Mega Man X
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: Jump 'n Gun :: Mega Man
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20170816
Mega Man X
Patches:
MegaManX/RockManX Patch (v16, sd2snes resume fix):
- Code:
https://mega.nz/file/43JQhaRA#aAAT5Vny-XfJJ2X3kypInxfWDbDV-Eyl1nyARY1O6Ws
- now includes support for "Dr Light Theme"
- Jap RockmanX 1.0/1.1 patch merged with HerSaki's English Translation patch (v1.5)
- After Dr. Light spoke, the former bgm will resume instead starting from beginning
Hardtype version patch (v16):
- Code:
https://mega.nz/file/1qYA2I4R#HGMV7ueeSKXsJempR4tkdV8F_q-lyUvcsHmbmvtjW3o
SA-1(v1.2) merged with v16:
- Code:
https://mega.nz/file/lmZUFaaB#zt1wMVF0j5pNETPmsLME578rCrtcUFEm96Oywhxli1I
Full PCM Sets:
MET Guitar Playthrough v3, 2024 update. [Krzysztof Slowikowski]:
Converted by JUD6MENT
- Code:
Download:
https://mega.nz/file/rM9WBQAC#qBO59viwc6fJib3oUk2ELRDqyHsIyumbhxXHyUos_6o
Mirror Download:
https://www.mediafire.com/file/xg75aczzc2o3hka/MET_MMX_v3_Guitar_Playthrough_MSU-1.zip/file
Mega Man X Guitar Legends MSU-1 presented by JUD6MENT (Updated: March 3rd, 2024):
- Code:
Download:
https://mega.nz/file/qY0BxTJS#bCLyvT3ckBsoKte5cSIq0UG6AVPREXImb7E8y5baXKo
Mirror Download:
https://www.mediafire.com/file/50gav77jhnkasgt/MMX_Guitar_Legends.zip/file
Savaged Regime Sega Mega Drive/Genesis YM2612 Style PCM set by Relikk (v2): Dr. Light theme added:
- Code:
https://1drv.ms/u/s!Ahue7izQZmouget1GzZujz8Lln0htA
Mega Man X [TheRetromancer] (-21dB) (v2): Dr. Light theme added:
- Code:
https://app.box.com/s/groyzoaxfqbsag744hzsy4w0vrcee8jx
Mega Man X - Maverick Hunter X presented by Dark Mario Bros (v2):
- Code:
https://1drv.ms/u/s!Apj1KKkIqKHladszFBkTNl_Rr9A
Mega Man X - The Covers Duo by daniloroxette:
- Code:
https://yadi.sk/d/foE6-sdGOjLFNg
21xx Redux Album - music by Wyllz Milare - PCM conversion by JUD6MENT:
- Code:
Download:
https://mega.nz/file/E2c0iSSD#Exu6vNKinTFOdTWkchwqBTZdiniyWWdffPvIukVIfn4
Mirror Download:
https://www.mediafire.com/file/u98814evu14fpq2/21xx_Redux_Album_in_MSU-1_by_Wyllz_Millare.zip/file
SIDENOTE: Storm Eagle Stage corrupted PCM fixed. Sorry if you downloaded this before September 8th, 2023. You will need to redownload it.
MegaMan X Acoustic Grand Piano Soundtrack by Kara Comparetto - conversion by edale:
- Code:
https://mega.nz/file/mVBSiABI#mv_G0Nyko3BE5G3GLv_plc6GBCvPHEC-iJDCxrG322Q
Archieved PCM Sets:
Mega Man X* by MET Old Version (version 2):
- Code:
primary: https://mega.nz/file/JuYWjChb#rm91ql0KATC4vTfnvAat132lUAmMCHvQB7mteSut99s
secondary: https://app.box.com/s/pjvgvyvaamzskan1dp9etyqla4s50nql
Doctor Light Theme Update:
We originally released all three Mega Man X MSU-1 titles without the ability to play Doctor Light's theme. We have fixed that issue since original release of the patches. If you are a returning user of zeldix, you may find the below link useful as it has all Doctor Light Themes used in all the PCM sets in one collection.
