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Post by Floki Thu 16 Jan 2020 - 1:15

Hello Conn, finally had some time to finish all my tasks, all that remains are small tasks by Euclid, you and qwertymodo! For your task, the consideration rom you sent me of the first time you inserted the titlescreen and the asm files for the intro screen. Hopefully you can manage to make my latest rom titlescreen show up just like the consideration rom! That's about it!

Hello Euclid, if you could disable the hdma effects on the potions and also after exiting the big fairy rooms and the opium factory (the weed effect that gets applied when you get on the overworld) I've included the original asm files for those features to save you time. If you need more info, just tell me, otherwise you're welcome to try the game, it's completely playable from start to end... unless last minute changes screwed up things, but I've tested the game pretty much everytime I've changed rooms, so there shouldn't be any critical issues!

Hello qwertymodo, I have added the msu-1 tracklist in case you need it! After finishing the intro dungeon, the music player unlocks in the start menu, so you can easily test all msu-1 songs in there. Alternatively, if you're short on time, you can just open the rom in HM and go in entrance 01 and move the text message in the upper room to the bottom starting room, save the game...and then when you start a new game, just read the text message so the music player is unlocked, faster to test that way!

Once everything is ready, I'll start the last beta! There's no rush, in the meantime I'll take a break while I still can, before the beta drains me again!

Thank you very much guys and have fun! Very Happy


Last edited by SePH on Thu 23 Jul 2020 - 23:38; edited 2 times in total

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Post by Conn Thu 16 Jan 2020 - 5:16

@ Seph:

Simply open the rom with a hex editor and search for the byte string
22 00 F0 3f
you find it at 2 places: at 0x11a4ef and 0x11a528
change both into 5c 00 f0 4b

The title screen and thus the music however is a bit shorter then.
The time is found at
0x25f1e7: 80 01 (reverse bytes: it is 01 80!
To match the complete title music I think best is to change it to
0x25f1e7: a0 04, so it lasts 04a0 "time units"

Here's the patch making these adjustments
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phoeNEWtitle.zip You don't have permission to download attachments.(1 Kb) Downloaded 1 times
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Post by Floki Thu 16 Jan 2020 - 16:19

Wow that was quicker then expected, thanks will apply after work! Smile

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Post by Conn Thu 16 Jan 2020 - 17:53

Played a bit, looks excellent so far... Very Happy I only wondered why you have the hookshot from beginning, and couldn't talk to your stoned friends in the throne rooms (maybe hiding a npc who explains that they're all dead or something).
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Post by Floki Thu 16 Jan 2020 - 18:53

You start with the hookshot and swimming because after finishing the intro dungeon you can do dungeons 2--up to---9 in any order you want. So most basic puzzles needed at least one item, so I choose the hookshot! The npcs in throne room could use a text message, however if you talk to the guard outside the tavern on the right when you start, he explains why, happy playthrough Wink

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Post by Conn Fri 17 Jan 2020 - 5:06

I'd maybe nevertheless give the hookshot in a chest, since it makes hand combat obsolete (you can distance fight the teddies with it from beginning), and it is strange starting a Zelda game with an item.
Maybe you can give it instead of the first map? You then need it to get the first key to hook over the spikes), and put the map in another chest elsewhere?

Just a suggestion anyways, nice idea with implementing the moonpearl crown acceleration Wink I think in conker it was only the space helmet with no additional feature than to "breath in space".
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Post by Floki Fri 17 Jan 2020 - 15:57

It's a design decision! It's too late to change now. It may be weird, but its is this way. Due to the dungeon having two paths to the boss in the intro, I cannot give an hookshot in one path and an hookshot in the other path, because if a player starts by doing the hard path, saves and quit before killing the first boss, then go to the easy path afterwards and get the other hookshot, hes going to get the goldstar, but I removed the item. If its weird, well consider this, this is the only weird thing in the game compared to High Rule Tail which was weird 99% of the game lol.

Yeah I've added that moegami moonpearl speed thing he requested. That's actually a missable item in this game because you cannot get it anywhere else...same with the gold lighter which is missable...also if you get the silver harp, you can get the magic harp early (before getting the 3 triforce pieces)...you simply need to find the other hidden silver harp (theres 3 silver harps in this game lol). Items will never downgrade.

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Post by Conn Fri 17 Jan 2020 - 16:03

Luckily I didn't concept this game... it would be pure logic only Archery
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Post by Floki Fri 17 Jan 2020 - 18:03

Lol well, its 99.9% logical, it can't be that bad, hsha.

