Zelda II - The Adventure of Link

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Zelda II - The Adventure of Link Empty Zelda II - The Adventure of Link







-- MSU-1 PATCH for Zelda 2 - The Adventure of Link --:

Code:
http://bszelda.zeldalegends.net/stuff/Con/naol_msu1.zip

Mirror: https://mega.nz/file/EOF0BYCY#K1lnV3bPDjbroTyiyqyXFGed6ztoEj0SKl74KfdzbPc
Updated December 23rd 2021: Noticed a bug when holding up an item, sometimes it was rather short. Should be fixed now.

-- ADDITIONAL REQUIRED DOWNLOADS ---

Project Nested NES:
Code:
https://github.com/Myself086/Project-Nested/releases/
Note:
Prior versions before 1.5 will not work with this game!


--- SOUND PACKS ---

Zelda 2 Orchestral Set presented by JUD6MENT:
Code:
https://mega.nz/file/wiI1FYwb#uRXyc1cpM0AiKbjzjPeb5rUNHsIs-Ff0GqRMnq2ZpBI

IsabelleChiming's Remade VRC6 Version (by Arasoi):
Code:
https://mega.nz/file/RXcDyDqC#frNo7wGLzhZYU2mk65yNyvqrHI_3W0Zy3lkDCUA_ctM
YouTube Preview


--- NOTES ---

Please follow the directions in the read me file to learn how to setup and patch. It is found in the patch download.

Known bugs:
-We have some various sound effect changes. This includes link making no sound when he gets hit, sword beam and hitting a shield and wall sound different, and other various sounds in the game. They do not sound horrible, just different.
- When falling in a pit, the background animation sometimes glitches and does not show proper background. Not game breaking at all.

Cheats:
Check this out:
https://datacrystal.romhacking.net/wiki/Zelda_II:_The_Adventure_of_Link:RAM_map
Interesting is the part starting from $0700. The SNES cheats are the same, just put a $7e before, like
7e0700:05 - infinite 5 lifes
7e0773:af - unlimited Current Magic left in meter
7e0774:af - unlimited Current Life left in meter
7e0777:08 - maximum attack power
7e0785:01 - have candle
7e0796:14 - have (Downward Thrust 10) (Upward Thrust 04) (Both 14)
7e0794:00 - all crystals brought back to palace (grand palace barrier open)


Last edited by JUD6MENT on Mon 17 Oct 2022 - 23:17; edited 1 time in total
JUD6MENT
JUD6MENT

Zelda II - The Adventure of Link Image212

Since : 2018-04-19

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Zelda II - The Adventure of Link :: Comments

JUD6MENT

Post Wed 22 Dec 2021 - 5:57 by JUD6MENT

This project was insanely fun to do! Thank you Conn for the patch and myself086 for the project nested project!

This is one of my childhood favorites and I really enjoyed this one especially. Be sure to check out the game over screen at the very end of the preview video. Conn and I did something extra special there.

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Conn

Post Thu 23 Dec 2021 - 17:56 by Conn

Small fix announcement:


Code:
    http://bszelda.zeldalegends.net/stuff/Con/naol_msu1.zip

Updated December 23rd 2021: Noticed a bug when holding up an item, sometimes it was rather short. Should be fixed now.

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Post Thu 28 Sep 2023 - 3:41 by pev

Tried this and having an issue with the Title Screen. It plays but then stops and the "zelda 2 title" does not scroll up.


Used Zelda 2 with CRC32 of E3C788B0. Verified with this website ...
Code:
https://emn178.github.io/online-tools/crc32_checksum.html
Zelda II - The Adventure of Link Zelda211
And used the provided profile on Project Nested 1.8.1. Did I miss something?

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Conn

Post Thu 28 Sep 2023 - 9:13 by Conn

I cannot really recall but the title screen is complex. I think the intro was split into 3 parts.
From the video I assume you try to make your own pcm set, so please try first whether it works with J's set to exclude the possibility of a bug with patching or pnn.

If this is the case, try to orientate on his pcm:s. I think the first needs to stop so the second can play or something like this. It was a b'tch code

Zelda II - The Adventure of Link Image111

So my best guess is that your track 114 doesn't stop and therefore the intro hangs

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Post Thu 28 Sep 2023 - 9:37 by pev

Conn wrote:I cannot really recall but the title screen is complex. I think the intro was split into 3 parts.
From the video I assume you try to make your own pcm set, so please try first whether it works with J's set to exclude the possibility of a bug with patching or pnn.
Nope, no custom pack used. Just using J’s pack.

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Conn

Post Thu 28 Sep 2023 - 10:05 by Conn

strange. I tested it myself on 1.81 and works without issues. I sent you my file per email (pnn 1.81 used on zelda II USA rom), emulator snes9x 1.61

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Post Thu 28 Sep 2023 - 10:42 by pev

Ok, it is Mesen 2.0.0 stand alone emulator that is the problem. Retroarch Snes9x core works fine. The document is correct as it stands. Sorry for the confusion.
Confused

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Conn

Post Fri 29 Sep 2023 - 8:13 by Conn

Alright, nice you could resolve it Smile
maybe report to mesen authors...

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Arasoi

Post Tue 7 Nov 2023 - 16:37 by Arasoi



I've created a pcm pack from IsabelleChiming's Zelda II: The Adventure of Link Remade VRC6 cover album. I was able to use 2 different palace themes, and I think it turned out pretty well.

Code:
https://mega.nz/file/RXcDyDqC#frNo7wGLzhZYU2mk65yNyvqrHI_3W0Zy3lkDCUA_ctM

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Relikk

Post Tue 7 Nov 2023 - 18:03 by Relikk

Thanks. Added to the OP.

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Post Sat 11 Nov 2023 - 16:19 by Chris9900

I have a question I have a zelda2 usa.nes version of the game and I try to use project nested. But what I'm told is needed isn't there. Like for example known calls is supposed to be 749 yet mine says 0 and I can't change it. the the spirit zero offset isn't even there to change it to 17. If I make the snes file the way it is it will run but I run into a problem. When I apply the patch it changes the name to naol-msu1.smc and when I put it in the folder with the pmc files and run the game the music doesn't change at all. I don't know what is going wrong here but I don't know how to get it to work can anyone help.

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JUD6MENT

Post Sat 11 Nov 2023 - 16:30 by JUD6MENT

Do you also have a .msu file? It should be a file of 0 kb in size. You folder should have a bunch of music files, the patched rom, and a .msu file all in the same folder and all have the same name (except the number is added to music files). Listening to the steps you took maybe you missed that. Just a guess. If this is your first time patching the game you can also look at my tutorial for msu-1. It is on my channel of some name and also posted in the tutorial section of zeldix. (I would post a link if i wasnt on my phone)

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Post Sat 11 Nov 2023 - 16:59 by Chris9900

Ok this is what I did I got the game in the format needed usa.nes then I downloaded the IPS folder on this website. Then I downloaded the msu1 music pack. I then I used project nested to turn it into zelda2.smc.
Then I used flips to patch the IPS to the rom. After doing so it names it noal-msu1. Then I extract the msu1 zip file into a folder and I stick noal-msu1 in that folder that also has the pmc files. nothing I downloaded had a .msu file. One thing I downloaded had a noal-msu1 file that is zero bites but it looks more like a program then a file and when I click on it it tries to install something but the computer says it can't do so. So if there is a .msu file it's missing. All I got was the IPS patch some wired noal-msu1 thing that wants to act like a program but can't install both was in the same folder when I downloaded it so I have no clue what it is. And then I downloaded the msu1 music pack that has all the pmc files but nothing called.msu was in it as well.

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