Gradius III

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Gradius III - Page 3 Empty Gradius III






-  Patch  -

Patches for US/JP v3* (by PeV):
Code:
https://www.mediafire.com/file/8018phnwarqoxci/Gradius_III.zip/file
*Support for Vitor's SA-1 patches included. Please review readme file for details. Readme updated 02/10/2024.


-  PCM Packs  -

Arcade (by Relikk):
Code:
https://mega.nz/file/wr42VBga#uKLVSI5Ysq1zW-lxtLUHMjHHTEHy3cnYIHL52n-jidI

X68000 MIDI Power Arranged (by Relikk):
Code:
https://mega.nz/file/YqJ23BCL#hGaNYAGf8e1sQ2RJK4ili0xXRFgV-F3qj2IbBVtIKpk

Option Fire NES Version (by Arasoi):
Code:
https://mega.nz/file/JTElTKyD#Xj_7ohCeO-_yVWOTI-qn57AtXqfrJFxK9K8f5HfSak8
YouTube Preview

Kurrono's "Arranged" Pack:
Code:
https://drive.google.com/file/d/1LZFAkuoDNn2kTOlZ-SyPxU0GUScVG8g3


-  Track Map  -

Code:
https://docs.google.com/spreadsheets/d/1rIj67MBZWKlAn4vG8sgVbgDc3ef8gFBfWJXMgnL9DTU


Last edited by pev on Sun 11 Feb 2024 - 15:52; edited 41 times in total
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pev

Gradius III - Page 3 Image211

Since : 2017-10-16

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Gradius III :: Comments

Relikk

Post Sun 12 May 2019 - 15:37 by Relikk

Thanks Pev.

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Post Mon 13 May 2019 - 2:43 by xjunox

When you say you need a blank track does that mean a file named
g3-msu1-0.pcm that makes no sound? If so can anyone share one they made?

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Post Mon 13 May 2019 - 9:15 by pev

xjunox wrote:When you say you need a blank track does that mean a file  named
g3-msu1-0.pcm that makes no sound?  If so can anyone share one they made?

@xjunox Apologies for not being clear. Basically, you need a mute PCM track (just silence) named as "g3-msu1-0.pcm". You will only need this if playing on a SD2SNES Pro (emulators will not have the buzzing sound as writing to msu1 registers is pretty much instantaneous, not so on real hardware). As a reminder, you will not get PCM audio on a regular SD2SNES. Only the SD2SNES Pro version supports SA-1 and MSU-1 together.

UPDATE: Redownload my PCM Set from top (PeV's Arranged Set). I cleaned them up a bit and it also includes the silent track if you immediately cannot find one.

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Post Mon 13 May 2019 - 12:41 by xjunox

Thanks

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Relikk

Post Tue 11 Jun 2019 - 13:06 by Relikk

There was a patch update for this a couple of weeks ago (v1.5).

Code:
Fixed the slowdown and graphical glitches on the dissolving effect after beating stages.

https://github.com/VitorVilela7/SA1-Root/tree/master/Gradius-III

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Post Tue 11 Jun 2019 - 13:37 by pev

Relikk wrote:There was a patch update for this a couple of weeks ago (v1.5).
@Relikk Already applied that final 1.5 patch since day one of its release.

Last edited by pepillopev on Tue 11 Jun 2019 - 13:43; edited 2 times in total

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Relikk

Post Tue 11 Jun 2019 - 13:40 by Relikk

Ah, right you are. Didn't notice that in the first post. Cheers.

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Post Tue 11 Jun 2019 - 13:42 by pev

@Relikk No problem. Thanks for keeping and eye out for updated patches too. Otherwise, things will go stale here, lol.

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Post Tue 11 Jun 2019 - 14:14 by darthvaderx

Strange, in this new version 1.5 there is no sound of any track and in Konami logo comes a sound of shooting, the previous 1.4b works perfectly.

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Post Tue 11 Jun 2019 - 15:11 by pev

@darthvaderx I see where the problem is. If you add a pcm track 30 (for konami logo) it will work. I have to fix the spc fallback code (somehow the value for spc version of Konami jingle does not play and messes up the audio for the rest of the game).

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Post Tue 11 Jun 2019 - 15:34 by pev

@darthvaderx Ok, it is fixed, phew, something simple. The "g3sa1-spcFallback-msu1-v1.5-fixed.bps" file corrects the bug. Thanks for the heads up on this one. Apply on a clean non-header US Gradius III rom.

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Post Tue 11 Jun 2019 - 15:38 by darthvaderx

Thanks, it works perfectly now . Yes

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Post Tue 11 Jun 2019 - 15:41 by pev

@darthvaderx Adding the PCM track 30 or using the fixed 1.5 patch? Not sure if I understood your response. If the latter, then awesome news indeed.

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Post Tue 11 Jun 2019 - 15:44 by darthvaderx

Using the fixed 1.5 patch.

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Relikk

Post Tue 9 Jul 2019 - 16:33 by Relikk

(video moved to the top)  <--- Thanks Relikk Smile

I didn't know the first post was updated with a video for the combined patch, but here's a single loop playthrough with it applied, anyway. Arcade PCM's.

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Post Tue 9 Jul 2019 - 16:40 by pev

@Relikk Thanks. Video moved to the top.

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Relikk

Post Tue 9 Jul 2019 - 16:53 by Relikk

Nice. Thanks. Smile

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Post Wed 24 Jul 2019 - 3:52 by slickrasta

Any chance a patch can be released for MSU-1 only? I suck at this game with the original lag already so don't really want the SA-1 patch.

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Relikk

Post Wed 24 Jul 2019 - 4:05 by Relikk

The 1.4b patch is MSU1 only, no?

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Conn

Post Wed 24 Jul 2019 - 4:55 by Conn

There are two 1.4b patches with different sizes in the patch folder, maybe pev clarifies this... until then I'd suggest to try both

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Relikk

Post Wed 24 Jul 2019 - 5:48 by Relikk

Conn wrote:There are two 1.4b patches with different sizes in the patch folder, maybe pev clarifies this... until then I'd suggest to try both

One is an IPS and the other is a BPS. No major differences except for the patchers used and the added security when BPS patching.

But the g3sa1-spcFallback-msu1-v1.5-fixed is the MSU1/SA-1 patch, and the 1.4b should be the original MSU1 only patch.

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Post Wed 24 Jul 2019 - 14:34 by pev

Updated the file for clarification.

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Conn

Post Wed 24 Jul 2019 - 16:22 by Conn

Thanks Pev and Relikk for clarification Smile

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kurrono

Post Wed 24 Jul 2019 - 23:17 by kurrono

It's been awhile Conn..long time Smile
so i guess thanks to me Pev updated the patch,... oops and ppl u dont say hi...guys?

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Post Wed 24 Jul 2019 - 23:23 by pev

@kurrono A much thank you, indeed. Also Relikk and Conn for letting me know about the mis-understanding with the patches. It was a mess earlier.

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