Thanks for your comments however!

I'll likely do the same when Erock suggests me things to change, I am more looking for real bugs to fix and softlocks if they exist, but I'm done with this game!

I still have to finish skuj hack overworlds before retiring, so I'll concentrate my final efforts on that!

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Post by Floki Fri 17 Jan 2020 - 20:11

Zarby will add a custom boss to the game, that snoop dogg sprite I once shown haha, should be good to see in game!


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Post by Euclid Fri 17 Jan 2020 - 22:30

Spencer map change and disabling hdma on items only - haven't managed to get the opium factory fixed up yet.

There's this 1 dungeon map tile which I had trouble tracking down - can you please change tile F5 (used to be the same tile which is used in the original spencer's estate entrance) to fit the entrance + right open path tile (should be very obvious of the issue if you just enter the dungeon and open the map)

It's strange somehow the countdown timer for the opium effect is gone from conkers, so the wavy effect doesn't go away ever Razz

Did you undo some of Conn's patches on the items (especially the timers for the bottles)? I believe the opium factory is hooked off his code.

Code:


; spencer map change
ORG $30C000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$00C0,$286B,$286B,$286B,$00C0,$2864,$2864,$2864,$00C0,$2875,$2875,$2875,$00C0,$2864,$2864,$2864,$00C0,$286B,$286B,$286B,$0000,$0000,$0000,$0000,$00C0,$2868,$2868,$2868,$00C0,$2875,$2875,$2875,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$36A8,$A992,$B992,$3982,$3790,$29A2,$39A2,$39A2,$3788,$E9A5,$F9A5,$F9A5,$0000,$0000,$0000,$0000,$2888,$A9A8,$B9A8,$B9A8,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$3682,$2990,$3990,$3990,$37A4,$A990,$B990,$B990,$37A2,$6990,$7990,$B986,$0000,$0000,$0000,$0000,$28A2,$29A8,$39A8,$39B2,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$4790,$29BF,$39BF,$39BF,$4788,$6988,$7988,$7988,$0000,$0000,$0000,$0000,$4888,$A9A8,$B9A8,$B9A8,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$4784,$29C6,$39C6,$39C6,$4782,$29F5,$39F5,$39F5,$48A4,$6983,$7983,$B9D3,$4882,$69C2,$79C2,$79C2,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$55A2,$6997,$7997,$79B4,$0000,$0000,$0000,$0000,$57A8,$A9A8,$B9A8,$39AA,$5890,$298C,$398C,$398C,$5888,$2997,$3997,$3997,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$3384,$29A0,$39A0,$39A0,$0000,$0000,$0000,$0000,$5782,$29C2,$39C2,$39C2,$5884,$29A6,$39A6,$39A6,$58A2,$2997,$3997,$3995,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$00C0,$2873,$2873,$2873,$00C0,$2867,$2867,$2867,$00C0,$2864,$2864,$2864,$0000,$0000,$0000,$0000,$00C0,$2871,$2871,$2871,$00C0,$2860,$2860,$2860,$00C0,$2866,$2866,$2866,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000

;undo hdmi effects for potions

; Battery (green)
; $07/A1CD 22 70 9B 22 JSL $229B70[$22:9B70]
ORG $07A1CD
JSL $229B70

; leaf (red)
; $07/A1AF 22 B0 A2 22 JSL $22A2B0 
ORG $07A1AF
JSL $22A2B0 

; beer (blue)
; $07/A210 22 D0 A2 22 JSL $22A2D0
ORG $07A210
JSL $22A2D0

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Post by Floki Sat 18 Jan 2020 - 19:21

Alright Euclid, I will apply right away! I'll fix the dungeon tile, no issue there. I did play with the timers for the potions because I originally wanted to make them like 5 seconds instead of 15 seconds, but I might have entered the wrong values and broken something!

For the opium factory, I think I have another way of removing the effect through. I think if I use another entrance to get into that room, it will disable the effect...I'll do some testing, much much thanks!

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Post by Euclid Sun 19 Jan 2020 - 4:34

Its a few bytes change if you just want to get rid of it all together from the opium factory.

Let me dig up the location tomorrow
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Post by Euclid Mon 20 Jan 2020 - 6:40

I promised I will do it!

To get rid of the hdma effect for opium factory - hex addresses unheadered (basically changes the timers to 0), one of them is triggered on entrance and the other one triggered every frame.