Dr.Light Theme collection by JUD6MENT:
- Code:
https://mega.nz/file/zbgTQQaY#FXw0t3bZyE1RkMHNEC-EnLAtb1jQl6j2pb-hmFTkfKU
-------------------------------------
Patch: Mega Man X Plus
Custom Boss music by Cubear, for rom v 1.1
- Code:
https://mega.nz/file/bGJG0BRB#Am1ISorK3Axf0G-3-ZUWX-3V7mkcyOn5Xu-csnBONBo
Mirror: https://www.mediafire.com/file/t1i9xboycrqx7ai/megamanxplus.zip/file
Description: This patch will allow all bosses in the game to have a different boss music theme load. To assemble, use a Mega Man X v1.1 (REV 1) rom as the base. Apply this patch to the fresh rom with no header. Then combine two PCM sets together by downloading a main PCM set from above and an extra tracks PCM set from below.
- Code:
Track Map for New Tracks:
33. Sting Chameleon
34. Launch Octopus
35. Armored Armadillo
36. Flame Mammoth
37. Boomer Kuwanger
38. Chill Penguin
39. Spark Mandrill
40. Storm Eagle
41. Bospider (Sigma Fortress 1)
42. Rangda Bangda (Sigma Fortress 2)
43. D-Rex (Sigma Fortress 3)
44. Velgauder (Sigma Fortress 4, dog fight before sigma fights.)
45. Vile on first stage
46. Vile in Battle Armor (Sigma Fortress 1)
47. Vile out of Battle Armor (Main Vile Fight After Zero Explodes)
Extra Tracks PCM Add On (PCM themes 33-47 only):
MMX+ Series Greatest Fights PCM by JUD6MENT
- Code:
https://mega.nz/file/PP5yxKoS#HOXZdIbFooHJH_JinT8K5aZn-loas2t0unXFqpLq_-M
Mirror: https://www.mediafire.com/file/jsomchdr608zrut/MMX%252B_Series_Greatest_Fights_PCM.zip/file
Description: This PCM set gives every boss in the game a different track that can be from any boss fight in the mega man series. I recommend this one.
MMX+ Multi-Artist PCM by JUD6MENT
- Code:
https://mega.nz/file/DSIjBDrA#1VEYvxCNd9VLhYc1clrrFurFHb7xS95fpd5ux20t2pE
Mirror: https://www.mediafire.com/file/f5z5msfssqplp6r/MMX%252B_Multi-Artist_PCM.zip/file
Description: Every boss theme has a different music artist but is still using the same correct boss theme from Mega Man X.
Megaman-X Track Map: REVIEW
Last edited by Conn on Sun 17 Jul 2022 - 4:29; edited 55 times in total
Conn- Since : 2013-06-30
Mega Man X :: Comments
No access to MMX track map, please help.
Hey guys, I'm looking for a track map of MMX. Whenever I click on the review link, listed here, I'm directed to Google Sheets and denied access. I've requested access three times without any response. I've also scanned the comments here and found no track map listed in the comments. I need a track map for MMX, because I'm trying to merge Krzysztof Slowikowski Guitar Playthrough with the Mega Man X Guitar Legends PCM Set. Moving forward, can we just have the track map embedded here on the Zeldix website?
My Gmail inbox may be busted at this time due to an abundance of spam. I'd rather not create a whole new account just to gain access to a single track map for an SNES game...
Thanks, everyone!
My Gmail inbox may be busted at this time due to an abundance of spam. I'd rather not create a whole new account just to gain access to a single track map for an SNES game...
Thanks, everyone!
I will answer your question in one moment, but first, Please try to leave a question in an existing forum, like on the actual megaman x page. Otherwise we are going to get a bunch of comments all over the place in our released projects section. When i get home i am going to need to delete this post.
Anyway, what you really want is the ability to listen to pcm music like it is mp3. As part of this tutorial on how to patch roms i take a moment to show how to listen to pcm files
https://youtu.be/wmt4ddljCPQ?feature=shared
Megaman x is not a big sound track so being able to just listen to the music should help you out. Look at about the 5 minute mark of my tutorial, the part that says "foobar2000 and plug in"
Anyway, what you really want is the ability to listen to pcm music like it is mp3. As part of this tutorial on how to patch roms i take a moment to show how to listen to pcm files
https://youtu.be/wmt4ddljCPQ?feature=shared
Megaman x is not a big sound track so being able to just listen to the music should help you out. Look at about the 5 minute mark of my tutorial, the part that says "foobar2000 and plug in"
merged with the megaman x thread. additionally, i have a copy of the track map, so i have linked it here:
https://docs.google.com/spreadsheets/d/1h_QPcwVfi9YaTulaHZVu5n57ZGTCDWdGAN7GkfkzvUE/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1h_QPcwVfi9YaTulaHZVu5n57ZGTCDWdGAN7GkfkzvUE/edit?usp=sharing
Cubear wrote:merged with the megaman x thread. additionally, i have a copy of the track map, so i have linked it here:
https://docs.google.com/spreadsheets/d/1h_QPcwVfi9YaTulaHZVu5n57ZGTCDWdGAN7GkfkzvUE/edit?usp=sharing
Thank you very much Cubear. I get busy sometimes to pull out my laptop and I hate trying to do something more than reply to a message when I am on zeldix on my phone. glad you had a track map too.
