Demon's Crest - finished

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Post by ArcadeTV Sun 3 Dec 2017 - 16:45

Another one finished. 6 to go.
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Post by Conn Sun 3 Dec 2017 - 19:59

Alex FTW
Walking
Spin
Piece of Heart
Very Happy
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Post by kurrono Sun 3 Dec 2017 - 20:25

Bro,u doin hard on that..one..itwill be awesome ur music on,Demon's Crest..take ur break....u might finish,by ttomorrow..or maybe next week if u dont have work..but we do..it's life hehe Very Happy
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Post by xadox Mon 4 Dec 2017 - 7:05

Alex is making a christmas present Very Happy
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Post by ArcadeTV Mon 4 Dec 2017 - 7:18

not the only one. I'm trying hard ;-)
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Post by ArcadeTV Mon 4 Dec 2017 - 16:51

5 tracks remaining.
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Post by ArcadeTV Mon 4 Dec 2017 - 16:52

4
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Post by Ice Man Fri 29 Dec 2017 - 14:48

Weiter so!. Very Happy

Keep it up, very nice!

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Post by Conn Fri 29 Dec 2017 - 21:28

Some personal issues prevent Alex to continue for a while. I hope it will be resolved soon.
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Post by Shiryu Fri 12 Jan 2018 - 20:15

Excellent work, thank you for your dedication ArcadeTV.

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Post by Conn Sun 18 Feb 2018 - 7:10

I was talking with ArcadeTV and unfortunately his real life business still keeps him away from making the final pcm:s so I decided to release the patch and hope somebody is able to make a pcm set:

Patch:
http://bszelda.zeldalegends.net/stuff/Con/dc_msu1.zip


When creating the themes there are following specials:
$76 (dec 118): first dragon fight
$3e (dec 62): boss prelude

All other themes can be mapped using a breakpoint at 80BC97
e.g.:
$11 -capcom logo
$12 - intro
(note: this is special: the fire is usually a sfx and the music fades in later, I made it that the fire must be part of the pcm)
$13 - beginning story
$14 - Dragon fight (it then switches to $76, fight sequence)
$15 - first level music
....
since the intro is special, as well as the first dragon fight, it is maybe best to use the story (or first level music for mapping).
- Open the unpatched rom in geiger
- make a savestate before the story or level music
- set the breakpoint $80BC97 with hook at execute and ok

Demon's Crest - finished - Page 2 Brk10

the game halts with the music change and the console shows (for the story this):
Code:
$80/BC97 A0 FA       LDY #$FA                A:0013 X:0013 Y:00E8
A:0013 means that theme 13 is about to play
- Press in Geiger "Edit registers"
- insert the new track you want to map (e.g., from 0013 to 0015) in A and press ok

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Now track 15 is played instead of 13. This way you can map all themes played in the game (except those special $76 and $3e mentioned above).
Conn
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Post by daniloroxette Sun 18 Feb 2018 - 17:49

Nice. Thank u all.

I'll wait for ArcadeTV complete versions because it's so amazing.

I tried to map the themes, and got some issues, related after.

hexpcmlooptitle
1117nCapcom
1218nOpening (Opening)
1319yLegend of Firebrand (Opening Demo)
1420yBattle of the Zombie Dragon (Dragon Zombie)
1521yBeyond the Colosseum (Altar)
1622yMetropolis of Ruin (Town & Graveyard)
1723yCatacombs of the Dead (Crypt)
1824yThis Enchanted Forest (Forest)
1925yWithin the Tidal Reefs (Grotto)
1a26yCursed Towers (Towers)
1b27yA Sunken Aqueduct (Temple)
1c28yDance of the Snowy Barrens (Glacier)
1d29yCavern of Ice (Ice Palace)
1e30yPalace of Decadence (Cathedral)
1f31y(muted in ingame sound test)
2032yChallenge of Devils (Boss)
2133yPhalanx Arising (2nd Form Phalanx)
2234yThe Infinite Demon (Ultimate Phalanx)
2335yThe Hell of Civil War (Ending 01)
2436nThe Crests Are Hidden Forever (Ending 02)
2537yThe Throne Refused (Ending 03 & 04)
2638yThe Shopkeeper (Shop)
2739yOver the Demon Realm (Map Screen)
2840yThe Chronicler (Password Input Screen)
2941yChoose Thine Options (Option Screen)
2b43yMemorial of the Fallen Ones (Cast Referral)
2c44nThe End - Firebrand Victory (Ending - Last)
20?62yChallenge of Devils [Intro] (Boss Arrival BGM)
12?63yOpening (after push Y button)
112yHeadbutting Game (Headbutting Game)
14?118yPrelude to Horror (Before the Dragon Zombie's Arrival)

Playtest report:


Thanks for sharing the patch.


Last edited by daniloroxette on Sun 18 Feb 2018 - 23:15; edited 1 time in total (Reason for editing : (updating the theme list))
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Post by Conn Sun 18 Feb 2018 - 18:57

How can you be that fast? Confused
Did you have a theme map already?

