Ys III: Wanderers From Ys (MD+)

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Ys III: Wanderers From Ys (MD+) Empty Ys III: Wanderers From Ys (MD+)




-  Patches  -

Use MD+ for MegaSD, Mega Everdrive Pro & Genesis Plus GX
Use MSU-MD for MiSTer & X Series Everdrive w/ physical Sega CD unit


MD+ Patch (by neodev)

MSU-MD Patch (ported from the original MD+ patch by Krikkz)


-  MD+ Audio Packs  -

MD+ X68000 OST (by Relikk)
Code:
https://mega.nz/file/JmRhTaKB#kogDz4nlfoxQn6kTDn9XHvXskNneKjNK30uc2LNhfvU


-  MSU-MD Audio Packs  -
Compatible with MSU-MD and MD+ (not seamless loop)

Ys III 1991 Arranged Sound Pack (by BishopCruz):
Code:
https://mega.nz/file/IbhwHJbJ#k6l9eWbZjyKaxyyaUZ75fubuB7W7fnAZk5WGvnbsEgE


Ys: The Oath In Felghana (by Game Sack) v2 Waves Fixed 02-27-21
Code:
http://www.mediafire.com/file/3t4wg7grwekrhbs/Ys_III_MSU-MD_Pack_-_Fixed.rar/file


Last edited by Relikk on Fri 31 Mar 2023 - 12:41; edited 15 times in total
Relikk
Relikk

Ys III: Wanderers From Ys (MD+) Image211

Since : 2017-02-17

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Ys III: Wanderers From Ys (MD+) :: Comments

Shadowrun

Post Mon 18 Nov 2019 - 5:08 by Shadowrun

I have a question : I can see that there is also an IPS patch inside the audio pack ....
So What patch do we need to use : the patch alone or the patch inside the audio pack ?
What about the naming convention about for the rom ? DO you need to name the patched rom with the same name as the cue file ??

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Post Mon 18 Nov 2019 - 5:43 by pev

Shadowrun wrote:I have a question  : I can see that there is also an IPS patch inside  the audio pack ....
So What patch do we need to use : the patch alone or the patch inside the audio pack ?
Using LSAs Patch Checker tool, both patches seem identical. I only used the one included in the MD+_Y's_III_(neodev_GameSack).zip file. This one works on the MD+ emulator w/o issue. I would assume this would be the case for the MegaSD flash cart. I ignored the one included with the Ys3MDOathinFelghana.zip file, since the first one worked correctly. Relikk maybe can add some more to this? (ie, perhaps the second patch could be for the upcoming MegaSD firmware that supports fade?).
Shadowrun wrote:What about the naming convention about for the rom ? DO you need to name the patched rom with the same name as the cue file ??
To my understanding, the patched MD+ rom and CUE sheet must match name wise -> per Relikk, ROM and CUE do not have to match (emu, different story). This was the only way, for me, to get the game to work on the MD+ emulator. Also, the WAV files must be named exactly the same inside the CUE sheet. (see image below)
Ys III: Wanderers From Ys (MD+) Cuewav10

Notice inside the CUE sheet in line five (highlighted in red) --> {FILE "01-Premonition.wav" WAVE} matches the name of file 01-Premonition.wav. I hope this helps you out, Shadowrun. Much luck.

Last edited by pepillopev on Mon 18 Nov 2019 - 8:41; edited 8 times in total

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Relikk

Post Mon 18 Nov 2019 - 6:05 by Relikk

I hosted the patch on its own, because some people might need only the patch and not the WAV files. It'd save time and bandwidth for people that don't want to download 700+ megabytes for just the patch.

The ROM and CUE file names don't have to match. When the ROM is loaded, the MegaSD checks if there's a CUE file inside the same folder and it'll load that if there is. The name doesn't matter. But, as PeV said, the names inside the CUE files for the audio files must match. Otherwise the game will crash when trying to load an audio file that isn't named the same as it should be in the CUE file.

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Post Mon 18 Nov 2019 - 6:09 by pev

@Relikk Thanks for the clarification regarding the naming convention of ROM and CUE. I recall having issues with mametiny when the names did not match. So, on MegaSD flash cart, this is not an issue?

