[Super Game Boy] Pokemon Generation 1 MSU1

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[Super Game Boy] Pokemon Generation 1 MSU1 Empty [Super Game Boy] Pokemon Generation 1 MSU1

Post by ABOhiccups Mon 21 Sep 2020 - 18:58

Projects finished:]
https://www.zeldix.net/f46-pokemon-sgb



I'm working on creating MSU1 PCM Packs for Pokemon Red, Blue, and Yellow for Game Boy.

I created a chart for Conn or MSU1 Patch Creators to create patches for Pokemon Red, Blue, and Yellow with MSU1 Support.

If anyone who wants to help out to create MSU1 PCM Packs. I'll have a link to the chart below.

Pokemon Generation 1 MSU1 Chart
https://docs.google.com/spreadsheets/d/1SbvGo7RVRW0CuDZr7NIdb4GL4PTNtnn6EhZHxyBKFmw/edit?usp=sharing

Patch by Zumi (BETA)
https://mega.nz/folder/NPgWUIbT#SGNqtrZWlb-u8oormOrddg

PCM Packs
https://mega.nz/folder/FfpkVawA#LXYqqx0Daj_RFDnVaQGS6g
(Raw Files)
https://mega.nz/file/chwWQaoR#wZpLJ3m2U23h5K5NWqxKODg3JwysWVFHMZ6YgO-bt9I

JSON Files Updated
https://www.zeldix.net/download?id=623

Bugs Report:

Red & Blue
  • MSU1 Audio was lower after Pokemon Sound in Professor Oak Intro. MUS1 Audio will go back to normal after selected your first Pokemon.
  • There's no MSU1 Audio for Guidepost music. The current MSU1 Audio is still playing while Guidepost Game Boy Audio starts playing and Guidepost Game Boy Audio is still playing throw out the whole game after giving me a tour.
  • MSU1 Audio stops playing after being defeated by Trainer / Wild Pokemon until MSU1 Audio went back to normal after enter a new area.
  • Buzz Noise in SD2SNES / FXPAK while change tracks.

Yellow
  • Delay Tracks at Wild Pokemon Battle and Wild Pokemon Victory.
  • Pokemon Theme is still playing after load a Save File.



Last edited by ABOhiccups on Sat 28 Nov 2020 - 3:42; edited 21 times in total
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Post by Conn Tue 22 Sep 2020 - 5:36

I created a chart for Conn
SGB is very complex to create msu1 patches for since you not only need to know snes asm but also some complex GB asm (like data transfer). I was highly motivated for Final Fantasy Adventure since this was the game of my childhood and also tried to contribute something for LA (which is qwerty's project <-good news on this, he's currently advancing the code).

But yeah, I retire, so nothing more to expect from me Wink
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Post by Conn Wed 23 Sep 2020 - 5:13

It's complete different asm. You need the snes asm AND the gb asm. Furthermore you need to send data to the sgb (track change in gb)... it's possible but far from trivial.
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Post by ABOhiccups Tue 6 Oct 2020 - 5:21

Update: I just finished created PCM Packs for Pokemon Red, Blue, and Yellow.

Can anyone host these files for me while someone is working on MSU1 Patch? It's way too big to fit in my Cloud Storage.

The files are not converted to PCM Files. Just the Raw Files with JSON Script Files that I created. (Just in case if the Tracks was changed).

Send me a Private Message with a invite link or instructions.
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Post by Relikk Tue 6 Oct 2020 - 5:58

Use another host like Mega or OneDrive. Mega gives you 50GB.
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Post by ABOhiccups Tue 6 Oct 2020 - 12:57

Relikk wrote:Use another host like Mega or OneDrive. Mega gives you 50GB.
50GB is NOT Free Forever! It goes down to 15GB after 30 days. Because of that. Most of the files that are 16GB or more will be lost forever.

As I'm saying. All the files I have for Pokemon Gen 1 MSU1 PCM Packs are 7.5GB of data. My Cloud Storage don't have any room.
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Post by Conn Tue 6 Oct 2020 - 13:06

All you need for mega is a fake mail address. 15gb-7.5gb=7.5gb... forever. Or do I oversee anything?
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Post by Retroplay Tue 6 Oct 2020 - 13:42

That sounds pretty strange, the free account I registered Oct 17 2016 still has 50GB of total space available.
Maybe it's a limitation only affecting more recent created free accounts ?
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Post by Relikk Tue 6 Oct 2020 - 13:43

ABOhiccups wrote:
Relikk wrote:Use another host like Mega or OneDrive. Mega gives you 50GB.

50GB is NOT Free Forever! It goes down to 15GB after 30 days. Because of that. Most of the files that are 16GB or more will be lost forever.

As I'm saying. All the files I have for Pokemon Gen 1 MSU1 PCM Packs are 7.5GB of data. My Cloud Storage don't have any room.

Once you create an account you have 50GB. And there are other alternatives, like I said.
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Post by ABOhiccups Tue 6 Oct 2020 - 15:24

Here's a link to download Raw Files for PCM Packs.
https://mega.nz/file/chwWQaoR#wZpLJ3m2U23h5K5NWqxKODg3JwysWVFHMZ6YgO-bt9I

I hope MSU1 Patch will be made!
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Post by ABOhiccups Wed 7 Oct 2020 - 15:36

I fixed a error on Track 19 in all JSON Files.

Oops!
Attachments
[Super Game Boy] Pokemon Generation 1 MSU1 Attachment
Pokemon Gen 1 MSU1 JSON Files Fixed.zip You don't have permission to download attachments.(12 Kb) Downloaded 5 times
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Post by ABOhiccups Wed 7 Oct 2020 - 16:03

Brutapode89 wrote:Here is the patch of the french version's hack

You'll must apply it only the french version of Pokémon Yellow called "Pokemon - Version Jaune - Edition Speciale Pikachu (France) (GBC,SGB Enhanced).gb".

