Gradius III

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Gradius III - Page 2 Empty Gradius III






-  Patch  -

Patches for US/JP v3* (by PeV):
Code:
https://www.mediafire.com/file/8018phnwarqoxci/Gradius_III.zip/file
*Support for Vitor's SA-1 patches included. Please review readme file for details. Readme updated 02/10/2024.


-  PCM Packs  -

Arcade (by Relikk):
Code:
https://mega.nz/file/wr42VBga#uKLVSI5Ysq1zW-lxtLUHMjHHTEHy3cnYIHL52n-jidI

X68000 MIDI Power Arranged (by Relikk):
Code:
https://mega.nz/file/YqJ23BCL#hGaNYAGf8e1sQ2RJK4ili0xXRFgV-F3qj2IbBVtIKpk

Option Fire NES Version (by Arasoi):
Code:
https://mega.nz/file/JTElTKyD#Xj_7ohCeO-_yVWOTI-qn57AtXqfrJFxK9K8f5HfSak8
YouTube Preview

Kurrono's "Arranged" Pack:
Code:
https://drive.google.com/file/d/1LZFAkuoDNn2kTOlZ-SyPxU0GUScVG8g3


-  Track Map  -

Code:
https://docs.google.com/spreadsheets/d/1rIj67MBZWKlAn4vG8sgVbgDc3ef8gFBfWJXMgnL9DTU


Last edited by pev on Sun 11 Feb 2024 - 15:52; edited 41 times in total
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pev

Gradius III - Page 2 Image211

Since : 2017-10-16

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Gradius III :: Comments

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Post Sat 11 Nov 2017 - 17:30 by pev

It is a nice track but it does not work well with the flow of the other tracks in my pcm set. Only way I would use this track is if I use all the Gradius V tracks (like I did with Vomitron in Contra 3).
I'm more about the music flowing smoothly through stages. Using this track to me on my pcm set is like an equivalent to being at a party (playing hip hop music), then all of a sudden someone throws a polka song out of nowhere. Get it?
I know I am being picky, but again, this is why there are alternate pcm track sets from different people here in the forum. Different strokes for different folks, I suppose.
I have no objection in you using it in your own PCM set. The more the merrier
Wink

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kurrono

Post Sat 11 Nov 2017 - 17:44 by kurrono

I got your point... no prob ..Pev.. Smile

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kurrono

Post Sat 11 Nov 2017 - 17:45 by kurrono

I got the preboss from gradius v.... thats sounds better than snes one hehe

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Relikk

Post Sat 11 Nov 2017 - 18:19 by Relikk

Yeah I'm 3 tracks short of a full arcade soundtrack replacement so, I'm going to have to go searching for alternatives. Maybe there was an X68000 version, not sure off the top of my head. Time to investigate.

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kurrono

Post Sat 11 Nov 2017 - 18:54 by kurrono

I found some cd smthing but it doesnt bring all songs...its weird..no good collections of song anywhere

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kurrono

Post Sun 12 Nov 2017 - 0:23 by kurrono

Oh the song Dead end cell im,using is arcade version...the snes one ..i cant find no arranged nor remix about that...even somebody posted that arcade one using spc format...sounds kinda weird..like is not fit for super nes..
Oh the X68000 version is same as the arcade..same music

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Relikk

Post Sun 12 Nov 2017 - 9:09 by Relikk

Okay, so I did the "Arcade" soundtrack, it's as close as you're going to get as there are some tracks in the SNES version that aren't on the arcade version such as the first boss, crystal boss, and continue screen. First boss is just replaced with regular boss music and the crystal and continue tracks are just the normal SNES versions.


https://mega.nz/#!cyhGXA5Q!rIHqoxdczZ6Nn_kl6JfGxVBVhBEBhg09BFrJiD6sXeI

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kurrono

Post Sun 12 Nov 2017 - 9:43 by kurrono

You can use dark force=boss 2.. 5.pcm for all bosses even the last boss to keep it arcade way.
Now boss rush... arcade version has only 3 songs..
Preboss is aircrafr carrier
1st rush boss ..poison of snake
4 bosses goes here...take care song
Last one is 5. pcm dark force again

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kurrono

Post Sun 12 Nov 2017 - 10:08 by kurrono

So for boss rush 1st to 4th boss play Take Care..
Poison of snake song removed...the boss with the spinning for long legs is removed from this game..is only on the arcade....
And next is 5th boss =5.pcm
so 1st to 4th is take care song on all of them if u want to keep it  arcade style.... so pcms 18 to 21 must play =take care song as the arcade..