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Relikk

Post Mon 18 Nov 2019 - 6:11 by Relikk

pepillopev wrote:So, on MegaSD flash cart, this is not an issue?

It shouldn't be, no.

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Shadowrun

Post Mon 18 Nov 2019 - 7:57 by Shadowrun

thanks to both of you !
Very Happy

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Post Fri 3 Apr 2020 - 18:27 by protivakid

Just wanted to say that the first .bin rom I tried did not work. I had to use a .md rom
- LINK REMOVED, CONTAINS ROM -

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Post Fri 3 Apr 2020 - 18:50 by pev

protivakid wrote:Just wanted to say that the first .bin rom I tried did not work. I had to use a .md rom
Links to ROM sites are not allowed. Consider this a friendly warning.

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Post Fri 26 Jun 2020 - 11:31 by mario64

The audio pack is no longer downloadable. Google Drive says the file is in the owner's trash. Could this be corrected or could someone please post a valid link? Thank you

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Relikk

Post Fri 26 Jun 2020 - 15:25 by Relikk

I've no idea who was hosting that. I'll get a new link up for that soon.

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Relikk

Post Fri 26 Jun 2020 - 16:03 by Relikk

Link updated. Thanks for the report, mario64.

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Post Mon 10 Aug 2020 - 14:08 by Megacd1024

Anyone else have a problem after patching rom the music is not in the right order in game? using my mega sd.

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Post Thu 20 Aug 2020 - 3:10 by terada126

Megacd1024 wrote:Anyone else have a problem after patching rom the music is not in the right order in game? using my mega sd.
That's what happens with MEGA EVERDRIVE PRO,too.

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Relikk

Post Thu 20 Aug 2020 - 11:20 by Relikk

Hmm, odd. Copy and paste the code below and replace the information in your CUE file with it. These are the correct track assignments.

Code:
FILE "31-DancingOnTheRoad.wav" WAVE
  TRACK 01 AUDIO
    INDEX 01 00:00:00
FILE "01-Premonition.wav" WAVE
  TRACK 02 AUDIO
    INDEX 01 00:00:00
FILE "04-Welcome.wav" WAVE
  TRACK 03 AUDIO
    INDEX 01 00:00:00
FILE "05-QuietMoment.wav" WAVE
  TRACK 04 AUDIO
    INDEX 01 00:00:00
FILE "06-Prolog.wav" WAVE
  TRACK 05 AUDIO
    INDEX 01 00:00:00
FILE "19-SealingTime.wav" WAVE
  TRACK 06 AUDIO
    INDEX 01 00:00:00
FILE "22-DeathBeat.wav" WAVE
  TRACK 07 AUDIO
    INDEX 01 00:00:00
FILE "21-TearfulTwilight.wav" WAVE
  TRACK 08 AUDIO
    INDEX 01 00:00:00
FILE "09-BlackMonster.wav" WAVE
  TRACK 09 AUDIO
    INDEX 01 00:00:00
FILE "10-DeathShock.wav" WAVE
  TRACK 10 AUDIO
    INDEX 01 00:00:00
FILE "25-FinalFight.wav" WAVE
  TRACK 11 AUDIO
    INDEX 01 00:00:00
FILE "03-SarinaVillage.wav" WAVE
  TRACK 12 AUDIO
    INDEX 01 00:00:00
FILE "07-WingedBoy.wav" WAVE
  TRACK 13 AUDIO
    INDEX 01 00:00:00
FILE "08-BeCareful.wav" WAVE
  TRACK 14 AUDIO
    INDEX 01 00:00:00
FILE "11-AlcainoRuins.wav" WAVE
  TRACK 15 AUDIO
    INDEX 01 00:00:00
FILE "12-HeatedBattle.wav" WAVE
  TRACK 16 AUDIO
    INDEX 01 00:00:00
FILE "14-BlackSetUp.wav" WAVE
  TRACK 17 AUDIO
    INDEX 01 00:00:00
FILE "15-FightingSoul.wav" WAVE
  TRACK 18 AUDIO
    INDEX 01 00:00:00
FILE "16-ValestineCastle.wav" WAVE
  TRACK 19 AUDIO
    INDEX 01 00:00:00
FILE "17-PrayForMercy.wav" WAVE
  TRACK 20 AUDIO
    INDEX 01 00:00:00
FILE "18-KeyOfLight.wav" WAVE
  TRACK 21 AUDIO
    INDEX 01 00:00:00
FILE "23-FateTower.wav" WAVE
  TRACK 33 AUDIO
    INDEX 01 00:00:00
FILE "24-LookAtDis.wav" WAVE
  TRACK 34 AUDIO
    INDEX 01 00:00:00
FILE "27-MorningJourney.wav" WAVE
  TRACK 35 AUDIO
    INDEX 01 00:00:00
FILE "30-FleetingDream.wav" WAVE
  TRACK 37 AUDIO
    INDEX 01 00:00:00
FILE "29-GetItem.wav" WAVE
  TRACK 43 AUDIO
    INDEX 01 00:00:00
FILE "02-Introduction.wav" WAVE
  TRACK 44 AUDIO
    INDEX 01 00:00:00
FILE "13-ChestersTheme.wav" WAVE
  TRACK 45 AUDIO
    INDEX 01 00:00:00
FILE "28-WanderersFromYs.wav" WAVE
  TRACK 46 AUDIO
    INDEX 01 00:00:00
FILE "26-DearMyBrother.wav" WAVE
  TRACK 47 AUDIO
    INDEX 01 00:00:00
FILE "20-MyDearElena.wav" WAVE
  TRACK 48 AUDIO
    INDEX 01 00:00:00

