150 database entry anniversary
if anybody here could make a youtube video of this and knights of the round one day would be awesome
darthvaderx wrote:I can not download the PFCM pack, only one blank page appears.
Works fine here, but you're better off waiting for a day or two until I update the link. There's a delay with some PCM's when they're triggered in-game, so I've had to edit them and add some silence at the beginning so they don't get cut off. That's done, but for now I need to balance the PCM's against the in-game FX. Should be up within the next day or two.
The same (except for the silence) goes for Knights Of The Round, also.
Alright, I'm pretty happy with these. You can update the link in the first post. I'll get a video ready by this weekend.
https://1drv.ms/u/s!Ahue7izQZmougeYrZF7Az57Y5BAZdA?e=uNjGcI
https://1drv.ms/u/s!Ahue7izQZmougeYrZF7Az57Y5BAZdA?e=uNjGcI
@Relikk And done. Don't get too complacent, Fatal Fury is almost done (the PCMs are really loud),
@Relikk Fatal Fury was a PITA with the mute and preserving SPC fallback. I will give that one a shot this weekend. I am taking a break once I release Fatal Fury. Four games released within a week deserves a much needed break.Relikk wrote:Don't forget Wing Commander!
@Conn Thanks Conn. Wow, over 150 titles now (with the newly added Fatal Fury). Crap, that is a lot of games all of us have MSU'ed. Nice.Conn wrote:Seems like you cannot retire, Pev Congrats for this new accomplishment
It's the #150 database entry anniversary ….
lol* I retire... next week again. This time for real! Where do I remember that from?Four games released within a week deserves a much needed break.
Jokes beside, 4 games? Fatal Fury, Magic sword, Knights of the round... which one did I forget?
@Conn Rendering Ranger R2. Still waiting for Relikk to make an official video for that one. More like four releases within a week and half. I think I released Rendering Ranger on Aug 22nd.
Ah, didn't notice there was a update in the patch and pcm files for RR2 much luck on RR1
@Conn Oh, I do not think there is a R1. I think the developer uses R2 like R-squared (due to using pre-rendered sprites in the game).
Ah, my fault, misunderstood. First release of RR2 was already Jul/29/19. That's why I was confused
At least my database entry says:
At least my database entry says:
But maybe you tinkered on Patch v1.0b6 in late August, so that is why you think you released it on 22nd Aug? This whole database maintainance... oh my.Jul/29/19: Rendering Ranger added
@Conn You are correct, my friend. I stand corrected. Too many games, I get confused too.
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