As u,can see snes version has different songs for all bossrush ..each one of them..not on arcade version Very Happy

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kurrono

Post Sun 12 Nov 2017 - 14:18 by kurrono

I found dark force , take care and aircraft carrier on gradius 5
.plus i changed 2 of my pcms too fire scramble and cosmo plant

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Post Mon 13 Nov 2017 - 5:44 by Shiryu

I'm just gonna leave this here.



Download here. Get in touch with the artist and ask for permission to make a sound pack with his album.

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smokemonster

Post Mon 20 Nov 2017 - 14:51 by smokemonster

Is this hack complete or is there a new version coming?

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kurrono

Post Mon 20 Nov 2017 - 16:25 by kurrono

For now is complete...i havent uploaded..my new pcms ..i did modified some of my songs for gradius 3..and soon smthing is comming hehe

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smokemonster

Post Tue 21 Nov 2017 - 0:39 by smokemonster

Thanks, I just played for a while with both soundtracks. They're both killer. Great work, Conn, PepilloPEV, and Kurrono Very Happy

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kurrono

Post Tue 21 Nov 2017 - 0:59 by kurrono

The magic of msu1 makes this games..like u want to play games from the past in a new music level experience like neva before..

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Relikk

Post Sat 30 Dec 2017 - 5:21 by Relikk

Relikk wrote:Okay, so I did the "Arcade" soundtrack, it's as close as you're going to get as there are some tracks in the SNES version that aren't on the arcade version such as the first boss, crystal boss, and continue screen. First boss is just replaced with regular boss music and the crystal and continue tracks are just the normal SNES versions.

https://mega.nz/#!cyhGXA5Q!rIHqoxdczZ6Nn_kl6JfGxVBVhBEBhg09BFrJiD6sXeI

Anyone want to add this to the first post?

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Conn

Post Sat 30 Dec 2017 - 6:54 by Conn

Added Wink thanks!

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Relikk

Post Sat 1 Sep 2018 - 16:37 by Relikk

Got another set here. It's from the Midi Power X68000 Collection ver. 3.0 album.

https://vgmdb.net/album/88

Midi Power X68000 PCMs link: https://1drv.ms/u/s!Ahue7izQZmouyzzY_aK5_MvCvKAq

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Conn

Post Sat 1 Sep 2018 - 18:59 by Conn

Thanks, I added to first post Wink

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Relikk

Post Sat 1 Sep 2018 - 19:04 by Relikk

Super. Thanks!

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Relikk

Post Tue 7 May 2019 - 18:16 by Relikk

This is interesting. Some dude SA-1 enhanced the game to get rid of a lot of the slowdown.

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Post Wed 8 May 2019 - 14:15 by xjunox

You beat me to it but there is a new update today. Should it still work with msu1? https://github.com/VitorVilela7/SA1-Root

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Post Thu 9 May 2019 - 4:13 by Tsolo

I tried it, but it doesn't work with the MSU-1 patch apllied after the SA-! patch.

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Relikk

Post Thu 9 May 2019 - 8:11 by Relikk

There were a lot of memory addresses moved around to accommodate the SA-1 patch, so it makes sense that the MSU1 hack doesn't work with it. It'd need to be checked over by one of the ASM guys if they're interested.

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Post Sun 12 May 2019 - 15:30 by pev

@Relikk It was nothing difficult to do (just had to relocate updated MSU-1 code to a different location, as you had mentioned in your previous post). Tested and finished game in Arcade mode w/o issue. Needs testing in SD2SNES Pro but you will need a silent track 0 to avoid buzzing sound (introduced by adding spc fallback to the code). See * notes up top to get the latest BPS patch.

@ToAll Sorry, but all you old SD2SNES owners are out of luck having SA-1 and MSU-1 together. So please, no complaints about not getting PCM audio from the game. That is Krikzz/Ikari/Magno's problem, not mine. If you really want this feature, my guess it is time to invest in a SD2SNES Pro. Or pray to the Video Game Gods that SA-1 and MSU-1 can co-exist on older hardware some day. Your choice.

And as always, Happy Gaming...

Last edited by pepillopev on Sun 12 May 2019 - 15:41; edited 2 times in total

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