I tested your French Version. MSU1 is not playing. Just Original Game Boy Music.
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Post by stry8993 Mon 19 Oct 2020 - 14:54

Oh, I'm watching this thread VERY closely. Those PCM's in the folder sound fantastic!
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Post by Zumi Sun 25 Oct 2020 - 13:26

Hey all. I've made slightly-further-than-proof-of-concept patches for Pokémon Red and Blue. The basic stuff is in, including track playing, fading and ducking. It's designed such that the Game Boy music will still play when not played on SGB.

I've also made sure that it's somewhat compatible with existing Pokémon Red/Blue save files.

I've used the PCM packs that are in this thread, although some tracks I feel will need to be remastered (I do have copies of the anime tracks that I could use for it). I began working on this patch before I was aware of this thread (and forum), so it uses a different track ordering than the one that's proposed here.

If allowed, I can post a link to the patch's source code, it is based off the Pokémon Red disassembly and is buildable (thus assets from the original game are present)

Either way, enjoy and let me know if you experienced any problems or bugs.

Also should I split this into it's own thread, or keep it here?

MEGA folder (2020-10-25): https://mega.nz/folder/9L5CFACI#ELtt3l9SZj_x-k5jqBPSRg
MEGA folder (all releases): https://mega.nz/folder/NPgWUIbT#SGNqtrZWlb-u8oormOrddg

(thanks to LuigiBlood for helping me figure this stuff out!)
Attachments
[Super Game Boy] Pokemon Generation 1 MSU1 Attachment
pokered_anime.json.zip Revised JSON I used for this patchYou don't have permission to download attachments.(2 Kb) Downloaded 2 times


Last edited by Zumi on Sun 25 Oct 2020 - 14:16; edited 1 time in total (Reason for editing : forgot to credit cool dude who helped me out)

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Post by Conn Sun 25 Oct 2020 - 13:53

Uh nice, a new msu hacker, now the old ones all went into retirement Wink

You can keep the thread here of course or make a new one, just as you like. When you are finished (bug-free as far as you can make it) feel free to post the project into the database Wink

Do you also use the data_snd method? Feel free to post your source here, especially if you need help, though except qwertymodo or I, I don't expect other people here being able to help you out with asm.

In case it helps I attached the ffa source to this post
https://www.zeldix.net/t2049-adventures-of-mana-seiken-densetsu-i-final-fantasy-adventuremystic-quest-for-sgb

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ffa_source.zip You don't have permission to download attachments.(163 Kb) Downloaded 6 times
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Post by Zumi Sun 25 Oct 2020 - 14:23

Conn wrote:Do you also use the data_snd method?

Yep, used it for the bootstrapping and the music update stuff.

The source is here: https://github.com/ZoomTen/pokered-sgb-audio/tree/msu1

The MSU1 bootstrapping code is located at audio/msu1/xkasm and it needs xkas to build it (and python 3 for the ASM generation)

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Post by Conn Sun 25 Oct 2020 - 14:45

That's awesome Very Happy I know how difficult it is to set it up! I gave you the rank of an ASM hacker... If you need help with anything, I'll try to help as good I can.
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Post by ABOhiccups Sun 25 Oct 2020 - 17:17

Looks good! I just updated JSON Files.

Bugs Report:
- MSU1 Audio was lower after Pokemon Sound in Professor Oak Intro. MUS1 Audio will go back to normal after selected your first Pokemon.
- There's no MSU1 Audio for Guidepost music. The current MSU1 Audio is still playing while Guidepost Game Boy Audio starts playing and Guidepost Game Boy Audio is still playing throw out the whole game after giving me a tour.
- MSU1 Audio stops playing after being defeated by Trainer / Wild Pokemon until MSU1 Audio went back to normal after enter a new area.
Attachments
[Super Game Boy] Pokemon Generation 1 MSU1 Attachment
Pokemon Gen 1 MSU1 JSON Files Updated.zip You don't have permission to download attachments.(12 Kb) Downloaded 11 times


Last edited by ABOhiccups on Tue 27 Oct 2020 - 0:28; edited 1 time in total
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Post by Zumi Sun 25 Oct 2020 - 22:01

ABOHiccups wrote:Bugs Report:
- MSU1 Audio was lower after Pokemon Sound in Professor Oak Intro. MUS1 Audio will go back to normal after selected your first Pokemon.
- There's no MSU1 Audio for Guidepost music. The current MSU1 Audio is still playing while Guidepost Game Boy Audio starts playing and Guidepost Game Boy Audio is still playing throw out the whole game after giving me a tour.
- MSU1 Audio stops playing after being defeated by Trainer / Wild Pokemon until MSU1 Audio went back to normal after enter a new area.

Thanks for the report! I'll look into them.

Brutapode89 wrote:And can you do the same thing the hack of the french version (This hack is the original game but without needed trading), please?

That appears to be Yellow, I haven't even started on that yet 🙃
My plan is to finish up Red/Blue then apply the patches to Yellow

And since it's a French version, that appears to be more challenging since I kinda depend on the disassemblies which are only available for the English version (I changed a whole bunch of stuff and everything would probably need a lot of relocating lol)

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Post by ABOhiccups Mon 26 Oct 2020 - 1:01

For no reason. The MSU1 Audio will not play on SD2SNES Pro / FXPAK Pro!

The Legend of Zelda: Link's Awakening MSU1 works great on SD2SNES Pro / FXPAK Pro with no issues.

All files are named pokemon_red_msu1 and pokemon_blue_msu1.

Is there something I missed?
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