Glad we had what we needed to help you out JHelmeke, feel free to let us know if you need anything other assistance.
Okay, I found a trackmap for MMX over at romhacking.net, however, I'd still like it if it were possible to just embed the trackmap here on zeldix.net. This is were I get most of my current/updated MSU-1 patches...
Sorry for posting the previous message as a whole new topic.
Here's a complete list for those reading this from the future:
01 = Intro Stage
02 = Sting Chameleon
03 = Launch Octopus
04 = Armored Armadillo
05 = Flame Mammoth
06 = Boomer Kuwanger
07 = Chill Penguin
08 = Spark Mandrill
09 = Storm Eagle
10 = Sigma Stage 1
11 = Simga Stage 2
12 = Simga Stage 3
13 = Simga Stage 4
14 = Boss Battle 1
15 = Title Screen (No Loop)
16 = Stage Select
17 = Victory Jingle ! (No Loop)
18 = Stage Selected Jingle (No Loop)
19 = Boss Battle 2 Intro tension
20 = Boss Battle 2
21 = Zero Appears
22 = Zero Talks
23 = Got a Weapon (No Loop)
24 = Password
25 = Simga Stage Select
26 = Simga Battle 1
27 = Sigma Battle 2
28 = Ending Theme 1
29 = Ending Theme 2
30 = Boss Battle 1 Intro tension
31 = Sigma Battle 2 Intro
32 = Game Credits
174= Doctor Light Theme
Sorry for posting the previous message as a whole new topic.
Here's a complete list for those reading this from the future:
01 = Intro Stage
02 = Sting Chameleon
03 = Launch Octopus
04 = Armored Armadillo
05 = Flame Mammoth
06 = Boomer Kuwanger
07 = Chill Penguin
08 = Spark Mandrill
09 = Storm Eagle
10 = Sigma Stage 1
11 = Simga Stage 2
12 = Simga Stage 3
13 = Simga Stage 4
14 = Boss Battle 1
15 = Title Screen (No Loop)
16 = Stage Select
17 = Victory Jingle ! (No Loop)
18 = Stage Selected Jingle (No Loop)
19 = Boss Battle 2 Intro tension
20 = Boss Battle 2
21 = Zero Appears
22 = Zero Talks
23 = Got a Weapon (No Loop)
24 = Password
25 = Simga Stage Select
26 = Simga Battle 1
27 = Sigma Battle 2
28 = Ending Theme 1
29 = Ending Theme 2
30 = Boss Battle 1 Intro tension
31 = Sigma Battle 2 Intro
32 = Game Credits
174= Doctor Light Theme
Happy 30th anniversary Megaman X, such an incredible game and my personal favorite game.
Is there any way to integrate the Mega Man X Plus patch with the old one? Specifically the Japanese version so we can have the translation patch with all the custom boss music?
It appears MET is redoing his Megaman X guitar playthrough for the third time. I respect this perfectionist so much. I will make the pcm tracks when the music is released.
xybazelu wrote:Is there any way to integrate the Mega Man X Plus patch with the old one? Specifically the Japanese version so we can have the translation patch with all the custom boss music?
its very possible, as the modification to add more tracks is done upon the same code, but it's been a while and i don't fully remember everything that i did to create it.
MET (Krzysztof Slowikowski) told me this new cover of the whole album should be ready by the end of the month. So thrilled! I love just having an excuse to work on a Megaman X project, and i think this is sounding good.