I'll check your issues. I guess it is related that sometimes a "sfx" is played instead a "spc" theme. Don't bother that specification, but the differenciation in the game is not clear (e.g., boss prelude and dragon fight use sfx addresses). The code is rather complex and fragile already, so I hope I'll get it all mapped correctly (and it is possible to map it).
It may take a while, have some real life issues on the run as well, but we waited so long already that a few days more won't count much Wink

Some issues:



The track "The End - Firebrand Victory (Ending - Last)" (a non loop song) is not mapped yet. I found it via Geiger, but I don't nkow what to do next.
If A:002C is in your Accumulator, it is theme 44 played (not in your mapped list)...., means if you have pcm-44 this issue should be solved, already in the version you have. It's marked as non-loop



Also thanks for mentioning $3f-63, completely forgotten in my post above

Edit:
The breakpoint on Geiger didn't work when I tried to map the Headbutting Game song. It's playing the original spc (but stoped after a jump).
This will be theme $70 (pcm-112), does work with the next patch release. Just for memory, or if somebody likes to create it, I write it down already.
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Post by daniloroxette Sun 18 Feb 2018 - 23:06

Cool

i'll update the theme list
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Post by daniloroxette Sun 18 Feb 2018 - 23:27

I entered in the music test on the game and there is an address that should play a song, but all of it seems buggy, like something is missing. This one is completely muted and I have no idea what it could be. (31.pcm)

Demon's Crest - finished - Page 2 2018-02-19-%255B00-49-48%255D


Last edited by daniloroxette on Sun 18 Feb 2018 - 23:39; edited 1 time in total
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Post by daniloroxette Sun 18 Feb 2018 - 23:37

I re-checked the SPC pack and there's no forgoten track.
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Post by Conn Mon 19 Feb 2018 - 1:12

Please re-check with the new code, whether your issues persist:
Patch v3:
http://bszelda.zeldalegends.net/stuff/Con/dc_msu1.zip

No idea with 1f... sometimes themes aren't used by games. I wouldn't worry about it, it's mute for me as well.

Edit:
it's v3 already. I ensured that theme $70 is really only played at this game master guy (not that we again get bad surprises that this theme is played at other places too). If somebody already dl v2, please update to v3
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Post by daniloroxette Mon 19 Feb 2018 - 10:50

Thanks, Conn.

There are 3 Headbutt game places. The 112.pcm is playing in all of them. Very Happy

The ending scene, now, stops playing 43.pcm when Somulo appears and seems to keep muted until 44.pcm plays. I'll double check this after.

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Post by Conn Mon 19 Feb 2018 - 12:19

The ending scene, now, stops playing 43.pcm when Somulo appears and seems to keep muted until 44.pcm plays. I'll double check this after.

Confirmed, check this out Wink
Patch v4:
http://bszelda.zeldalegends.net/stuff/Con/dc_msu1.zip
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Post by daniloroxette Mon 19 Feb 2018 - 15:14

superb.

fantastic job. Thank u once again.

I gave up searching replacement themes by now due to slow internet conection, but I made a colaborative spreadsheet;

https://docs.google.com/spreadsheets/d/1tGH90ReoVmh01OWZ38X086QZdB7RWTfPDBqly-XE9Hg/edit?usp=sharing

everyone is welcome to collaborate
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Post by Conn Mon 19 Feb 2018 - 15:17

Nice Very Happy Everything else works from the issues you mentioned?

I hope Alex will not give up completely and/or maybe allows other people to finish his midi pcm set.
I think however it is a good thing if we have at least two sets where the second one is an orchestrated one.

Conn
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Post by daniloroxette Mon 19 Feb 2018 - 15:29

Yeah. I checked what I pointed out again and everything is ok now. Smile

I didn't notice if ArcadeTV let his versions on Soundcloud with downloadable wav versions. Anyway, I was searching for alternative options.


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Post by Conn Mon 19 Feb 2018 - 15:43

I'll write him a mail and ask for his plans, whether he wants to finish himself one day, allows other to finish his work... Or in worst case abandon the project.
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Post by ArcadeTV Tue 20 Feb 2018 - 0:55

I got the mail from Con and just wanted to give a sign of life Razz (Conn)

Amazing work, guys!
I'm so sorry for not getting involved earlier but life is crazy right now with big projects at the new job, wedding preparations, passing of a beloved family member and all kind of stuff that eats up pretty much all of my spare time. I sold almost all of my games and arcade stuff last year, but kept my Ghouls'n'Ghosts collection: https://youtu.be/8DV1EgA4YJk (01:33) and I've put too much heart into this to abandon such an awesome project. I'm so happy there're so many positive vibes here and I would love to support you in any way I can.
Yes, I will finish and perfect the tracks I made some day, but it may take some weeks until I find the time to do so. How can I be of help with the limited time that I have right now? What can I share to bring this project to its deserved glorious end?

Here're my waves for now:
https://www.dropbox.com/sh/d7hvc294o6zb0k8/AAAa6dCXleJpD2QrtwTelmoua?dl=0

Let me know what I can do and please excuse me for not getting back sooner.
ArcadeTV
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Post by Conn Tue 20 Feb 2018 - 5:37

Wow, 25 tracks are already done on your soundcloud Very Happy you're almost there! Thanks for sharing Wink

I hope you find the time some day to finish it up!
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