Mega Man X2 MSU-1
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Mega Man X2 MSU-1
It is finally here, Mega Man X2 MSU-1 !
Download the patch here: http://www.mediafire.com/download/2a98ff8j3iet3f1/MegaManX2_MSU1.zip
The link to the music pack is included in the README. Many thanks to my friend Exort who did the research while I was editing the music. We made the whole patch in a day, thanks to Capcom who didn't change that much their music code
Music reorchestration by Krzysztof Slowikowski:
https://www.youtube.com/watch?v=HQ9oQCCSw8o
Check out his other stuff on his channel, the guy got talent !
I've made a full playthrough of the hack here:
Download the patch here: http://www.mediafire.com/download/2a98ff8j3iet3f1/MegaManX2_MSU1.zip
The link to the music pack is included in the README. Many thanks to my friend Exort who did the research while I was editing the music. We made the whole patch in a day, thanks to Capcom who didn't change that much their music code
Music reorchestration by Krzysztof Slowikowski:
https://www.youtube.com/watch?v=HQ9oQCCSw8o
Check out his other stuff on his channel, the guy got talent !
I've made a full playthrough of the hack here:
DarkShock- Since : 2014-12-29
Re: Mega Man X2 MSU-1
Awesome and right in time for christmas
Added your hack to our msu database:
https://www.zeldix.net/f46-msu-1-hacks-database
Added your hack to our msu database:
https://www.zeldix.net/f46-msu-1-hacks-database
Conn- Since : 2013-06-30
Re: Mega Man X2 MSU-1
Will you update the other ones with the reorchestrated Versions of Krzysztof Slowikowski?
Basara- Rope
- Since : 2015-08-14
Re: Mega Man X2 MSU-1
Basara wrote:Will you update the other ones with the reorchestrated Versions of Krzysztof Slowikowski?
I've already found X3 done with his work. I uploaded it here:
I'm not sure how I feel about his current X1 work. Krzysztof doesn't like it himself. It was the first one he ever did along with MM3. He's currently working on remaking it to his current standards (also going to use a standard tuned guitar this time). I'm going to wait until he releases the remake and then use that version.
Almost forgot, Darkshock is the coolest!
vacantplanets- Witch
- Since : 2015-12-09
Re: Mega Man X2 MSU-1
Hey maybe someone can quickly answer a question for me.
I'm looking at the create_pcm.bat file and I'm confused because not every stage track has a loop point set. I don't understand why some do and some don't. Do you know why? Thanks
I'm looking at the create_pcm.bat file and I'm confused because not every stage track has a loop point set. I don't understand why some do and some don't. Do you know why? Thanks
vacantplanets- Witch
- Since : 2015-12-09
Re: Mega Man X2 MSU-1
vacantplanets wrote:Hey maybe someone can quickly answer a question for me.
I'm looking at the create_pcm.bat file and I'm confused because not every stage track has a loop point set. I don't understand why some do and some don't. Do you know why? Thanks
Yes I do, because they don't need a loop point, the music loops properly by itself.
DarkShock- Since : 2014-12-29
Re: Mega Man X2 MSU-1
vacantplanets wrote:Hey maybe someone can quickly answer a question for me.
I'm looking at the create_pcm.bat file and I'm confused because not every stage track has a loop point set. I don't understand why some do and some don't. Do you know why? Thanks
Yes I do, because they don't need a loop point, the music loops properly by itself.
DarkShock- Since : 2014-12-29
Re: Mega Man X2 MSU-1
DarkShock wrote:vacantplanets wrote:Hey maybe someone can quickly answer a question for me.
I'm looking at the create_pcm.bat file and I'm confused because not every stage track has a loop point set. I don't understand why some do and some don't. Do you know why? Thanks
Yes I do, because they don't need a loop point, the music loops properly by itself.
Interesting. Weird, haha.
If I may sneak in another question--how can we implement the "DAC: volume boost setting for MSU1" into preexisting games/patches?
Thanks for your time!
vacantplanets- Witch
- Since : 2015-12-09
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