I'll update the link with the correct CUE.

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Post Thu 20 Aug 2020 - 12:11 by mario64

Something is odd here. I took the exact files (wav and cue) off my Mega SD and moved them over to MiSTer, replacing only cart.rom. Using the MED Pro patched rom the track order is different.

For example, when you press Start it plays 31-DancingOnTheRoad but on Mega SD it plays 02-Introduction. Only difference is the patched rom

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Post Fri 21 Aug 2020 - 20:03 by terada126

Track 02 13 20 23 24 26 27 28 29 30 will all play Track 31 at MEGA EVERDRIVE PRO.

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Post Fri 21 Aug 2020 - 20:05 by mario64

terada126 wrote:Track 02 13 20 23 24 26 27 28 29 30 will all play Track 31 at MEGA EVERDRIVE PRO.
Ok so the patched ROM must be the problem. Have you reported this to KRIKzz? He needs to be aware.
Edit: Never mind. I reported it via his forums

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Post Mon 24 Aug 2020 - 14:06 by Megacd1024

Relikk wrote:Hmm, odd. Copy and paste the code below and replace the information in your CUE file with it. These are the correct track assignments.

Code:
FILE "31-DancingOnTheRoad.wav" WAVE
  TRACK 01 AUDIO
    INDEX 01 00:00:00
FILE "01-Premonition.wav" WAVE
  TRACK 02 AUDIO
    INDEX 01 00:00:00
FILE "04-Welcome.wav" WAVE
  TRACK 03 AUDIO
    INDEX 01 00:00:00
FILE "05-QuietMoment.wav" WAVE
  TRACK 04 AUDIO
    INDEX 01 00:00:00
FILE "06-Prolog.wav" WAVE
  TRACK 05 AUDIO
    INDEX 01 00:00:00
FILE "19-SealingTime.wav" WAVE
  TRACK 06 AUDIO
    INDEX 01 00:00:00
FILE "22-DeathBeat.wav" WAVE
  TRACK 07 AUDIO
    INDEX 01 00:00:00
FILE "21-TearfulTwilight.wav" WAVE
  TRACK 08 AUDIO
    INDEX 01 00:00:00
FILE "09-BlackMonster.wav" WAVE
  TRACK 09 AUDIO
    INDEX 01 00:00:00
FILE "10-DeathShock.wav" WAVE
  TRACK 10 AUDIO
    INDEX 01 00:00:00
FILE "25-FinalFight.wav" WAVE
  TRACK 11 AUDIO
    INDEX 01 00:00:00
FILE "03-SarinaVillage.wav" WAVE
  TRACK 12 AUDIO
    INDEX 01 00:00:00
FILE "07-WingedBoy.wav" WAVE
  TRACK 13 AUDIO
    INDEX 01 00:00:00
FILE "08-BeCareful.wav" WAVE
  TRACK 14 AUDIO
    INDEX 01 00:00:00
FILE "11-AlcainoRuins.wav" WAVE
  TRACK 15 AUDIO
    INDEX 01 00:00:00
FILE "12-HeatedBattle.wav" WAVE
  TRACK 16 AUDIO
    INDEX 01 00:00:00
FILE "14-BlackSetUp.wav" WAVE
  TRACK 17 AUDIO
    INDEX 01 00:00:00
FILE "15-FightingSoul.wav" WAVE
  TRACK 18 AUDIO
    INDEX 01 00:00:00
FILE "16-ValestineCastle.wav" WAVE
  TRACK 19 AUDIO