MET (Krzysztof Slowikowski) said everything is done and he is getting the license and uploading very soon, so expect the newest version soon (and i am making the pcm set)
https://krzysztofslowikowski.bandcamp.com/album/mega-man-x-guitar-playthrough-v3
It's out! I was going to ask if anyone was going to make one (I would if not) but JUD6MENT has this one. So I will go work on putting MET's Mega Man Zero albums into the Zero/ZX collection instead.
It's out! I was going to ask if anyone was going to make one (I would if not) but JUD6MENT has this one. So I will go work on putting MET's Mega Man Zero albums into the Zero/ZX collection instead.
Arasoi wrote:https://krzysztofslowikowski.bandcamp.com/album/mega-man-x-guitar-playthrough-v3
It's out! I was going to ask if anyone was going to make one (I would if not) but JUD6MENT has this one. So I will go work on putting MET's Mega Man Zero albums into the Zero/ZX collection instead.
THANK YOU! I will get to work on this. I should have it done by Friday night (48 hours the goal, don't care how busy I am I will make it work)
Ok, I am almost done with the PCM set, you will see it later tonight. But I want to take a moment to make a disclaimer. The last two PCM sets form MET (Krzysztof Slowikowski) I was told that the PCM set is too loud and not loud enough (both at the same time). So I am going to show you that it is fine. This is my volume balance process.
I first play the original rom and the MSU-1 back to back on about 3 different stage. This lets me compare the volume level. I record the gameplay audio to compare. As you can see with the original one on the left, it is actually just barely louder than the MSU-1 version on the right. I think this is a perfect balance as the guitar does feel a little more intense, I think it is good just very slightly lower.
After I make every PCM, I then upload all the PCM back into audacity, amplify them all the same amount, and then I can compare which songs are too loud and not loud enough. I can then go back and change specific tracks volume levels. Most people do not know this but simply using qwertymodo's tool to normalize all the same amount, like ""normalization": -21," doesn't actually make everything the same volume level, but it does get the majority close. As you can see, there is a few that needs to be changed at this point, so I did.
Now that I have fixed them, I run them for the third time in audacity (and this picture has amplified them all the same rate so I can get a closer look). Perfection to me. I then do a full playthrough as I may want to do a final change if something doesn't sound right. I also record a full playthrough to view in a Adobe Rush to make my preview video, and I can see if volume levels are off there as well.
So what I am saying this time is, if someone says the volume level is not right, that is not true. It is extremely close to the original soundtrack. If you desire a volume level that is not matching the original soundtrack, then you can use this tool to change all the PCM volume levels. Just remember that if you set it to a standard number like "normalization": -23," then your pcm set is going to look like my second picture uploaded.
https://www.zeldix.net/t2068-msu-1-re-normalization-lower-pcm-volume
Anyway, the pcm set will be done in a few hours.
I first play the original rom and the MSU-1 back to back on about 3 different stage. This lets me compare the volume level. I record the gameplay audio to compare. As you can see with the original one on the left, it is actually just barely louder than the MSU-1 version on the right. I think this is a perfect balance as the guitar does feel a little more intense, I think it is good just very slightly lower.
After I make every PCM, I then upload all the PCM back into audacity, amplify them all the same amount, and then I can compare which songs are too loud and not loud enough. I can then go back and change specific tracks volume levels. Most people do not know this but simply using qwertymodo's tool to normalize all the same amount, like ""normalization": -21," doesn't actually make everything the same volume level, but it does get the majority close. As you can see, there is a few that needs to be changed at this point, so I did.
Now that I have fixed them, I run them for the third time in audacity (and this picture has amplified them all the same rate so I can get a closer look). Perfection to me. I then do a full playthrough as I may want to do a final change if something doesn't sound right. I also record a full playthrough to view in a Adobe Rush to make my preview video, and I can see if volume levels are off there as well.
So what I am saying this time is, if someone says the volume level is not right, that is not true. It is extremely close to the original soundtrack. If you desire a volume level that is not matching the original soundtrack, then you can use this tool to change all the PCM volume levels. Just remember that if you set it to a standard number like "normalization": -23," then your pcm set is going to look like my second picture uploaded.
https://www.zeldix.net/t2068-msu-1-re-normalization-lower-pcm-volume
Anyway, the pcm set will be done in a few hours.
Thank you for the quick turnaround on the v3 pack, JUD6MENT. It's greatly appreciated.