0x229056 - A9 B0 04 -> A9 00 00
0x2290DD - A9 B0 04 -> A9 00 00

I will look at why it's broken at some stage, but if i don't get back to you on it due to whatever then use that.
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Post by Floki Mon 20 Jan 2020 - 13:58

Alright will do that tonight!

I have patched the rest, however the blue bottle hdma doesnt remove itself, but rather breaks the screen, I'll post you the rom after doing the above stuff after work!

Thanks!!

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Post by Floki Mon 20 Jan 2020 - 23:50

The above fix does seem to do the trick regarding the opium factory! Thanks for that. There's something really weird with the potions through. Sometimes the hdma effect for the red and green potions isnt appearing, sometimes it breaks just like the blue bottle, depending on the area I'm currently in. Could that  be hapenning because I'm using savestates and the ram still uses invalid values? Very strange!

If all elses fails, I'll just remove the potions completely and make the fairies restore all health and magic haha!

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Post by Euclid Wed 22 Jan 2020 - 6:35

Didn't you want to remove the potion effects - so if it doesn't appear it's behaving correctly?

This bit of asm is in my comment removes them

Code:

; Battery (green)
; $07/A1CD 22 70 9B 22 JSL $229B70[$22:9B70]
ORG $07A1CD
JSL $229B70

; leaf (red)
; $07/A1AF 22 B0 A2 22 JSL $22A2B0
ORG $07A1AF
JSL $22A2B0

; beer (blue)
; $07/A210 22 D0 A2 22 JSL $22A2D0
ORG $07A210
JSL $22A2D0

There might be more locations I've missed, if you're seeing them after the patch and using the potions.
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Post by Floki Fri 24 Jan 2020 - 2:44

Here's what happens when I use the potions Sad



Hopefully it can be fixed completely!

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Post by Euclid Sat 25 Jan 2020 - 2:15

I'm suspecting some of the item code got unhooked, will have a look.
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Post by Floki Wed 29 Jan 2020 - 0:12

@ Euclid: superskuj cant beat the first agahnim boss on hardmode and hes a pretty good player. Do you think you could reduce the hits on the boss from 6 hits needed to kill him to only 3? For both easy and hardmode? Id leave the other agahnim bosses as they are however,, Im sure with more items thet can be beaten, but I dont want to discourage people for picking up hardmode!

Thanks! Wink

P.s. completely forgot about ending credits as well, but these can be done after beta, once I have beta testers names, much much thanks!

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Post by Euclid Wed 29 Jan 2020 - 7:36

For a second there I thought I've already adjusted his HP at some stage, but turns out I didn't, the one I changed was the crazy one in room 12.

Test this if you can, I'm typing asms here with no testing, if it breaks let me know - I'll get more time to test it over the weekend.
Code:

lorom

ORG $45D300
JSR AGAHNIM_HP_FIX

org $45D380
AGAHNIM_HP_FIX:
PHA
STA $0E50,x
LDA $A0
CMP #$20 ; if room 32
BNE NOT_AGAHNIM_ROOM
CPX #$00 ; has to be first sprite of the room, aka agahnim
BNE NOT_AGAHNIM_ROOM
PLA
LDA #$30 ; was 0x60 -> 0x30 basically halved his hp, each ball takes 0x10 damage
STA $0E50,x
RTS
NOT_AGAHNIM_ROOM:
PLA
RTS

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Post by Floki Wed 29 Jan 2020 - 8:08

Alright I've just tested (with savestates haha, I'm not speedrunner lol) and it only takes 3 hits in hardmode (havent tested easy, but assuming it doesnt break). It should make the boss beatable more easily and take less tries! But it will still surely be deadly to many players haha.

Thank you very much! Very Happy

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Post by Euclid Sat 8 Feb 2020 - 23:01

Wow this is bad, using the potions wipes your srm file

I'm seeing writes to srm file, but the debugger isn't good enough to pick it up.

Not going to be trivial fixing this.
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Post by Euclid Sat 8 Feb 2020 - 23:31

Alright I got a patch solution to this.

This will kill off all the hdma item effects.

I don't think I want to go any further with this as I have no idea what got unpatched so that timers are no longer counting down for HDMA, of course this means weed factory effect is probably gone for good.

unheadered
0x17907C - 90 -> 80
0x17908C - 90 -> 80
0x17909C - 90 -> 80

I relied on the potion timers for these effects, what you're seeing in the video is the "blinking" hdma effect frozen at a single frame (because the countdown timer wouldn't move)
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Post by Floki Mon 10 Feb 2020 - 7:19

Alright had a quick test run and it seems to be working perfectly! Much thanks I'll be able to re-add both potion shops!

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