    INDEX 01 00:00:00
FILE "17-PrayForMercy.wav" WAVE
  TRACK 20 AUDIO
    INDEX 01 00:00:00
FILE "18-KeyOfLight.wav" WAVE
  TRACK 21 AUDIO
    INDEX 01 00:00:00
FILE "23-FateTower.wav" WAVE
  TRACK 33 AUDIO
    INDEX 01 00:00:00
FILE "24-LookAtDis.wav" WAVE
  TRACK 34 AUDIO
    INDEX 01 00:00:00
FILE "27-MorningJourney.wav" WAVE
  TRACK 35 AUDIO
    INDEX 01 00:00:00
FILE "30-FleetingDream.wav" WAVE
  TRACK 37 AUDIO
    INDEX 01 00:00:00
FILE "29-GetItem.wav" WAVE
  TRACK 43 AUDIO
    INDEX 01 00:00:00
FILE "02-Introduction.wav" WAVE
  TRACK 44 AUDIO
    INDEX 01 00:00:00
FILE "13-ChestersTheme.wav" WAVE
  TRACK 45 AUDIO
    INDEX 01 00:00:00
FILE "28-WanderersFromYs.wav" WAVE
  TRACK 46 AUDIO
    INDEX 01 00:00:00
FILE "26-DearMyBrother.wav" WAVE
  TRACK 47 AUDIO
    INDEX 01 00:00:00
FILE "20-MyDearElena.wav" WAVE
  TRACK 48 AUDIO
    INDEX 01 00:00:00

I'll update the link with the correct CUE.

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Post Mon 24 Aug 2020 - 14:07 by Megacd1024

I copied and pasted it and worked, i first download again to see but didn't work maybe you forgot to update file? anyways thank you.

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Relikk

Post Mon 24 Aug 2020 - 14:24 by Relikk

It was definitely updated. Only the CUE was changed anyway, so anyone else downloading from now on shouldn't have any problems.

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Post Mon 24 Aug 2020 - 14:32 by mario64

Ok I will download again and re-test.

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Post Mon 24 Aug 2020 - 15:18 by mario64

Well, if it is working for everyone else the problem must be MiSTer. The tracks are still out of order. I just deleted all MSU-MD games from MiSTer until if/when it becomes officially supported.

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Relikk

Post Mon 24 Aug 2020 - 15:41 by Relikk

Yeah, the track orders seem to be a problem with Mode 1/MSU-MD. The easiest way to fix it is for someone to remap the tracks in the existing CUE sheet and have a separate CUE sheet for the MSU-MD version.

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Post Mon 24 Aug 2020 - 15:51 by mario64

Relikk wrote:Yeah, the track orders seem to be a problem with Mode 1/MSU-MD. The easiest way to fix it is for someone to remap the tracks in the existing CUE sheet and have a separate CUE sheet for the MSU-MD version.
If I knew how I'd be glad to do the work. How exactly do we determine the correct mapping?

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