It sounds like the loops are a little off for tracks 9 and 25. Relikk already corrected it and sent me the pcms, so I uploaded them here:
It sounds like the loops are a little off for tracks 9 and 25. Relikk already corrected it and sent me the pcms, so I uploaded them here:
- Code:
https://mega.nz/file/1S8njC5Z#vWjmnd7cipqYi2qr4kVUp5fxzDk_rLeopIvh5tBuWTs
Arasoi wrote:Thank you for the quick turnaround on the v3 pack, JUD6MENT. It's greatly appreciated.
It sounds like the loops are a little off for tracks 9 and 25. Relikk already corrected it and sent me the pcms, so I uploaded them here:
- Code:
https://mega.nz/file/1S8njC5Z#vWjmnd7cipqYi2qr4kVUp5fxzDk_rLeopIvh5tBuWTs
Don't know how I missed that track 25, that one is definitely off, and 9 is a little too. I will quickly upload a new link. I was really on a time crunch to get this one out and I guess it slipped.
Here we go, MET Guitar v3 is done (and my small mistake is fixed now)
MET Guitar Playthrough v3, 2024 update. [Krzysztof Slowikowski]:
Converted by JUD6MENT
And thank you for catching that error Arasoi, I shouldn't have rushed the project so fast but it is all good now. Just did a playthrough and everything is sounding nice.
MET Guitar Playthrough v3, 2024 update. [Krzysztof Slowikowski]:
Converted by JUD6MENT
- Code:
Download:
https://mega.nz/file/rM9WBQAC#qBO59viwc6fJib3oUk2ELRDqyHsIyumbhxXHyUos_6o
Mirror Download:
https://www.mediafire.com/file/xg75aczzc2o3hka/MET_MMX_v3_Guitar_Playthrough_MSU-1.zip/file
And thank you for catching that error Arasoi, I shouldn't have rushed the project so fast but it is all good now. Just did a playthrough and everything is sounding nice.
I did a minor update to my Guitar Legends PCM pack. It features MET newest music and I made better volume adjustments.
Mega Man X Guitar Legends MSU-1 presented by JUD6MENT (Updated: March 3rd, 2024):
Mega Man X Guitar Legends MSU-1 presented by JUD6MENT (Updated: March 3rd, 2024):
- Code:
Download:
https://mega.nz/file/qY0BxTJS#bCLyvT3ckBsoKte5cSIq0UG6AVPREXImb7E8y5baXKo
Mirror Download:
https://www.mediafire.com/file/50gav77jhnkasgt/MMX_Guitar_Legends.zip/file
Sup guys, 2 things:
1) Is there a way to change a couple of the songs while leave the rest of the songs oem and
2) Does somebody have the file to the old oem MMX1 theme songs?
Thanks
1) Is there a way to change a couple of the songs while leave the rest of the songs oem and
2) Does somebody have the file to the old oem MMX1 theme songs?
Thanks
goldbergv95@hotmail.com wrote:Sup guys, 2 things:
1) Is there a way to change a couple of the songs while leave the rest of the songs oem and
2) Does somebody have the file to the old oem MMX1 theme songs?
Thanks
Of course, you just swap out one pcm for another. If you need to hear what a pcm is, use foobar. If you need to make a pcm, try this tutorial I made https://youtu.be/e5zy19LN9pw?feature=shared
As for your next question, i do not know what oem is, but maybe someone else in the forum can help if they know.
usually, if a pcm is deleted the code will "fall back" to the original music in the game, played by the SPC. if you'd like to return to "oem" music, the OST, then removing specific pcm files would be the way to do it.
Thanks Ill look it up.Cubear wrote:usually, if a pcm is deleted the code will "fall back" to the original music in the game, played by the SPC. if you'd like to return to "oem" music, the OST, then removing specific pcm files would be the way to do it.
Cubear wrote:usually, if a pcm is deleted the code will "fall back" to the original music in the game, played by the SPC. if you'd like to return to "oem" music, the OST, then removing specific pcm files would be the way to do it.
Ah Nice just delete it and its fine. Got it thanks
MegaMan X Acoustic Grand Piano Soundtrack by Kara Comparetto PCM set:
https://mega.nz/file/mVBSiABI#mv_G0Nyko3BE5G3GLv_plc6GBCvPHEC-iJDCxrG322Q
https://mega.nz/file/mVBSiABI#mv_G0Nyko3BE5G3GLv_plc6GBCvPHEC-iJDCxrG322Q
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